Tomb Raider 2013

Discussions about getting games to run in a Multi-Mon setup.
teardropmina
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Re: Tomb Raider 2013

Post by teardropmina »

newparad1gm wrote:I wouldn't say 3DVision or Surround is flawless with this game. The crosshair is still 2D at screen depth without any way to disable it, and the water sometimes renders incorrectly with the highest quality selected. TressFX in surround is also borked, as Lara's hair has a permanent blur effect applied to it in surround with this feature enabled, and it also flashes.


my 3D surround experience exactly. blurry TressFX and way off the mark crosshair being my two biggest issues with the game; TressFx can be turned off, but crosshair is just incredibly annoying.
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Falcon1
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Re: Tomb Raider 2013

Post by Falcon1 »

HaYDeN wrote:The reason why it doesn't work properly for some quad/crossfire users will be the same reason flawless widescreen doesn't properly detect quad/crossfire.... AMD's API's are broken.

Bet single cards work perfect.


At least for Dual-CrossFire and 3x1 setup it worked flawless out of the box.
TressFX looks pretty nice.
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Slinky
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Re: Tomb Raider 2013

Post by Slinky »

Aside from the annoying CTDs, this game is amazing. It uses more vram than any other game I've played and I'm really loving having 3GB worth. I for one like the hair effects.


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Olvik
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Re: Tomb Raider 2013

Post by Olvik »

I think I've explained bad, I use Eyefinity and what I want is for Widescreen Fixer recognize the new Tomb Raider for out correctly on screen menus. Since I'm playing at 1920x1080 to 5760x1080 when it should.

A greeting.
Toothless Spoon
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Re: Tomb Raider 2013

Post by Toothless Spoon »

Anyone able to adjust the FOV?
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Olvik
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Re: Tomb Raider 2013

Post by Olvik »

Toothless Spoon wrote:Anyone able to adjust the FOV?


I've found out, by editing Regedit, eg to 16:9, what to put there?
9000 o 10000

A greeting.
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luma
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Re: Tomb Raider 2013

Post by luma »

nicksmizzle wrote:it looks like my comment didn't post. the "auto" aspect ratio is kinda broken for me, it does let me change it to 16:9 but i'm not sure if thats what it actually should be, it looks a little close up in cut scenes. running on 2 2gb 5850's with eyefinity 3x1 on 23" monitors with a resolution of 6040x1080 because of bezel correction 5750x1080 normally


In regedit, find HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics\AspectRatio and set it to DA76 (which is 55926 in hex, which is 6040/1080 * 10000).

I should note that the cutscenes on my system are vert- which kinda sucks but otherwise the menus and game and everything else works as expected.

Olvik wrote:
Toothless Spoon wrote:Anyone able to adjust the FOV?


I've found out, by editing Regedit, eg to 16:9, what to put there?
9000 o 10000


As above, to find the value to enter simply divide the width of your setup by the height, multiply by 10,000, then convert to hex (or simply click the "decimal" radio button in regedit when entering the value). In the example above, nicksmizzle has a width of 6040 after bezel correction and a height of 1080. So, 6040/1080 * 10000 = 55926, which converts to DA76 in hex.
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Olvik
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Re: Tomb Raider 2013

Post by Olvik »

Olvik wrote:
Toothless Spoon wrote:Anyone able to adjust the FOV?


I've found out, by editing Regedit, eg to 16:9, what to put there?
9000 o 10000


As above, to find the value to enter simply divide the width of your setup by the height, multiply by 10,000, then convert to hex (or simply click the "decimal" radio button in regedit when entering the value). In the example above, nicksmizzle has a width of 6040 after bezel correction and a height of 1080. So, 6040/1080 * 10000 = 55926, which converts to DA76 in hex.[/quote]

In my case for 5760x1080 is D055 in Hexadecimal or 53333 Decimal.

A greeting.
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helifax
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Re: Tomb Raider 2013

Post by helifax »

teardropmina wrote:
newparad1gm wrote:I wouldn't say 3DVision or Surround is flawless with this game. The crosshair is still 2D at screen depth without any way to disable it, and the water sometimes renders incorrectly with the highest quality selected. TressFX in surround is also borked, as Lara's hair has a permanent blur effect applied to it in surround with this feature enabled, and it also flashes.


my 3D surround experience exactly. blurry TressFX and way off the mark crosshair being my two biggest issues with the game; TressFx can be turned off, but crosshair is just incredibly annoying.


