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Alright, I've uploaded a new

Posted: 05 Feb 2012, 17:09
by dopefish
Alright, I've uploaded a new test version that works with the latest patch.

I included the ability to get the resolution from the game window, but I made a mistake and locked out the ability to set the display count. I'll fix it later.

Uncorrected Resolution = Your regular resolution before bezel correction
Corrected Resolution = Your resolution after bezel correction

For example, I have 3 x 1920x1080 monitors so my uncorrected resolution is 5760x1080, and after bezel correction it's 6056x1080.

Any progress with the

Posted: 05 Feb 2012, 20:22
by khanitez
Any progress with the cut-scenes, by any chance?

dopefish wrote:Alright, I've

Posted: 05 Feb 2012, 23:10
by mattsimis
Alright, I've uploaded a new test version that works with the latest patch.

Tested the new version, it now does something, however all seems to happen is that all HUD elements completely disappear!
Im running 6048x1200 and set correction as you described.

I'll test again and see.

Posted: 06 Feb 2012, 13:55
by dopefish
I'll test again and see.

Update:

I tested it found that when you disable auto-detection, it was writing floats instead of ints. I fixed this issue and uploaded a new version. Sorry about that.

Ok making progress, HUD

Posted: 06 Feb 2012, 20:36
by mattsimis
Ok making progress, HUD corrected now (and looks excellent) thanks, however I note that the mouse is one entire screen off center, to select items (middle screen) I have to move the cursor around on the right screen and guess the location. If its connected, Im using Cat 12.2 with the new "center taskbar on middle screen" option enabled.

Yes. The mouse will not be

Posted: 07 Feb 2012, 07:07
by dopefish
Yes. The mouse will not be usable to select menu items. Luckily you can use the keyboard to navigate the menu, which works pretty great.

You can optionally disable the fix if you really want to use the mouse.



I did make some more progress on the cutscene field-of-view. The game uses a default field-of-view of about 0.69-0.70. When zooming in with the sniper rifle, it goes as low as 0.17something. Cutscenes use a lower value than this. What I did was write some code to check the field-of-view. If it's less than 0.17 then it will get corrected. So far for the main menu and a couple of cutscenes I tested this works perfectly.

There are some issues still. The black bars still show up on the screen. I found a way to remove them in the old version but I didn't document the process so I can't remember how I did it before. Also, it seems to cause the game to freeze randomly. If you enable the fix at the main menu and then load a game, it will freeze as soon as a cutscene starts. If you enable it after you load into a level, then cutscenes play fine. I have some ideas as to why this happens but it will need more work.


As for fixing the mouse, I think I know what needs to be done but I'll have to debug it some more. The problem is that as soon as I attach a debugger the game will crash within seconds. I have only a brief moment to monitor what I need to monitor.

Almost there. Yay!

Posted: 07 Feb 2012, 15:43
by khanitez
Almost there. Yay!

dopefish wrote:As for fixing

Posted: 08 Feb 2012, 22:38
by mattsimis

As for fixing the mouse, I think I know what needs to be done but I'll have to debug it some more. The problem is that as soon as I attach a debugger the game will crash within seconds. I have only a brief moment to monitor what I need to monitor.

Cool, no problem as you said though given that its ok with the keyboard anyhow.
Thanks again!

Hey Dopfish, I love your work

Posted: 11 Feb 2012, 04:40
by WishBone17
Hey Dopfish, I love your work champ, keep it up!

I'm having problems with the widescreen fixer, i got it all setup and its fine, it works, however after about 2-3minutes, it locks up, i can play it fine without the widescreen fixer activated.
Any ideas mate.?

Im using the steam version btw.

Also, when its locked up, the sound is still going in the background, i have to ctrl alt del to get out of the game.

I seem to be having the same

Posted: 11 Feb 2012, 19:46
by liquidsoap89
I seem to be having the same issue as Wishbone17. I recently downloaded the Widescreen Fixer and tried playing Space Marine with it. If I turned on the fix in the main menu the game would freeze about 10-15 seconds after it loaded. But if I turned the fix on once I was actually playing it wouldn't freeze during gameplay, which seemed to do the trick. But then I noticed it now freezes during cutscenes (which have nice big black bars in the middle screen). Other than that the fix is doing everything I want it to, huds centered, text isn't stretched, and I'm using a 360 controller so the no mouse issue isn't a problem!

