Gunnest663 wrote:This seems to just stretch my game to 2560x1080 and doesn't make it ultrawide , here's a screenshot from my game which i compared to yours.
You're right :/ Are you settings the game resolution to 2560x1080 from the graphics settings? Its working fine for me and I'm using my trainer so its weird :/
Leonidassu wrote:You're right :/ Are you settings the game resolution to 2560x1080 from the graphics settings? Its working fine for me and I'm using my trainer so its weird :/
I've tried both 2560x1080 and 1920x1080 but the results are the same. I don't have any clue on why mine is doing.
I loaded into the game with CE open, The pointer value went from ?? to 1.006132297E-42 and changing it does nothing. Restarting the game and loading my save again changes that value to something new. Idk whats going on but i really want to get ultra-wide working
So I also had this problem with only stretching, Gunnest663, but after I actually loaded into the game(lobby, before starting the mission), then pointer address and value shown up. It just fine now
g.a.u wrote:Can you make it render at 2560 x 1440 (downsampling to 1080p) ? DSR is not working for me , only this game , it works fine with ger/ge2
first make sure your desktop in DSR Resolution (e.g 2560x1440) > Play a game > Go to Graphic Settings > Search your DSR Resolution
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Visage wrote:So I also had this problem with only stretching, Gunnest663, but after I actually loaded into the game(lobby, before starting the mission), then pointer address and value shown up. It just fine now
@Gunnest663 : try this go back to TITLE main menu > Go to Graphic Settings > Switch fullscreen ON to BORDERLESS then switch back again to ON > Load game your save
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susahamat wrote:@Gunnest663 : try this go back to TITLE main menu > Go to Graphic Settings > Switch fullscreen ON to BORDERLESS then switch back again to ON > Load game your save
This fixed it, The trainer from before also works now with this, Hope theirs a better way to get ultra-wide working without doing this whole method
Last edited by Gunnest663 on 10 Feb 2019, 11:59, edited 1 time in total.
yes you can but i'd recommend to fullscreen for better performance
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Chachardus wrote:@Leonidassu Your trainer works nice on 2560x1080. Would it be possible to do one for resolution 3440X1440 ? Thanks
Here you go. I added both. Be sure to activate it after loading your savefile, or the trainer will not apply the asppect ratio pointer, resulting in stretching.
I ran into the same issue some of the users here and on steam were mentioning, where the aspect ratio sometimes wouldn't take. One of the annoyances is that there's not (that I could find) a common pointer reference between the title screen and in game content that's available for both. So, I focused on just in-game, and I was able to refine the pointer map a bit and get one that doesn't randomly clear itself based on your resolution or full screen status, after missions, returning and loading, etc etc. If the issue persists, feel free to test on your side and update the trainer. Reminder here that it still only works after game load, and won't be available on title screen. New CT attached.
kalamazoo.stout wrote:I ran into the same issue some of the users here and on steam were mentioning, where the aspect ratio sometimes wouldn't take. One of the annoyances is that there's not (that I could find) a common pointer reference between the title screen and in game content that's available for both. So, I focused on just in-game, and I was able to refine the pointer map a bit and get one that doesn't randomly clear itself based on your resolution or full screen status, after missions, returning and loading, etc etc. If the issue persists, feel free to test on your side and update the trainer. Reminder here that it still only works after game load, and won't be available on title screen. New CT attached.
Here we go. Last update. I credit you for providing the cheat table.
naokirai wrote:@ Leonidassu I can not speak English well. Is resolution> 3840 X 1600, aspect ratio pointer> 2.4 possible on your trainer? Excuse me
3840x1600 was added.
As always be sure to activate it after loading your savefile, or the trainer will not apply the asppect ratio pointer, resulting in stretching.
The trainer work well thanks but i also would like it to run on nv surround . I found out the ge3-resolution-aspect-ratio is working on that as well the rendering is fine just the HUD is kind of stretch. However i can't write it to trainer trainer since i not good at it . is it possible to show me the script ? so i can modify it thx