Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
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Colinrus28
Posts: 4
Joined: 01 Sep 2015, 12:29

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Colinrus28 »

YOU GUYS ROCK@!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Legojon
Posts: 4
Joined: 12 Oct 2014, 19:39

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Legojon »

Does this work for 5760x1080 as well?
ekrboi
Posts: 70
Joined: 01 Jul 2014, 01:00

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ekrboi »

Heck yea! Care to share one for 5760x1080?!
blackreign66
Posts: 7
Joined: 19 Jan 2014, 03:59

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by blackreign66 »

Ok came home to try it out and it works perfectly. You are the greatest Jackfuste, can't thank you enough.
Scarnecedor
Posts: 31
Joined: 01 Sep 2015, 17:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Scarnecedor »

TNX !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Cemong
Posts: 24
Joined: 09 Mar 2015, 19:17

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Cemong »

Trima kasih jack. Thanks a lot
cryfreedom66
Posts: 1
Joined: 01 Sep 2015, 20:11

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by cryfreedom66 »

Thank you so much for such a quick fix! I just wanted to check if anyone else is getting an issue where enemy markers (the red arrows with distance) are way off when this fix is applied?
karloy
Posts: 3
Joined: 01 Sep 2015, 20:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by karloy »

That is awesome!!! Any chance for a 5985 x 1080 as well? (triple screen 1080p with bezel correction).
Yurijs
Posts: 2
Joined: 01 Sep 2015, 12:15

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Yurijs »

Thanks very much man, works great
badassmofo
Posts: 5
Joined: 01 Sep 2015, 20:28

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by badassmofo »

This was really fast! Hoping for a 5760x1080 version too. Thanks man.
nyquist
Posts: 1
Joined: 01 Sep 2015, 20:40

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by nyquist »

WOW Looks good. I did find one issue however and it has to do with marking enemies. The Red triangle above their head is off center by quite a bit. Anyone else getting this?
ekrboi
Posts: 70
Joined: 01 Jul 2014, 01:00

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ekrboi »

badassmofo wrote:This was really fast! Hoping for a 5760x1080 version too. Thanks man.


I am not at home ATM so Ive not tried (and I may be wrong). If you are handy with a hex editor then you can try change 39 8E E3 3F (@offset 0x7B07C) to AB AA AA 40. (using the original file, so make a BU copy first)

I'll be off work in 2 hours. Will post the fixed exe assuming it works and nobody else has yet.
badassmofo
Posts: 5
Joined: 01 Sep 2015, 20:28

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by badassmofo »

ekrboi wrote:
badassmofo wrote:This was really fast! Hoping for a 5760x1080 version too. Thanks man.


I am not at home ATM so Ive not tried (and I may be wrong). If you are handy with a hex editor then you can try change 39 8E E3 3F (@offset 0x7B07C) to AB AA AA 40. (using the original file, so make a BU copy first)

I'll be off work in 2 hours. Will post the fixed exe assuming it works and nobody else has yet.


Hey man, I did what you said and it worked. I'll upload it if anyone wants - or you can wait until someone else does. Thanks a lot!
karloy
Posts: 3
Joined: 01 Sep 2015, 20:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by karloy »

What is the value for 5985 x 1080? Happy to hex-edit it.
ekrboi
Posts: 70
Joined: 01 Jul 2014, 01:00

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ekrboi »

badassmofo wrote:
ekrboi wrote:
badassmofo wrote:This was really fast! Hoping for a 5760x1080 version too. Thanks man.


I am not at home ATM so Ive not tried (and I may be wrong). If you are handy with a hex editor then you can try change 39 8E E3 3F (@offset 0x7B07C) to AB AA AA 40. (using the original file, so make a BU copy first)

I'll be off work in 2 hours. Will post the fixed exe assuming it works and nobody else has yet.


Hey man, I did what you said and it worked. I'll upload it if anyone wants - or you can wait until someone else does. Thanks a lot!


Sweet!

karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.


Full disclosure.. I just did a little bin diffing on the GZ eyefinity/surround fix and TPP fixes to get that value. I have no idea how jackfuste arrived at them. Would love a short explanation from him/her though!
GTO219
Posts: 1
Joined: 01 Sep 2015, 21:23

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by GTO219 »

is this safe to use with their DRM? :)
great job!
medievalhorde
Posts: 2
Joined: 01 Sep 2015, 21:10

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by medievalhorde »

ekrboi wrote:
Full disclosure.. I just did a little bin diffing on the GZ eyefinity/surround fix and TPP fixes to get that value. I have no idea how jackfuste arrived at them. Would love a short explanation from him/her though!


I did the hex edit myself too, but I guess I'll have to wait until we can find the custom values then. I'm looking for 1080 by 5942 for bazel correction.
bizzleboymikey
Posts: 10
Joined: 01 Sep 2015, 21:21

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by bizzleboymikey »

Great community guys, please can someone upload the fix 5760 x 1080?

Can anyone link me to a tutorial/guide on hex editing for widescreen so I can learn a bit more about the procedure and implement my own fixes....?

Thanks
badassmofo
Posts: 5
Joined: 01 Sep 2015, 20:28

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by badassmofo »

bizzleboymikey wrote:Great community guys, please can someone upload the fix 5760 x 1080?

Can anyone link me to a tutorial/guide on hex editing for widescreen so I can learn a bit more about the procedure and implement my own fixes....?

Thanks


Here is the exe that I edited before thanks to the instructions: http://expirebox.com/download/f75e51056 ... d6fbd.html

It'll automatically delete after 48 hours though
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Lite203
Posts: 3
Joined: 01 Sep 2015, 21:30

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Lite203 »

Nice community! I love how us PC gamers help each other out.

I would love the 5760x1080 fix if someone would upload it please.

Mad props to these people who roll these fixes out fast!
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