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Re: No Mans Sky
Posted: 12 Aug 2016, 20:58
by DAOWAce
UI is upscaled beyond 16:9, it's atrocious. Running 21:9 here and it's bad, but that muli-monitor shot looks absolutely unplayable.
FoV doesn't feel right. Maxed at 100 yet it feels like it's 60. I thought it was Vert- scaling because it looked cropped vertically, but it's Hor+. Doesn't make any sense. Editing the config and changing it to 140 makes it look like it's actually around 100.
Vsync doesn't affect performance, people don't know what they're talking about. The Vsync method is double buffering, they need to switch it to triple to stop the halving of framerate when it can't meet your refresh rate. If you can't force triple buffering yourself (drivers, D3DOverrider), then sure, disable Vsync and deal with awful tearing. Edit: Interesting, the config file has a "Gsync" option in it, and it's defaulted to on. Disabling to see what it does..
No SLI support, and forcing SLI doesn't work. Just causes terrible flickering in menu and much worse performance ingame. NVIDIA and/or devs have to work on this. I can't be bothered to spend hours testing bits when I barely have just over an hour left to test the actual gameplay (refund grace period); isn't my job.
Edit: The game is rendering at a far lower resolution internally than what's set in the options. This is why the graphics look atrociously blurry. People report DSR giving framerate boosts and potentially better graphics. That only works properly in 16:9, as downsampling in a resolution with a broken UI results in it looking pixelated ontop of being stretched (or squished). However, if you do downsample, be prepared for pretty abysmal framerates:
"2560x1080"
http://i.imgur.com/g4G99lw.png "3620x1527"
http://i.imgur.com/tYvDSmX.jpg "3840x1620"
http://i.imgur.com/Eoub7Rc.jpg "5120x2160"
http://i.imgur.com/Rxx1A5L.jpgEdit: See my later post, people are fixing the game.
http://nomansskymods.com/
Re: No Mans Sky
Posted: 12 Aug 2016, 21:30
by anteronoid
I decided to keep it anyway, i also have a laptop with a nvidia 970m connected to a 23" IPS panel on a "over-the-bed" table.
It will make a perfect bed/couch game

. But if the HUD and SLI is fixed, then all is good.
I found you can edit the settingsfile to a greater FOV.
\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\TKGRAPHICSSETTINGS.MXML
EDIT:
Setting the FOV to 140 and disable SLI and only playing on 1080p works fine and no stutter or frame drops, steady 60 with vsync on.
It'l have to do until SLI is fixed at least.
Re: No Mans Sky
Posted: 13 Aug 2016, 03:15
by Wolfy38LP
I added the game to the database here, you can add some screenshots if you want, because i only have a 21:9 monitor and no Eyefinity / Surround setup

I guess it works fine at every resolution, the only Problem is the HUD...
http://www.wsgf.org/dr/no-mans-sky/en
Re: No Mans Sky
Posted: 13 Aug 2016, 13:26
by Ufolog
To maximize your framerate set GSync to false (not VSync, leave it by default) in settings file here ...\No Man's Sky\Binaries\SETTINGS\TKGRAPHICSSETTINGS.MXML
At least it was helpful for me to get higher fps
...
IMHO the game will take the disappointment of the year in all game charts in all categories.
Re: No Mans Sky
Posted: 13 Aug 2016, 14:59
by Rafterman
DAOWAce wrote:UI is upscaled beyond 16:9, it's atrocious. Running 21:9 here and it's bad, but that muli-monitor shot looks absolutely unplayable.
FoV doesn't feel right. Maxed at 100 yet it feels like it's 60. I thought it was Vert- scaling because it looked cropped vertically, but it's Hor+. Doesn't make any sense. Editing the config and changing it to 140 makes it look like it's actually around 100.
Vsync doesn't affect performance, people don't know what they're talking about. The Vsync method is double buffering, they need to switch it to triple to stop the halving of framerate when it can't meet your refresh rate. If you can't force triple buffering yourself (drivers, D3DOverrider), then sure, disable Vsync and deal with awful tearing. Edit: Interesting, the config file has a "Gsync" option in it, and it's defaulted to on. Disabling to see what it does..
No SLI support, and forcing SLI doesn't work. Just causes terrible flickering in menu and much worse performance ingame. NVIDIA and/or devs have to work on this. I can't be bothered to spend hours testing bits when I barely have just over an hour left to test the actual gameplay (refund grace period); isn't my job.
Edit: The game is rendering at a far lower resolution internally than what's set in the options. This is why the graphics look atrociously blurry. People report DSR giving framerate boosts and potentially better graphics.
In 21:9 the game seems to be rendering at about of 1/2 of whatever resolution you choose. I had to crank up the DSR to 4x to get the game to look like a native 3440x1440 resolution and while the framerates aren't awful I really wish the game used the resolution i set so I could have a better experience.
Re: No Mans Sky
Posted: 13 Aug 2016, 15:59
by Bumpinthenight
Its unfortunate to hear about the HUD, kind of expected it but unfortunate none the less. Between that and the lies about the true nature of the multiplayer (I just wanted co-op) I haven't bought it yet. Its too bad.
Re: No Mans Sky
Posted: 13 Aug 2016, 19:12
by dazzystar12
5760 x 1200 is unplayable. Anyone found a fix / settings yet?
