Doom (2016)

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
JinnX
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Re: Doom (2016)

Post by JinnX »

HaYDeN you are the man! Game is looking great now. Thank you!!!
WhiteLighter
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Re: Doom (2016)

Post by WhiteLighter »

You're the best HaYDeN! Now it looks as spectacular as it is fast! Moved the FOV slider back to 90 lol. Thank you for your contributions to us multi-monitor users!!
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Brett
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Re: Doom (2016)

Post by Brett »

helifax wrote:
HaYDeN wrote:Image



Thanks from me too, HaYDeN!

Helifax, what setup/settings are you running? I'm really starting to think something is wrong with something somewhere on my setup. Can't get more than 25FPS with 5310x1050 with SLI 780Ti's. :/ Other recent games have ran like poop in multi-monitor as well.
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helifax
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Re: Doom (2016)

Post by helifax »

I'm running 2x980Tis.
I'm running Nvidia 352.10 where SLI is still working. Apparently 352.19 removes SLI due to some problems in the game. ID plans to fix it in a patch and Nvidia to add the SLI flags back;)

In the meantime you can use 352.10. I haven't seen any problems though... So;))
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Brett
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Re: Doom (2016)

Post by Brett »

helifax wrote:I'm running 2x980Tis.
I'm running Nvidia 352.10 where SLI is still working. Apparently 352.19 removes SLI due to some problems in the game. ID plans to fix it in a patch and Nvidia to add the SLI flags back;)

In the meantime you can use 352.10. I haven't seen any problems though... So;))


Thanks for the hint, I'll try to roll back!

EDIT: Much better with 352.10, but still not quite there (around 45-50 FPS). I did get huge performance increases in this game with 352.19, so I assume with SLI and that, I'd be good. Even though I'm enjoying the hell out of the game, might have to wait for the patch now that I've experienced it in triple-head!
oldmategm
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Re: Doom (2016)

Post by oldmategm »

Ok how does one get 5760x1080 as an option in game? Changed the aspect ratio in game settings from 16:9 to the closest one and its 583:108 being 5830x1080
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Re: Doom (2016)

Post by Daimond »

oldmategm wrote:Ok how does one get 5760x1080 as an option in game? Changed the aspect ratio in game settings from 16:9 to the closest one and its 583:108 being 5830x1080


That's an odd aspect ratio, you should see 16:3 which is 5760x1080
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oldmategm
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Re: Doom (2016)

Post by oldmategm »

Didn't even see that option before, that's done it cheers!
Zero7159
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Re: Doom (2016)

Post by Zero7159 »

Thank you so much Hayden! Doom looks great on my triple screen set up now. I am able to run everything maxed at 5760 X 1080 with SLI'd 970 GPUs. Getting a smooth 30-45 FPS, which is just fine for me. I am running the 365.10 driver and I notice heavy usage on both GPUs. Does that mean SLI is working with this particular driver version???
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Wijkert
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Re: Doom (2016)

Post by Wijkert »

Can a 21:9 user confirm that Hayden's fix also work at that aspect ratio?
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danjalical
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Re: Doom (2016)

Post by danjalical »

Here is recorded footage of myself playing it in 2560x1080, with the preset 21:9.

https://www.youtube.com/watch?v=AbxTAexsSro
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Skid
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Re: Doom (2016)

Post by Skid »

The game appears to have some sort of performance issue running surround with SLI, it doesn't matter what graphics settings I use the frame rate in triple monitor hovers around 50-60 at max load. If I run single monitor it runs at 60 with 50% load at max settings. Now I have my monitors connected to both my graphics cards so if I'm running in surround it has to use SLI, so I suspect that's my issue, forcing a profile override in NVIDIA Inspector doesn't improve speed.

The Witcher 3 had the same issue, and took more then half a year to fix, it does look like its fixed now though, but that's a different engine and developer.
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Razed
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Re: Doom (2016)

Post by Razed »

Wijkert wrote:Can a 21:9 user confirm that Hayden's fix also work at that aspect ratio?


It does. No more stretched weapons.

Thanks for the fix!

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Ganz
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Re: Doom (2016)

Post by Ganz »

What exactly was the fix? I'm running 5760x1080 and it's still flat at 90 FOV. Sorry if I'm being dumb, I'm new to triple screen setups. Thx
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Re: Doom (2016)

Post by Amon Amarth »

Many thanks Hayden!
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Re: Doom (2016)

Post by valcan_s »

HaYDeN wrote:Image


Massive thank you HaYDeN! Works perfectly as always, damn I love it in multi screen looks incredible :rockout:

An epic game just got even better thanks to this fix, good times :) thanks dude
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Razed
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Re: Doom (2016)

Post by Razed »

Ganz wrote:What exactly was the fix? I'm running 5760x1080 and it's still flat at 90 FOV. Sorry if I'm being dumb, I'm new to triple screen setups. Thx


Download Flawless Widescreen, the fix was implemented on there yesterday by Hayden.
I let a few people on the DOOM Steam Forums know about the fix as well, since there were so many threads asking for one.
r9800pro
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Re: Doom (2016)

Post by r9800pro »

The fix works fine in Single Player Campaign mode. Excellent work as always HaYDeN.

Unfortunately The Multiplayer part of the game has a big weird issue for me as weapons don't appear and don't work at all! I mean they are not effective!
This is even at 1920x1080 single monitor resolution as long as I leave Flawless Widescreen running. As soon as I close Flawless Widescreen, weapons reappear and work fine.
JinnX
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Re: Doom (2016)

Post by JinnX »

r9800pro wrote:The fix works fine in Single Player Campaign mode. Excellent work as always HaYDeN.

Unfortunately The Multiplayer part of the game has a big weird issue for me as weapons don't appear and don't work at all! I mean they are not effective!
This is even at 1920x1080 single monitor resolution as long as I leave Flawless Widescreen running. As soon as I close Flawless Widescreen, weapons reappear and work fine.

I can second this, however I don't think its multiplayer related. There's been a couple of times where I loaded my SP campaign, and the weapons were invisible. I could fire them, but it was like the hands & weapons were not displaying at all. Then the flipside, is in MP, this only happened to me once, the other times, MP was fixed with the widescreen.
JinnX
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Re: Doom (2016)

Post by JinnX »

Brett wrote:
helifax wrote:I'm running 2x980Tis.
I'm running Nvidia 352.10 where SLI is still working. Apparently 352.19 removes SLI due to some problems in the game. ID plans to fix it in a patch and Nvidia to add the SLI flags back;)

In the meantime you can use 352.10. I haven't seen any problems though... So;))


Thanks for the hint, I'll try to roll back!

EDIT: Much better with 352.10, but still not quite there (around 45-50 FPS). I did get huge performance increases in this game with 352.19, so I assume with SLI and that, I'd be good. Even though I'm enjoying the hell out of the game, might have to wait for the patch now that I've experienced it in triple-head!


Brett, how much vram do 780Tis have? 3gb? This game is a vram hog, I see well over 4gb of vram usage in surround mode.
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