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Re: Tekken 7

Posted: 05 Jun 2017, 23:38
by rogermorse
Guys here a comparison video if you are interested and curious.

https://www.youtube.com/watch?v=e-T2j5Nt1Nc

Re: Tekken 7

Posted: 06 Jun 2017, 03:23
by Flocker
asvenice wrote:There's any way to compile a .exe with the fix inside? instead of use CE/the trainer


Yea you can easily edit the executable

the cheat engine table (or the trainer) modify the executable space not the dynamic memory space, pretty much a temporary exe edit

so you can find the same values in the exe


but maybe that's better with Denuvo

Re: Tekken 7

Posted: 06 Jun 2017, 09:42
by artik
Flocker wrote:Yea you can easily edit the executable

the cheat engine table (or the trainer) modify the executable space not the dynamic memory space, pretty much a temporary exe edit

so you can find the same values in the exe

but maybe that's better with Denuvo


But the one who's checked by steam is the file located on your computer, and you got a risk to get banned as a cheater if Namco implement later a check ;)

Re: Tekken 7

Posted: 06 Jun 2017, 09:44
by artik
jackfuste wrote:
artik wrote:@jackfuste: just a question, do you know how to group your 2 patches on a single F1 key? I did it with CEMU for Zelda and an AssemblerScript but in your case I don't know, can you help me ?

CE_1.png


Didn't work for me. I tried to put both keys on F1, but it cancels both in game.

Re: Tekken 7

Posted: 06 Jun 2017, 13:37
by asvenice
artik wrote:
Flocker wrote:Yea you can easily edit the executable

the cheat engine table (or the trainer) modify the executable space not the dynamic memory space, pretty much a temporary exe edit

so you can find the same values in the exe

but maybe that's better with Denuvo


But the one who's checked by steam is the file located on your computer, and you got a risk to get banned as a cheater if Namco implement later a check ;)

Okey better don't assume the risk, ty for the answers guys, hope Namco think twice and let able the ultrawide for this game u.u

Re: Tekken 7

Posted: 07 Jun 2017, 08:33
by yhoo234
jackfuste wrote:
artik wrote:@jackfuste: just a question, do you know how to group your 2 patches on a single F1 key? I did it with CEMU for Zelda and an AssemblerScript but in your case I don't know, can you help me ?

CE_1.png


Hello Can i know hex value OF 21:9 that you made CT.
i want to change hex value of .exe file.
but hex value 398EE33F of 16:9 is not exit~~OTL

Re: Tekken 7

Posted: 07 Jun 2017, 09:00
by yhoo234
Flocker wrote:
asvenice wrote:There's any way to compile a .exe with the fix inside? instead of use CE/the trainer


Yea you can easily edit the executable

the cheat engine table (or the trainer) modify the executable space not the dynamic memory space, pretty much a temporary exe edit

so you can find the same values in the exe


but maybe that's better with Denuvo


i tried to modify hex value
but i cant find 16:9 hex value (398EE33F)
Do you know Tekken 7 original ratio hex value ?

Re: Tekken 7

Posted: 07 Jun 2017, 14:27
by artik
Ok, new version of my Cheat Table:

- Fixed: the FOV on the original post is not correct, fixed in this version
- Fixed: Cheat Engine memory usage was constantly growing
- Both value are now set on F1


How to use?

1. Launch the TEKKEN7.exe trainer (Tekken will be launched automatically)
2. When ingame, press F1 to switch 21:9


The ZIP also contain the CT. If your Tekken path is not C:\\Program Files (x86)\\Steam\\steamapps\\common\\TEKKEN 7\\TekkenGame\\Binaries\\Win64\\TekkenGame-Win64-Shipping.exe the exe file won't work, but you can edit the CT file with your patch to regenerate the .exe trainer with your path =)

Finally I need a little help. I set a LUA script that after 30 secondes applies the widescreenfix. the 2 boxes autocheck correctly, but not effect during the game, I need to do it manually (F1) to make it works. If someone has the solution, because then it's a full automated trainer, nothing to do appart of launch it and play in 21:9 :)

Re: Tekken 7

Posted: 07 Jun 2017, 14:50
by yhoo234
artik wrote:Ok, new version of my Cheat Table:

- Fixed: the FOV on the original post is not correct, fixed in this version
- Fixed: Cheat Engine memory usage was constantly growing
- Both value are now set on F1


How to use?

1. Launch the TEKKEN7.exe trainer (Tekken will be launched automatically)
2. When ingame, press F1 to switch 21:9


The ZIP also contain the CT.

Finally I need a little help. I set a LUA script that after 30 secondes applies the widescreenfix. the 2 boxes autocheck correctly, but not effect during the game, I need to do it manually (F1) to make it works. If someone has the solution, because then it's a full automated trainer, nothing to do appart of launch it and play in 21:9 :)


wow...
thank you so much...
but don't launched automatically...
can i have to modify my .exe file name? or path

Re: Tekken 7

Posted: 07 Jun 2017, 15:42
by Ex3cut3r
Sry for the OT question guys. Is it true that Cheat engine has malware inside? My anti malware programm just hooked up and put in to quarantine.