Re: No Mans Sky
Posted: 13 Aug 2016, 23:47
by Amon Amarth
dazzystar12 wrote:5760 x 1200 is unplayable. Anyone found a fix / settings yet?
As far as the HUD is concerned, it's still stretched. Either Hayden or someone else will have to make a fix for the stretched HUD/UI.
As far as performance goes, I had to disable SLI, and play the game outside the native resolution of my displays and play it at 4320x900 with everything on Medium. Definitely hoping this is temporary.
Re: No Mans Sky
Posted: 14 Aug 2016, 09:58
by pudel
That game would be a blast, if there wasnt the problem with the HUD. Hope someone can make a fix for it, or HG comes up with an solution by themselves.
Wondering why for some people SLI doesnt work. For me it works 100%.
Re: No Mans Sky
Posted: 14 Aug 2016, 22:23
by DAOWAce
pudel wrote:Wondering why for some people SLI doesnt work. For me it works 100%.
You're loony; the game doesn't even have an SLI profile in the drivers.
And forcing it yourself? Have an invite to the club:
https://forums.geforce.com/default/topi ... i-profile/Drivers are being released Monday, and HOPEFULLY they have official SLI support. I don't think NVIDIA has mentioned it.
Edit: Drivers are out, SLI only works properly in the experimental build, at least for me. (CPU usage issues)
Re: No Mans Sky
Posted: 15 Aug 2016, 07:38
by pudel
I can only say that my both cards work 100% when ingame. In FHD with forced Vsync (otherwise i have quite much tearing) i have constant 60fps. In 5760x1080 iam mostly down to 30, with vsync on (didnt tried with vsync off yet) and all details settings cranked up.
Might be worth mentioning that i am still on 359.xx nvidia drivers as with drivers above 360.xx i had problems to get surround working at all and didnt checked yet if nvidia fixed that problem meanwhile.
Also I have all monitors connected to one card. This could be also the reason. Can remember there was one game in the past where SLI only worked when all displays were connected to one card, instead of both.
Re: No Mans Sky
Posted: 15 Aug 2016, 07:47
by ChoGGi
Wonder if this explains the ugly hud?
https://twitter.com/NoMansSky/status/761697939634946049There is a beta patch out (need to use code 3xperimental to enable it)
It doesn't do anything for hud, but seems to help stutter some.
http://steamcommunity.com/app/275850/di ... 897578119/
Re: No Mans Sky
Posted: 16 Aug 2016, 10:53
by DAOWAce
NVIDIA drivers out, now has SLI support.
Unfortunately, the game doesn't run in true fullscreen.. so SLI is broken regardless.EDIT: It turns out the experimental build of the game is breaking SLI now. Explains why the hell it wasn't working in all the profile testing I was doing for 2 days. What a waste of my time and effort.
Must revert back to stable with its mouse smoothing issues, partial stuttering and alt+tab issues. Ugh.EDIT2: The experimental build was updated. SLI issue was fixed.
EDIT3: The internal rendering resolution was fixed. SSAAx4 option was fixed in the next patch 3 hours later; caused me troubleshooting issues as I had no idea about it and thought they broke SLI. Game's been updated once again today and I've yet to test that.
EDIT4: Patch notes finally out:
http://steamcommunity.com/games/275850/ ... 2964769667IN OTHER NEWS:
http://nomansskymods.com/PEOPLE ARE FIXING THE DAMN GAME.
My standouts:
http://nomansskymods.com/mods/internal-resolution-multipliers-pak/ <-- big one, no more need to DSR, though the framerate loss is basically the same. Internal rendering resolution was fixed, can be used to downsample though.
http://nomansskymods.com/mods/chromatic ... s-removal/ <-- removes the atrocious 'visor' effects.
http://nomansskymods.com/mods/fast-actions/ <-- goodbye asinine click to hold functionality (not perfect, but a great start)
http://nomansskymods.com/mods/lens-flare-remover/
Re: No Mans Sky
Posted: 16 Aug 2016, 11:39
by pudel
Yesterday I switched off vsnyc to check fps and I was getting 70fps (planet) upto 130fps (space station) in FHD (fullscreen), no stuttering at all, I didnt even had tearing anymore. Only thing which sucks and made me go back to vsync 60fps was that yr mouse accleration changes according yr fps. With 30fps you can barely turn, with 60 fps its normal and with 130fps you can make a 360 just by touching yr mouse.
System: i5 2500k (4.2Ghz), 2x970GTX, Win10, SLI enabled, nvdidia driver 359.xx
EDIT: Just tried the new nvidia driver 372 and seems SLI really didnt work before. I am getting now almost double fps on planets (120-130fps). I had quite much stuttering in the beginning (deleted the shadercache folder), but it smoothed out within a few minutes in the game. (note i am still on the old stable branch of the game)
Re: No Mans Sky
Posted: 17 Aug 2016, 02:52
by DJCyRo
Really really bad release. Only reason I even got it was because a friend who has it for PS4 says it supposedly supports 6 monitors. So i figured 3 in Surround would be cakewalk for it.
Currently, on my system, with a GTX1070, the game looks like a crappy beta you'd get free from Steam.
I'm putting it away until I see patches come out for it. I'll check back here periodically to see what's up with the game. For now, back to Fallout 4.....
Re: No Mans Sky
Posted: 02 Sep 2016, 21:18
by ChoGGi