Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Colinrus28
- Posts: 4
- Joined: 01 Sep 2015, 12:29
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
YOU GUYS ROCK@!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Does this work for 5760x1080 as well?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Heck yea! Care to share one for 5760x1080?!
-
blackreign66
- Posts: 7
- Joined: 19 Jan 2014, 03:59
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Ok came home to try it out and it works perfectly. You are the greatest Jackfuste, can't thank you enough.
-
Scarnecedor
- Posts: 31
- Joined: 01 Sep 2015, 17:26
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
TNX !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Trima kasih jack. Thanks a lot
-
cryfreedom66
- Posts: 1
- Joined: 01 Sep 2015, 20:11
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Thank you so much for such a quick fix! I just wanted to check if anyone else is getting an issue where enemy markers (the red arrows with distance) are way off when this fix is applied?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
That is awesome!!! Any chance for a 5985 x 1080 as well? (triple screen 1080p with bezel correction).
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Thanks very much man, works great
-
badassmofo
- Posts: 5
- Joined: 01 Sep 2015, 20:28
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
This was really fast! Hoping for a 5760x1080 version too. Thanks man.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
WOW Looks good. I did find one issue however and it has to do with marking enemies. The Red triangle above their head is off center by quite a bit. Anyone else getting this?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
badassmofo wrote:This was really fast! Hoping for a 5760x1080 version too. Thanks man.
I am not at home ATM so Ive not tried (and I may be wrong). If you are handy with a hex editor then you can try change 39 8E E3 3F (@offset 0x7B07C) to AB AA AA 40. (using the original file, so make a BU copy first)
I'll be off work in 2 hours. Will post the fixed exe assuming it works and nobody else has yet.
-
badassmofo
- Posts: 5
- Joined: 01 Sep 2015, 20:28
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
ekrboi wrote:badassmofo wrote:This was really fast! Hoping for a 5760x1080 version too. Thanks man.
I am not at home ATM so Ive not tried (and I may be wrong). If you are handy with a hex editor then you can try change 39 8E E3 3F (@offset 0x7B07C) to AB AA AA 40. (using the original file, so make a BU copy first)
I'll be off work in 2 hours. Will post the fixed exe assuming it works and nobody else has yet.
Hey man, I did what you said and it worked. I'll upload it if anyone wants - or you can wait until someone else does. Thanks a lot!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
What is the value for 5985 x 1080? Happy to hex-edit it.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
badassmofo wrote:ekrboi wrote:badassmofo wrote:This was really fast! Hoping for a 5760x1080 version too. Thanks man.
I am not at home ATM so Ive not tried (and I may be wrong). If you are handy with a hex editor then you can try change 39 8E E3 3F (@offset 0x7B07C) to AB AA AA 40. (using the original file, so make a BU copy first)
I'll be off work in 2 hours. Will post the fixed exe assuming it works and nobody else has yet.
Hey man, I did what you said and it worked. I'll upload it if anyone wants - or you can wait until someone else does. Thanks a lot!
Sweet!
karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.
Full disclosure.. I just did a little bin diffing on the GZ eyefinity/surround fix and TPP fixes to get that value. I have no idea how jackfuste arrived at them. Would love a short explanation from him/her though!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
is this safe to use with their DRM? 
great job!
great job!
-
medievalhorde
- Posts: 2
- Joined: 01 Sep 2015, 21:10
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
ekrboi wrote:
Full disclosure.. I just did a little bin diffing on the GZ eyefinity/surround fix and TPP fixes to get that value. I have no idea how jackfuste arrived at them. Would love a short explanation from him/her though!
I did the hex edit myself too, but I guess I'll have to wait until we can find the custom values then. I'm looking for 1080 by 5942 for bazel correction.
-
bizzleboymikey
- Posts: 10
- Joined: 01 Sep 2015, 21:21
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Great community guys, please can someone upload the fix 5760 x 1080?
Can anyone link me to a tutorial/guide on hex editing for widescreen so I can learn a bit more about the procedure and implement my own fixes....?
Thanks
Can anyone link me to a tutorial/guide on hex editing for widescreen so I can learn a bit more about the procedure and implement my own fixes....?
Thanks
-
badassmofo
- Posts: 5
- Joined: 01 Sep 2015, 20:28
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
bizzleboymikey wrote:Great community guys, please can someone upload the fix 5760 x 1080?
Can anyone link me to a tutorial/guide on hex editing for widescreen so I can learn a bit more about the procedure and implement my own fixes....?
Thanks
Here is the exe that I edited before thanks to the instructions: http://expirebox.com/download/f75e51056 ... d6fbd.html
It'll automatically delete after 48 hours though
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Nice community! I love how us PC gamers help each other out.
I would love the 5760x1080 fix if someone would upload it please.
Mad props to these people who roll these fixes out fast!
I would love the 5760x1080 fix if someone would upload it please.
Mad props to these people who roll these fixes out fast!
Who is online
Users browsing this forum: No registered users and 4 guests
