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Re: Grand Theft Auto V

Posted: 14 Apr 2015, 21:27
by Amon Amarth
Once I get my hands on the game, I'll see how it goes for 5760x1200. Hopefully the HUD is centered, and there's no letterboxing.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 21:54
by Lufferov
I'm having serious FPS issues with my installation, running an R9 290X2 and I'm getting below 10FPS in game. It's terrible! :-(

EDIT: Running an Eyefinity setup with a bezel corrected resolution of 6048 x 1170.

:triplewide:

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 22:10
by Razed
HaYDeN wrote:
Brett wrote:
HaYDeN wrote:They are not pre-rendered, but the anti-cheat situation is a unknown, I've already fixed it for my own use @ 5760x1080 [offline]... didn't know wither anyone would actually care about it tbh.


I don't really care about the cut scenes being fixed, but if you fixed the issues with bezel correction and the HUD being slightly obscured it's totally worth the risk IMO. It's super annoying with an otherwise pretty much blemish-free triple screen experience.


You can adjust that in Settings -> Display -> Safezone Size, reduce it slightly.


Is there anyway to fix the HUD on 2560x1080? Messing with the safezone settings doesn't really do much here.

Image

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 22:11
by enforcer
@uguzz a friend has a 5760x1200 setup

@abrahm plazyed 4 hours today not single crash, im on nvidia btw

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 22:17
by Lufferov
Okay, this is weird, there's definitly a problem here. I just ran the game on a single screen at a resolution of 1920x1200. Still only getting between 10-20fps... what the hell? I've basically got two R9 290s in this machine and it can only put out 10FPS!? This gfx card should be chewing up the game and vommiting out the frames like there's no tomorrow!

Re: Grand Theft Auto V

Posted: 15 Apr 2015, 01:31
by daimian
@Lufferov I had that happen when I tried to override the GTAV profile in the AMD CC. Removing the custom GTAV.exe profile made mine go back to running well. Make sure your running the 15.4 beta driver?

Re: Grand Theft Auto V

Posted: 15 Apr 2015, 10:59
by anteronoid
I'm super impressed by the nvsurround support and performance. :twothumb:
I run a i7 [email protected] and 3xSli 580 3GB. Most settings maxed out except using FXAA and PostFX to normal. nvidias Soft shadows SSPC is turned ON.
The game really utilize all the CPU cores and Sli GPU usage looks even and well used, and texture streaming is really fast and smooth, I run the game and OS on separate SSD's.
Gonna be fun to tinkle with the the settings even more to find my sweet spot.
Only thing i've noticed or that annoys me is that the sound is to low in my G36 headset. Its OK when using my Home Cinema Surround as external Speakers though :D
Impressed, easily the best game in loong time for me. Rockstar really rocks! :rockout:

Hey, just came up with an idea. Why not send a WSGF cake to Rockstars office?
To show some appreciation for actually support our stuff? :D

Re: Grand Theft Auto V

Posted: 15 Apr 2015, 16:44
by dr1v3n l1k3 stol3n
Excellent, delighted to see it runs well in surround. Thanks all for posting above. Since it came out I have avoided playing on console, barely skimmed and reviews, and avoided any articles/discussion on the characters story line etc. I was nervous the multi monitor was going to be a crock of sh!t..looks like 780 SLI should do nicely as well.

Time to pick up a copy and say goodbye to the missus for a few weeks :wave:

I'll chip in for a cake as well. :onethumb:

Re: Grand Theft Auto V

Posted: 15 Apr 2015, 16:59
by Brett
Amon Amarth wrote:Once I get my hands on the game, I'll see how it goes for 5760x1200. Hopefully the HUD is centered, and there's no letterboxing.


Should be fine. I'm on Surround 16:10 also, no letterboxing. I really can't find a blemish in the triple-screen support.

Re: Grand Theft Auto V

Posted: 15 Apr 2015, 19:17
by Wijkert
Hayden has released a plugin to remove the letter-boxing in the cutscenes. Sadly it doesn't work for me (letter-boxing is still there when the fix is enabled). I am running the game at 2560x1080.

Re: Grand Theft Auto V

Posted: 15 Apr 2015, 22:34
by Razed
Wijkert wrote:Hayden has released a plugin to remove the letter-boxing in the cutscenes. Sadly it doesn't work for me (letter-boxing is still there when the fix is enabled). I am running the game at 2560x1080.


Yup it doesn't work for me either and I also run it at that resolution. Today some modder(s) cracked the .rpf files and so far released the "common" folder which can be downloaded here http://refint.org/files/common_data.7z

Maybe by next week we will have all the files and a HUD placement fix will be easier to create.

