X1XNobleX1X wrote:How is the performance you guys are experiencing? I'm getting 30-40 FPS on a 5960X1200 setup, using mostly High-Very High. Just waiting for the Nvidia drivers to come out.
40-50 FPS on average here. Just installed the latest 334.75 drivers. I hear they increase performance.
What is very frustrating, is that there are rather large letterboxes spanning across all three monitors at 5760x1200. That, and there seems to be no way to increase the FoV while using Surround resolutions.
Downloaded the new NVIDIA drivers today, very happy with the performance, on two GTX Titans I'm averaging 55-60 FPS with everything on ultra apart from godrays and AA.
X1XNobleX1X wrote:How is the performance you guys are experiencing? I'm getting 30-40 FPS on a 5960X1200 setup, using mostly High-Very High. Just waiting for the Nvidia drivers to come out.
40-50 FPS on average here. Just installed the latest 334.75 drivers. I hear they increase performance.
What is very frustrating, is that there are rather large letterboxes spanning across all three monitors at 5760x1200. That, and there seems to be no way to increase the FoV while using Surround resolutions.
Downloaded the new NVIDIA drivers today, very happy with the performance, on two GTX Titans I'm averaging 55-60 FPS with everything on ultra apart from godrays and AA.
Have you got soft shadows and HBAO+ on? Did you turn the Godrays off completely, a what setting for you have AA? I'm thinking the game might have to FPS locked too - frames seem a little all over the place.
起死回生(kishi kaisei)Wake from death and return to life..
I actually find the performance a bit better than Far Cry 3. I got only slightly higher framerates on #3, but that was with Crossfire enabled, and it is not yet supported for #4.
Fun game. Pretty much the same as #3, but beefier.
Abram wrote:I actually find the performance a bit better than Far Cry 3. I got only slightly higher framerates on #3, but that was with Crossfire enabled, and it is not yet supported for #4.
Fun game. Pretty much the same as #3, but beefier.
The FOV Scale cvar does indeed work.
Do you mean the GamerProfile.xml "FOVScaleFactor="1.0"" setting? I'm upping it pretty much but I don't feel its optimal, I think the weapon in hand doesn't scale with the FOV or have its own value like in FC3 wich Hayden made a fix for.
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On multi-monitor resolutions? I've been editing the line FOVScaleFactor in the config file for a while, and no matter what value, the FoV stays the same. That, and the FoV slider in the game menu disappears when you use multi-monitor resolutions.
On multi-monitor resolutions? I've been editing the line FOVScaleFactor in the config file for a while, and no matter what value, the FoV stays the same. That, and the FoV slider in the game menu disappears when you use multi-monitor resolutions.
I feel this might be what I'm experiencing. Think we need a FOV fix!
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On multi-monitor resolutions? I've been editing the line FOVScaleFactor in the config file for a while, and no matter what value, the FoV stays the same. That, and the FoV slider in the game menu disappears when you use multi-monitor resolutions.
Borderless also is limited to the default FOV. No slider.
I've checked with processes and the float value of the FOV is bypassed completely when enabling sourround. Changing the value with memory hack real-time wont work and the value isnt even accessed.
| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw | | 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 | | 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 | | Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad | Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
I've checked with processes and the float value of the FOV is bypassed completely when enabling sourround. Changing the value with memory hack real-time wont work and the value isnt even accessed.
Edit: Also this is 100% awesome and you should listen to it, it's a track from Miracle of Sound call Welcome Home, it's inspired by Far Cry 4: [youtube]http://www.youtube.com/v/qQ2SE8sGSjM[/youtube]
anyone did an analysis on what effects the performance the most ? especially on AMDs ? i gave it a try in Eyefinity and its around the 30s most of the time . i do remember than in far cry 3 i had to adjust something to get a stable 40ish frame rate back then on a 6970.
16:10 setups get letter boxed. Now, if only I could figure out how to remove the letter boxing.
Frankly I'm getting pretty pissed off at Ubisoft's (Kiev?) lack of 16:10 support. It has been like this for many years, at least since Assassin's Creed III, that I can remember. All of their titles except for Far Cry 3 had 16:10 letterboxing. Yet in Far Cry 4, they have letterbox? Meh.
The game doesn't look that good to me compared to FC3, too. There is something off about the perspective that makes everything seem like it has a poor quality compared to FC3.
16:10 setups get letter boxed. Now, if only I could figure out how to remove the letter boxing.
Frankly I'm getting pretty pissed off at Ubisoft's (Kiev?) lack of 16:10 support. It has been like this for many years, at least since Assassin's Creed III, that I can remember. All of their titles except for Far Cry 3 had 16:10 letterboxing. Yet in Far Cry 4, they have letterbox? Meh.
The game doesn't look that good to me compared to FC3, too. There is something off about the perspective that makes everything seem like it has a poor quality compared to FC3.
I agree, we need a letterbox fix. I just hate black bars immensely.
I loved the Dead Rising 3 fix, hopefully someone here can make it happen. I tried tweeting the Creative Director about it, but he wouldn't reply.
Anyone knows who worked on the Far Cry 3 and Blood Dragon Flawless widescreen fix?
I tried blood dragon yesterday and it works PERFECT with Flawless Widescreen, maybe the solution is quite similar to the one in FC3 because FC4 uses the same engine?
Thank you so much .The fix does indeed work.If the games suddenly exits when loading the game from the menu,just use it after it loads and you don't crash anymore.
I've checked with processes and the float value of the FOV is bypassed completely when enabling sourround. Changing the value with memory hack real-time wont work and the value isnt even accessed.
Edit: Also this is 100% awesome and you should listen to it, it's a track from Miracle of Sound call Welcome Home, it's inspired by Far Cry 4: [youtube]http://www.youtube.com/v/qQ2SE8sGSjM[/youtube]
Cool tunes.
Ubi have taken down their forum, probably crashed after the AC Unity mayhem and now FC4! Or they just don't want us to complain so much.
| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw | | 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 | | 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 | | Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad | Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
According to Alex Hutchinson, Creative Director at Ubisoft Montreal, all multi-monitor users are pirates because were having troubles with the FOV slider disappearing.
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