Oh, and I don't know if there's something I can change here, but the fix seems to make the hud slightly more to the right than if it was centered. If there's a way to fix that please let me know, but for now when this cutscene issue gets fixed everything will be fine!

If you both look at my

Posted: 12 Feb 2012, 13:39
by dopefish
If you both look at my previous post (which is only a few up from this one) you will see that I already explain the issues.

I'll implement the same features I did for The Darkness II. I'll add a checkbox that lets you toggle certain fixes on/off. I'll add one for the cutscene FoV and leave it disabled by default, since enabling it does cause some awkward issues.

No good... Like I said in my

Posted: 13 Feb 2012, 03:18
by liquidsoap89
No good... Like I said in my last post I tried both methods. Turning it on once I reached the menu would freeze the game after only a few seconds. If I turned the fix on in game I could play for maybe 2 minutes before it froze. The first time it froze was during a cutscene, the second time was in game. I just tried again to make sure it wasn't a fluke and it is still doing it.

You say it's working fine for you? Are you maybe waiting a bit before turning it on, or maybe the fixer needs to be updated? (that last part could be me, I just downloaded the fixer recently and am unaware as to how to update, or if I even have to...).

Yeah pretty much the same

Posted: 13 Feb 2012, 12:50
by WishBone17
Yeah pretty much the same issue as LiquadSoap89...

Like you said Dopefish. If i turn the fixer on at the menu then yes it locks up pretty much as soon as the savegame loads, if i turn it on during gameplay (as per your suggestion) it will work for maybe 5-10-15 mins but it will eventually lock up...
Hope you find a work around, the game is so much better in Triple monitor, to the point im still playing it in triple monitor but with yucky stretch HUD.

Cheers


Also like to add that it locks up randomly, not just during cutscenes

Yeah. I'll be adding a

Posted: 13 Feb 2012, 13:59
by dopefish
Yeah. I'll be adding a feature to enable the cutscene fix later. It will be disabled by default so that it doesn't lock up. Once I fix it enough to where it no longer crashes, I'll re-enable it by default.

I'll post here when the new version is up.

Sounds awesome! Thanks!

Posted: 13 Feb 2012, 20:24
by liquidsoap89
Sounds awesome! Thanks!

I've uploaded a new version

Posted: 15 Feb 2012, 02:48
by dopefish
I've uploaded a new version of Widescreen Fixer.

This version allows for you to disable the cutscene field-of-view fix (it's actually disabled by default).

Let me know how it works out. I didn't get a chance to test it.

A quick check:I do not

Posted: 15 Feb 2012, 05:35
by azuretruth
A quick check:

I do not crash anymore with the cut scenes turned off. My aim is still about 1cm-1 inch off to the left of the cursor. Other then that working as intended.

A side note, turning off the fix during gameplay does not fix the aiming issue. I.E.: Start the game. Turn fix on. Load game. Aim is to the left of the cursor. Turn fix off. UI goes full screen. Aim still to the left of cursor.

Crashing is no longer

Posted: 15 Feb 2012, 13:27
by WishBone17
Crashing is no longer happening, just played through a few missions, f**king fantastic, I love you Dopfish. Awesome work. As for Azuretruth aiming issue, im not having it.
If you go to the settings where it says "enter your resolution for hud placement"

turn off auto detec resolution and enter the resolutions yourself, make sure you factor in bezel correction.

The cutscene fov fix makes no difference for me, on or off, still get the black bars through the cutscenes, but i couldn't care less to be honest. What I do is just turn off the fixer during cutscenes, you can kinda work out whats going on.

Thanks for fixing the game!

EDIT: ok the cutscene fov fix when ticked locks the game up.. So ill be leaving that off. However with it on it makes no difference.
cheers.

Same deal as Wishbone17. No

Posted: 16 Feb 2012, 06:56
by liquidsoap89
Same deal as Wishbone17. No more crashing, but the black bars and fov are obviously still not working. This is probably good enough for me to be honest, the story isn't exactly why I'm playing the game, and I can still usually make out what's going on. Big time thanks for doing this!

And I had no idea you could just turn the fix off during cutscenes and then re-enable it after... I'll try that out next time and see how that goes!

Have you had a chance to work

Posted: 26 Feb 2012, 20:28
by khanitez
Have you had a chance to work on this some more, Dopefish?