So far I am using the exe. version from page 1 works good for me besides a little bit zooming up and downards.

Re: Tekken 7

Posted: 07 Jun 2017, 16:26
by artik
yhoo234 wrote:wow...
thank you so much...
but don't launched automatically...
can i have to modify my .exe file name? or path


No yhoo234 about the exe, but what you can do is edit my CT file with your path, mine is "standard":

C:\\Program Files (x86)\\Steam\\steamapps\\common\\TEKKEN 7\\TekkenGame\\Binaries\\Win64\\TekkenGame-Win64-Shipping.exe


and change it with yours.

Then open it with Cheat Engine, and the job will be the same ;)

When it works with Cheat Engine, you can once opened in the menu "generate a trainer" and you'll have the same .exe as mine but working with your conf. If you need help, go ahead I'll help you.

Re: Tekken 7

Posted: 07 Jun 2017, 17:01
by Flocker
Ex3cut3r wrote:Sry for the OT question guys. Is it true that Cheat engine has malware inside? My anti malware programm just hooked up and put in to quarantine.

So far I am using the exe. version from page 1 works good for me besides a little bit zooming up and downards.


Yea no it's not true

what antivirus software are you using?

Re: Tekken 7

Posted: 07 Jun 2017, 22:26
by Ex3cut3r
Malwarebytes Antimalware 3.

Re: Tekken 7

Posted: 08 Jun 2017, 05:22
by Botan
A new quick Denuvo hotfix just came out for Tekken 7 Steam around 10 hours ago & dis fix still works :D

Many thanks for making this fix jackfuste. Now I don't regret not getting the ps4 version over pc. I guessing that CT only works for Unreal engine 4 games?

Re: Tekken 7

Posted: 08 Jun 2017, 06:47
by hermitpanda
THANKS SO MUCH

This fix just made my x34 monitor my main monitor again for this game :D

Re: Tekken 7

Posted: 08 Jun 2017, 06:51
by hermitpanda
Hey Jackfuste, would there any way to port this fix over to SFV. It also uses the new Unreal Engine and has the same issues as Tekken 7 has...

Re: Tekken 7

Posted: 08 Jun 2017, 08:47
by yhoo234
artik wrote:
yhoo234 wrote:wow...
thank you so much...
but don't launched automatically...
can i have to modify my .exe file name? or path


No yhoo234 about the exe, but what you can do is edit my CT file with your path, mine is "standard":

C:\\Program Files (x86)\\Steam\\steamapps\\common\\TEKKEN 7\\TekkenGame\\Binaries\\Win64\\TekkenGame-Win64-Shipping.exe


and change it with yours.

Then open it with Cheat Engine, and the job will be the same ;)

When it works with Cheat Engine, you can once opened in the menu "generate a trainer" and you'll have the same .exe as mine but working with your conf. If you need help, go ahead I'll help you.


really thank you so much...
i understand your explaination and i tried to modify my path like that

'C:\\Program Files (x86)\\Steam\\steamapps\\common\\TEKKEN 7\\TekkenGame\\Binaries\\Win64\\ntleas.exe')

ntleas.exe is that because of region problem i have to use Unicode program so this connect TekkenGame-Win64-Shipping.exe

after i finish that i regenerate trainer but don't start autocally OTL

Re: Tekken 7

Posted: 08 Jun 2017, 09:10
by jackfuste
hermitpanda wrote:Hey Jackfuste, would there any way to port this fix over to SFV. It also uses the new Unreal Engine and has the same issues as Tekken 7 has...

http://www.wsgf.org/forums/viewtopic.php?f=95&t=32133

Re: Tekken 7

Posted: 08 Jun 2017, 10:08
by artik
yhoo234 wrote:really thank you so much...
i understand your explaination and i tried to modify my path like that

'C:\\Program Files (x86)\\Steam\\steamapps\\common\\TEKKEN 7\\TekkenGame\\Binaries\\Win64\\ntleas.exe')

ntleas.exe is that because of region problem i have to use Unicode program so this connect TekkenGame-Win64-Shipping.exe

after i finish that i regenerate trainer but don't start autocally OTL


Does your .CT works? Any error message ?

Re: Tekken 7

Posted: 08 Jun 2017, 19:08
by hermitpanda
jackfuste wrote:
hermitpanda wrote:Hey Jackfuste, would there any way to port this fix over to SFV. It also uses the new Unreal Engine and has the same issues as Tekken 7 has...

http://www.wsgf.org/forums/viewtopic.php?f=95&t=32133



OMG YOU ARE A LIFESAVER :D

Well check it out when I get home. Let's see if it works for online play.