Re: Tekken 7
Posted: 05 Jun 2017, 23:38
Guys here a comparison video if you are interested and curious.
https://www.youtube.com/watch?v=e-T2j5Nt1Nc
https://www.youtube.com/watch?v=e-T2j5Nt1Nc
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https://www.wsgf.org/phpBB3/
asvenice wrote:There's any way to compile a .exe with the fix inside? instead of use CE/the trainer
Flocker wrote:Yea you can easily edit the executable
the cheat engine table (or the trainer) modify the executable space not the dynamic memory space, pretty much a temporary exe edit
so you can find the same values in the exe
but maybe that's better with Denuvo
jackfuste wrote:artik wrote:@jackfuste: just a question, do you know how to group your 2 patches on a single F1 key? I did it with CEMU for Zelda and an AssemblerScript but in your case I don't know, can you help me ?
artik wrote:Flocker wrote:Yea you can easily edit the executable
the cheat engine table (or the trainer) modify the executable space not the dynamic memory space, pretty much a temporary exe edit
so you can find the same values in the exe
but maybe that's better with Denuvo
But the one who's checked by steam is the file located on your computer, and you got a risk to get banned as a cheater if Namco implement later a check
jackfuste wrote:artik wrote:@jackfuste: just a question, do you know how to group your 2 patches on a single F1 key? I did it with CEMU for Zelda and an AssemblerScript but in your case I don't know, can you help me ?
Flocker wrote:asvenice wrote:There's any way to compile a .exe with the fix inside? instead of use CE/the trainer
Yea you can easily edit the executable
the cheat engine table (or the trainer) modify the executable space not the dynamic memory space, pretty much a temporary exe edit
so you can find the same values in the exe
but maybe that's better with Denuvo
- Fixed: the FOV on the original post is not correct, fixed in this version
- Fixed: Cheat Engine memory usage was constantly growing
- Both value are now set on F1
1. Launch the TEKKEN7.exe trainer (Tekken will be launched automatically)
2. When ingame, press F1 to switch 21:9
artik wrote:Ok, new version of my Cheat Table:- Fixed: the FOV on the original post is not correct, fixed in this version
- Fixed: Cheat Engine memory usage was constantly growing
- Both value are now set on F1
How to use?1. Launch the TEKKEN7.exe trainer (Tekken will be launched automatically)
2. When ingame, press F1 to switch 21:9
The ZIP also contain the CT.
Finally I need a little help. I set a LUA script that after 30 secondes applies the widescreenfix. the 2 boxes autocheck correctly, but not effect during the game, I need to do it manually (F1) to make it works. If someone has the solution, because then it's a full automated trainer, nothing to do appart of launch it and play in 21:9
yhoo234 wrote:wow...
thank you so much...
but don't launched automatically...
can i have to modify my .exe file name? or path
C:\\Program Files (x86)\\Steam\\steamapps\\common\\TEKKEN 7\\TekkenGame\\Binaries\\Win64\\TekkenGame-Win64-Shipping.exe
Ex3cut3r wrote:Sry for the OT question guys. Is it true that Cheat engine has malware inside? My anti malware programm just hooked up and put in to quarantine.
So far I am using the exe. version from page 1 works good for me besides a little bit zooming up and downards.
artik wrote:yhoo234 wrote:wow...
thank you so much...
but don't launched automatically...
can i have to modify my .exe file name? or path
No yhoo234 about the exe, but what you can do is edit my CT file with your path, mine is "standard":C:\\Program Files (x86)\\Steam\\steamapps\\common\\TEKKEN 7\\TekkenGame\\Binaries\\Win64\\TekkenGame-Win64-Shipping.exe
and change it with yours.
Then open it with Cheat Engine, and the job will be the same
When it works with Cheat Engine, you can once opened in the menu "generate a trainer" and you'll have the same .exe as mine but working with your conf. If you need help, go ahead I'll help you.
hermitpanda wrote:Hey Jackfuste, would there any way to port this fix over to SFV. It also uses the new Unreal Engine and has the same issues as Tekken 7 has...
yhoo234 wrote:really thank you so much...
i understand your explaination and i tried to modify my path like that
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\TEKKEN 7\\TekkenGame\\Binaries\\Win64\\ntleas.exe')
ntleas.exe is that because of region problem i have to use Unicode program so this connect TekkenGame-Win64-Shipping.exe
after i finish that i regenerate trainer but don't start autocally OTL
jackfuste wrote:hermitpanda wrote:Hey Jackfuste, would there any way to port this fix over to SFV. It also uses the new Unreal Engine and has the same issues as Tekken 7 has...
http://www.wsgf.org/forums/viewtopic.php?f=95&t=32133