Dark Souls II

Discussions about getting games to run in a Multi-Mon setup.
liuheng0730
Posts: 1
Joined: 25 Apr 2014, 05:41

Re: Dark Souls II

Post by liuheng0730 »

21: 9 works great, thanks for making the fix :rockout:
numinos
Posts: 1
Joined: 25 Apr 2014, 16:17

Re: Dark Souls II

Post by numinos »

Thx for the fix. The Targetlock & HP-Bar is not visible in my case. running @6030x1080 in nv surround.
User avatar
valcan_s
Insiders
Insiders
Posts: 285
Joined: 16 Jul 2011, 19:35
Location: Canada
Contact:

Re: Dark Souls II

Post by valcan_s »

HaYDeN wrote:Released

I haven't really tested anything other than surround resolutions, eg. 5760x1080, and multiples of 16:9... so no idea how 21:9 etc would go or if it even works.

Do report any bugs, seems Dark Souls II is a bit crashy by nature however..


Awesome work HaYDeN, as always, thanks man works perfectly.

Bugs : I noticed when you sit down on the Bonfire the options in the Bonfire menu have no words they are gone. @5760x1080 in nv surround.

Thanks dude :rockout:
mpfiv
Posts: 2
Joined: 25 Apr 2014, 18:26

Re: Dark Souls II

Post by mpfiv »

Yeah bonfire has no options which is a bit strange. I am also running nvidia surround at 5760x1080. The other thing I must add is the lack of hp bars on normal mobs though when running away they seem to appear briefly. Boss hp bars seem to still exist. It seems its text on blacksmith talking to him as well though it doesn't interfere with anything other than the selection dialogue boxes.
Last edited by mpfiv on 25 Apr 2014, 20:52, edited 1 time in total.
User avatar
Razed
I Donated
I Donated
Posts: 58
Joined: 28 Feb 2014, 21:02

Re: Dark Souls II

Post by Razed »

Great fix Hayden, thank you for once again fixing a game before anyone else!

I am running on 2560x1080 and it works great, although one concern is the HUD placement can be better, it's not at the edge of the screen like it should be:

Image

If it's possible to fix that then it would be great if you can do so.
dartli
Posts: 3
Joined: 25 Apr 2014, 06:53

Re: Dark Souls II

Post by dartli »

Thanks a lot HaYDeN. 21:9 is working great. When there's a cut scene, I have black bars on both top and bottom.
User avatar
Grave-tm-
Posts: 6
Joined: 03 Jan 2014, 02:59

Re: Dark Souls II

Post by Grave-tm- »

Running nvidia surround 5760 x 1080. Same bugs as listed. Can't see lock on on circle on enemy or their health bar and bonfire text is gone and there is a huge golden, translucent wall that appears on screen. Also, noticed when naming character text was not in box, it was in the background off to the left.

*PS - thanks for such fast work! It seems to run solid at 60-61 with occasional dips down to 35 in Majula near the grass sections.
Labertaler
Posts: 3
Joined: 25 Apr 2014, 15:43

Re: Dark Souls II

Post by Labertaler »

Any Help with my Issue? 1440x900 .. and i still have Letterbox with the Fix .. im not even sure if it works ... since i cant select the new Windowed Resolution .. or anything
User avatar
Skid
Administrators
Administrators
Posts: 1031
Joined: 02 Nov 2009, 12:14
Location: Lincoln, UK
Contact:

Re: Dark Souls II

Post by Skid »

Labertaler wrote:Any Help with my Issue? 1440x900 .. and i still have Letterbox with the Fix .. im not even sure if it works ... since i cant select the new Windowed Resolution .. or anything


Don't be impatient, it's been less then a day before you first posted. To answer your question, the fix is designed to fix aspect ratios BEYOND 16:9 not lower then, your monitor is 16:10, which is a lower aspect ratio.
: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
Amon Amarth
I Donated
I Donated
Posts: 513
Joined: 18 Jul 2007, 04:19

Re: Dark Souls II

Post by Amon Amarth »

Fix works like a charm. I am however experiencing the same bugs everyone else is reporting. No health bar on enemies, and I can't indicate who I'm locking on to. Also, most of the text disappears on the bonfire HUD.