Re: Grand Theft Auto V

Posted: 15 Apr 2015, 22:39
by ugzz
I'm pretty surprised how good the game looks for how well it runs. I was actually able to crank up everything to ultra on the SLI 670s. The only things i had to do to get 40+fps was ramp back postFX, motionblur and depth of field. I don't like motionblur or DOF anyway, and post FX on high looks damn good anyway.

I do have to say that for whatever reason jagged edges seem far more noticeable in GTAV than other games. Antialiasing would be super nice, but i'm just out of horsepower, and id rather run all the settings at ultra than drop em just to kick on AA.

Re: Grand Theft Auto V

Posted: 15 Apr 2015, 23:52
by Lufferov
Wow, what can I say... Intalled the AMD 15.4 beta driver this evening, my frame rates at 6048 x 1170 jumped from an avergae of 10fps (with a minimum of 4fps) up to a solid 60fps with V-Sync turned on. Whatever they've done in the latest driver has had a massive impact on performance. :clap:

I've got all details set on high at the moment and I'm guessing there's headroom to push them some more. I'll have to experiment with that later, I'm just happy the low frame rates were so easily rectified. AMD need to get these drivers released fully ASAP!

:triplewide:

Re: Grand Theft Auto V

Posted: 16 Apr 2015, 02:15
by TheRealDeal
Razed wrote:
Wijkert wrote:Hayden has released a plugin to remove the letter-boxing in the cutscenes. Sadly it doesn't work for me (letter-boxing is still there when the fix is enabled). I am running the game at 2560x1080.


Yup it doesn't work for me either and I also run it at that resolution. Today some modder(s) cracked the .rpf files and so far released the "common" folder which can be downloaded here http://refint.org/files/common_data.7z

Maybe by next week we will have all the files and a HUD placement fix will be easier to create.

Same here, I'm on the resolution, the fix might have only been for multi-monitors

Lufferov wrote:Wow, what can I say... Intalled the AMD 15.4 beta driver this evening, my frame rates at 6048 x 1170 jumped from an avergae of 10fps (with a minimum of 4fps) up to a solid 60fps with V-Sync turned on. Whatever they've done in the latest driver has had a massive impact on performance. :clap:

I've got all details set on high at the moment and I'm guessing there's headroom to push them some more. I'll have to experiment with that later, I'm just happy the low frame rates were so easily rectified. AMD need to get these drivers released fully ASAP!

:triplewide:


Seems likes everyone else with AMD cards saw imrpovements, I am the exception, 15.4 beta makes my framerate worse XD but it's not really a problem because I get a pretty good 50-60 fps without it anyway.

Re: Grand Theft Auto V

Posted: 16 Apr 2015, 02:39
by NeverNSleep
yeah the HUD glitches are deff there, edge of screen cuts off button prompts, map and other items.

Re: Grand Theft Auto V

Posted: 16 Apr 2015, 10:55
by Lufferov
NeverNSleep wrote:yeah the HUD glitches are deff there, edge of screen cuts off button prompts, map and other items.


Have you tried the screen safe option in the display settings? I managed to reduce the size of the hud so it fits perfectly on my centre monitor.

GTA V is by far the most polished and fully featured multi monitor game I've yet to see. Outstanding work! This should set the standard for all game to come!

Re: Grand Theft Auto V

Posted: 16 Apr 2015, 14:47
by Amon Amarth
5760X1200 working amazingly well. Perfect multi-monitor implementation.

Not to mention how amazingly optimized the game is.

Re: Grand Theft Auto V

Posted: 16 Apr 2015, 16:51
by BlazeStoneZ
Razed wrote:
Wijkert wrote:Hayden has released a plugin to remove the letter-boxing in the cutscenes. Sadly it doesn't work for me (letter-boxing is still there when the fix is enabled). I am running the game at 2560x1080.


Yup it doesn't work for me either and I also run it at that resolution. Today some modder(s) cracked the .rpf files and so far released the "common" folder which can be downloaded here http://refint.org/files/common_data.7z

Maybe by next week we will have all the files and a HUD placement fix will be easier to create.


Is there a way to use this files for the Rockstar Client.
because i have a problem finding the Common folder.

I suppose this is only for the Steam version.
The letterbox fix didn't work for me aswell in flawless widescreen.

Re: Grand Theft Auto V

Posted: 17 Apr 2015, 22:57
by TheRealDeal
Thanks Hayden after the latest update the letterbox fix works for me.
EDIT: It seems the cutscenes go back to 16:9 if you alt tab and then back in during one.

Re: Grand Theft Auto V

Posted: 20 Apr 2015, 23:46
by Kirara_Anti_Brony_Guro-Lover
enforcer wrote:some parts of the tooltips/hud are not visible for me at 7680x1080

Anyone else experiencing that ?

:TrueWS: any help on this....? I am having the same problem......