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Re: Skyrim: Special Edition widefail

Posted: 30 Oct 2016, 15:44
by Polish Potato
Reytag THANK YOU SO MUCH!!!

This will definitely work until Hayden updates Flawless Widescreen!

You are amazing.

Re: Skyrim: Special Edition widefail

Posted: 30 Oct 2016, 16:09
by HillaryClinton

Re: Skyrim: Special Edition widefail

Posted: 30 Oct 2016, 16:28
by AlphaCortex
Even though we managed to fix our HUD problems I'd still be interested in knowing how Hayden's FWS fix for the original Skyrim works

Re: Skyrim: Special Edition widefail

Posted: 30 Oct 2016, 16:34
by Reytag
AlphaCortex wrote:Even though we managed to fix our HUD problems I'd still be interested in knowing how Hayden's FWS fix for the original Skyrim works


Indeed, as that seems to be a realtime ratio fix.

Better yet, Bethesda, when is the UI fix coming out, in your first patch you say, oh, how nice of you :lol:

Re: Skyrim: Special Edition widefail

Posted: 30 Oct 2016, 19:09
by PerfectCr
Reytag wrote:
AlphaCortex wrote:Even though we managed to fix our HUD problems I'd still be interested in knowing how Hayden's FWS fix for the original Skyrim works


Indeed, as that seems to be a realtime ratio fix.

Better yet, Bethesda, when is the UI fix coming out, in your first patch you say, oh, how nice of you :lol:

They still haven't fixed properly Fallout 4's ultra wide aspect ratio, so I wouldn't hold my breath for an official fix. Which is crazy, but Bethesda apparently is not aware of the 21:9 aspect ratio.

Re: Skyrim: Special Edition widefail

Posted: 30 Oct 2016, 21:06
by Reytag

Re: Skyrim: Special Edition widefail

Posted: 30 Oct 2016, 22:45
by AlphaCortex
Nope, not me

Re: Skyrim: Special Edition widefail

Posted: 30 Oct 2016, 23:26
by HillaryClinton
Make em aware: https://beta-community.bethesda.net/top ... olutions/3

Made a topic yesterday, also told them on Reddit.

Re: Skyrim: Special Edition widefail

Posted: 31 Oct 2016, 01:06
by nvrsbr

Re: Skyrim: Special Edition widefail

Posted: 31 Oct 2016, 04:19
by rdunlap
For any interested these are both working solutions. I tested them since i have triple wide and my granddaughter is on 21:9. They will hold us till Flawless gets updated. NOTE: loading screens are still blown up and the FOV is not addressed. a true fix requires flawless to inject data to rescale everything including the viewport.

5760 X 1080 fix
http://www.nexusmods.com/skyrimspeciale ... mods/1793/?

21:9 fix
http://www.nexusmods.com/skyrimspecialedition/mods/1721

Robert

Re: Skyrim: Special Edition widefail

Posted: 31 Oct 2016, 16:31
by Reytag
Fix for 5760x 1080 (just because at the time of this writing the link from rdunlap above is incomplete)
http://www.nexusmods.com/skyrimspecialedition/mods/1793

Re: Skyrim: Special Edition widefail

Posted: 31 Oct 2016, 22:58
by AlphaCortex
Just saw this mod "QD Inventory SSE" and used it and it looks really good. As SkyUI isn't ported and probably will not just use this mod. But it only changes the inventory only

Nexus Link:
http://www.nexusmods.com/skyrimspeciale ... mods/1970/?

Re: Skyrim: Special Edition widefail

Posted: 01 Nov 2016, 13:04
by ggouki
Or just convert the 2.2 version of SkyUI that you can download from their nexus page

I'm sure nobody would mind a modified release of that for our small community..

Re: Skyrim: Special Edition widefail

Posted: 01 Nov 2016, 16:30
by sontifx
I'm still having problems with the crafting/ alchemy menus not being lined up.

Re: Skyrim: Special Edition widefail

Posted: 07 Nov 2016, 22:52
by ggouki
QD Inventory SSE has a 21:9 version, it works pretty well and is a bit more like SkyUI.

Then there is the attached file, which i think is self explanatory.

Sovngarde is a nice font replacement for the whole game btw, looks pretty sexy.