Either way, fantastic job like always! :rockout:
OneFast240
Posts: 1
Joined: 11 Jan 2014, 06:43

Re: Dark Souls II

Post by OneFast240 »

A temporary workaround for this is to disable the HUD fix (uncheck the box). All the menus and loading screens will be stretched and the health/stamina/souls meters will be on the outer screens as well, but its worth it IMO to be able to run 5760x1080... I would imagine Hayden will be addressing it soon. :rockout:
Maxo
Posts: 2
Joined: 25 Apr 2014, 22:38

Re: Dark Souls II

Post by Maxo »

The fix works great but, is there a way to make it so windowed mode works like a borderless window? using a 5:4 resolution here (1280 x 1024) and i cant get rid of the window borders
User avatar
Scrullet
Posts: 1
Joined: 26 Apr 2014, 00:00

Re: Dark Souls II

Post by Scrullet »

Skid wrote:
Labertaler wrote:Any Help with my Issue? 1440x900 .. and i still have Letterbox with the Fix .. im not even sure if it works ... since i cant select the new Windowed Resolution .. or anything


Don't be impatient, it's been less then a day before you first posted. To answer your question, the fix is designed to fix aspect ratios BEYOND 16:9 not lower then, your monitor is 16:10, which is a lower aspect ratio.

is there any plans for 16:10 support? I was really bummed about it when I discovered that I had black bars top and bottom of my screen. I've seen quite a few other people post on the Steam hub about it too.
User avatar
HaYDeN
Insiders
Insiders
Posts: 761
Joined: 14 Feb 2010, 13:39

Re: Dark Souls II

Post by HaYDeN »

Image
Image

Updated Dark Souls II fix

- Targeting reticle now visible
- Bonfire text now visible.
- Buttons for setting the window to Borderless (try these for 21:9 and 16:10)
- Fixed a bug where HUD Fix toggle wasent disabling the fix.

For those complaining about the HUD being centered to 16:9 in 21:9 this is because the engine stretches the HUD if it's not a native 16:9 resolution, so this is actually desired behaviour - if you want the HUD to span the full screen... but stretched, then simply untick the HUD Fix.


Image


Click check for updates to update to the latest fix, if no updates show up it may have already installed if you have automatic updates enabled.
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
[Steam Profile]

Want to keep Flawless Widescreen alive? Donate Here
Maxo
Posts: 2
Joined: 25 Apr 2014, 22:38

Re: Dark Souls II

Post by Maxo »

EDIT: Scratch that im retarded

Another question, does the game force the FPS to stay at 30 when in windowed mode? seems like my framerate drops when switching from fullscreen to the borderless option
Last edited by Maxo on 27 Apr 2014, 01:03, edited 1 time in total.
mpfiv
Posts: 2
Joined: 25 Apr 2014, 18:26

Re: Dark Souls II

Post by mpfiv »

Ally HP bars when in a group with others glitches off to the side under the current fix as well as damage text isn't showing on HP bars when hitting enemies, I think those are the only two things I have still noticed offhand. Thanks for the fast patch :D.
Having widescreen makes this game so much more enjoyable, well that and progression :D.
LunisequiouS
Posts: 3
Joined: 26 Apr 2014, 07:00

Re: Dark Souls II

Post by LunisequiouS »

Unfortunately the only thing this fix does on my computer is remove all the text from all menus. It does not appear to correct the aspect ratio at all. Borderless works but stretches the UI in the menu, but in-game I'm still stuck with only the center screen regardless of settings. =(
LunisequiouS
Posts: 3
Joined: 26 Apr 2014, 07:00

Re: Dark Souls II

Post by LunisequiouS »

Sorry for the double post (mods feel free to merge and remove this line)

Also: I've noticed you have a fair deal of information in the status window of Flawless Widescreen. The only thing that appears in mine is "Injecting...".

Running with 2x GTX680 in SLI @ 6040x1080 Bezel Corrected.
User avatar
HaYDeN
Insiders
Insiders
Posts: 761
Joined: 14 Feb 2010, 13:39

Re: Dark Souls II

Post by HaYDeN »

Known bugs remaining:

- Hit damage count (to the left above the health bar) is not visible. (I personally dont think this is worth the time to fix as it's diffcult to start debugging while keeping it on screen)

- FMV Cinematics are stretched. (low priority)
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
[Steam Profile]

Want to keep Flawless Widescreen alive? Donate Here
Labertaler
Posts: 3
Joined: 25 Apr 2014, 15:43

Re: Dark Souls II

Post by Labertaler »

Everything is working flawlessly now on Borderless Windowed .. no Letterbox nothing .. Thanks Hayden =))
Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests