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Re: Call of Duty: Ghosts

Posted: 07 Nov 2013, 19:54
by evil137s
has anyone come up with a fix for the audio ... there are no sliders as you know and voice is very low in mp and music way to loud in the config somewhere i'm sure just cant locate it

Re: Call of Duty: Ghosts

Posted: 08 Nov 2013, 00:00
by rbuljo
oooh Hayden, that looks good. already finish it, but will for sure do it again when it can be played in widescreen...

Re: Call of Duty: Ghosts

Posted: 09 Nov 2013, 05:52
by HaYDeN
Image

Image

Image

All centered up now, except the mouse stuck on the left hand screen - but I'm sure that's fixable.

Just finishing the port of Flawless WIdescreen to 64bit, some work involved to make the existing ASM/LUA integration work seamlessly with 64bit.

Re: Call of Duty: Ghosts

Posted: 09 Nov 2013, 08:06
by HaYDeN
Mouse is now fixed... might have a release tonight.

Re: Call of Duty: Ghosts

Posted: 09 Nov 2013, 08:52
by evil137s
good luck hope it is there when i get up ... it will be like Christmas :rockout: :WWTH2Go:

Re: Call of Duty: Ghosts

Posted: 09 Nov 2013, 10:30
by suiken_2mieu
Man... This game just seems to be the most anti-PC game in the series. I really don't understand why they make a PC version anymore. It's like they aren't even trying.

Re: Call of Duty: Ghosts

Posted: 09 Nov 2013, 11:27
by dopefish
It's easy money to them.

Re: Call of Duty: Ghosts

Posted: 09 Nov 2013, 12:51
by Skid
suiken_2mieu wrote:Man... This game just seems to be the most anti-PC game in the series. I really don't understand why they make a PC version anymore. It's like they aren't even trying.


Hence why I'm flat out not getting it and will not be featuring it on my channel, honestly thought if your not interested in the multi-player I don't know why people still buy CoD, the single play is always short and Meh. Battlefield 4 singleplayer is the same in that regard but at least they heavily support the PC (excluding the FoV lock in single-player that doesn't exist in multi, because you know, reasons).

Re: Call of Duty: Ghosts

Posted: 10 Nov 2013, 16:12
by HaYDeN
Looking for a few people to test the new x64 build of Flawless Widescreen with Ghosts plugin - you need to be prepared to give me your IP [to add to access list] as you will probably note the site is down atm, this is because I don't want to push the update yet.

Add me on Steam.

Re: Call of Duty: Ghosts

Posted: 10 Nov 2013, 17:02
by Zero7159
HaYDeN wrote:Looking for a few people to test the new x64 build of Flawless Widescreen with Ghosts plugin - you need to be prepared to give me your IP [to add to access list] as you will probably note the site is down atm, this is because I don't want to push the update yet.

Add me on Steam.


I was able to download the update, but the fixer does not work in Ghosts. It also does not show the game as running, even though it clearly is.

Re: Call of Duty: Ghosts

Posted: 10 Nov 2013, 18:22
by HaYDeN
Flawless Widescreen v1.0.11 released, includes Ghosts plugin.

Some people who tested it asked why there's no FOV hack... IMO this is too dangerous, continue using Foverly (personally I wouldn't, but if you have, there's no point stopping now) and if it proves to not cause bans - this can be added... keep in mind most of these types of games use a delay ban system so that it's not immediately obvious what exactly set it off (this would make it easy for hackers to learn what to avoid).

A little background:

The plugins for the Call of Duty series tend to have to be crafted very carefully, sometimes taken less than direct approaches to make every possible attempt to avoid modifying anything the game considers to be "rigid" or in memory marked as executable only.

To this day I've still had zero reports of any ban in a COD based game using Flawless Widescreen.

Re: Call of Duty: Ghosts

Posted: 10 Nov 2013, 18:42
by acidcaribou
Thanks for your work as always Hayden, MP just wouldn't be the same without Eyefinity.

I'm getting the following error:

Configure function call for the attached process failed, retrying in 49 seconds...

Last Error:
Could not find DefaultAspectRatio injection point, Call of Duty: Ghosts may have updated to a version that is no longer supported.

Try restarting Call of Duty: Ghosts or selecting a different version and re-enable the fix.

:WWTH2Go:

Re: Call of Duty: Ghosts

Posted: 10 Nov 2013, 20:39
by Zero7159
Zero7159 wrote:
HaYDeN wrote:Looking for a few people to test the new x64 build of Flawless Widescreen with Ghosts plugin - you need to be prepared to give me your IP [to add to access list] as you will probably note the site is down atm, this is because I don't want to push the update yet.

Add me on Steam.


I was able to download the update, but the fixer does not work in Ghosts. It also does not show the game as running, even though it clearly is.


Never mind, I got it working. I did not realize the Flawless Widescreen was different than Widescreen Fixer. :oops:

Re: Call of Duty: Ghosts

Posted: 10 Nov 2013, 20:41
by teh_pwnerer
Awesome work hayden, after the reg edit works well Flawlessly!

Re: Call of Duty: Ghosts

Posted: 10 Nov 2013, 22:03
by Toothless Spoon
Great work Hayden.

For those that want some FOV love there's a new FOV changer - use it at your own discretion.

http://steamcommunity.com/app/209160/di ... 1384117333

You guys notice mouse 'lag' when playing, feels terrible and especially down the scope.

Re: Call of Duty: Ghosts

Posted: 10 Nov 2013, 23:13
by dopefish
I suppose if they're allowing it then there's no harm in adding it at the user's discretion.

Re: Call of Duty: Ghosts

Posted: 11 Nov 2013, 01:50
by teh_pwnerer
You guys wouldnt happen to know how to fix the sniper rifles would you? Dope? Hayden?

Re: Call of Duty: Ghosts

Posted: 11 Nov 2013, 01:53
by dopefish
Is there something wrong with them? Are you referring to the performance? I know the blur can take its toll on performance, but there's really not much to be done about it. We both already force the blur to the normal amount when using surround. Disabling it permanently would be a bad thing for fairness in MP.

Re: Call of Duty: Ghosts

Posted: 11 Nov 2013, 10:44
by Toothless Spoon
Anyone else have issues when enabling AA and shadows? They both cause different issues to the mouse - so I have to play the game without AA and shadows to actually have proper control...only happens in surround :/

Re: Call of Duty: Ghosts

Posted: 11 Nov 2013, 14:19
by HaYDeN
Some people have asked questions about using fixed EXE's... supposedly there is a legitimate use for using the fixed EXE, such as overcoming the ram limit etc.

You will need to do this this:

Open the script in c:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\CODGhosts\Dependencies\Scripts\CODGhosts.lua

and change these lines:

if Process_EXEName == "iw6mp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READWRITE end
if Process_EXEName == "iw6sp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READWRITE end

to:

if Process_EXEName == "iw6mp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READ end
if Process_EXEName == "iw6sp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READ end


For some ungodly reason the legitimate EXE has the executable area's set to READ and WRITE, when they should be READ only.

If you are not using the fixed EXE for legimate purposes, don't want to know about it.