Yes yes,,, what I wanted to say is there are no artifacts in game (lights, shadows etc render perfect)... The crosshair is ANNOYING as HELL I know!!!!! The TressFX crap? That is AMD only...dont expect to work on nVidia gear any time soon ( I think it will never work) As for the water...hmm I don't have any problems and I am playing on Ultimate config with minor tweaks... What I did disable was the Precision thingie and SSAO put to normal... Also DOF makes no sense in 3D so you can disable that also ( you will not see it and its 2D also). Maybe that will help that:)

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Re: Tomb Raider 2013

Post by Slinky »

http://www.youtube.com/watch?v=OSo928qpJa0

Here is the first few minutes of the game on my rig. And then the lovely crash.
GitDat
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Re: Tomb Raider 2013

Post by GitDat »

Anyone having problems knowing which buttons to mash? If a wolf tackles her I keep dying. Same with the sequence when some guy chokes her, lol. I just see a red button but it doesn't tell me what it is :doh:
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massreaper
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Re: Tomb Raider 2013

Post by massreaper »

The red button means F and the red hand means E hope this helps.
GitDat
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Re: Tomb Raider 2013

Post by GitDat »

massreaper wrote:The red button means F and the red hand means E hope this helps.


Great, I've remapped all my keys too :oops:
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nicksmizzle
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Re: Tomb Raider 2013

Post by nicksmizzle »

luma wrote:
nicksmizzle wrote:it looks like my comment didn't post. the "auto" aspect ratio is kinda broken for me, it does let me change it to 16:9 but i'm not sure if thats what it actually should be, it looks a little close up in cut scenes. running on 2 2gb 5850's with eyefinity 3x1 on 23" monitors with a resolution of 6040x1080 because of bezel correction 5750x1080 normally


In regedit, find HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics\AspectRatio and set it to DA76 (which is 55926 in hex, which is 6040/1080 * 10000).

I should note that the cutscenes on my system are vert- which kinda sucks but otherwise the menus and game and everything else works as expected.

Olvik wrote:
Toothless Spoon wrote:Anyone able to adjust the FOV?


I've found out, by editing Regedit, eg to 16:9, what to put there?
9000 o 10000


As above, to find the value to enter simply divide the width of your setup by the height, multiply by 10,000, then convert to hex (or simply click the "decimal" radio button in regedit when entering the value). In the example above, nicksmizzle has a width of 6040 after bezel correction and a height of 1080. So, 6040/1080 * 10000 = 55926, which converts to DA76 in hex.


WOAH that made it look terrible on my setup haha, i guess sticking with setting it at 16:9 is the best, as far as the cutscenes go, that was my main issue i think, i was unsure if it was me or if it was the game, but like you said, they're vert-
GitDat
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Re: Tomb Raider 2013

Post by GitDat »

Got the 3D working. Forgot to turn it on in-game. Figured Ctrl+T would do it all as usual. Looks great!

Except for the double-vision crosshair :thumbdown: *sigh* Why would that leave that out? Even the Ctrl+F12 crosshair is broken.
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Toothless Spoon
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Re: Tomb Raider 2013

Post by Toothless Spoon »

Olvik wrote:
Olvik wrote:
Toothless Spoon wrote:Anyone able to adjust the FOV?


I've found out, by editing Regedit, eg to 16:9, what to put there?
9000 o 10000


As above, to find the value to enter simply divide the width of your setup by the height, multiply by 10,000, then convert to hex (or simply click the "decimal" radio button in regedit when entering the value). In the example above, nicksmizzle has a width of 6040 after bezel correction and a height of 1080. So, 6040/1080 * 10000 = 55926, which converts to DA76 in hex.


In my case for 5760x1080 is D055 in Hexadecimal or 53333 Decimal.

A greeting.[/quote]

I changed it to this because I'm running 5760 and it squishes the screen.
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Cinnabuns
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Re: Tomb Raider 2013

Post by Cinnabuns »

Works fine here also on 4 monitor, inverted T setup running the span in 5760x1200 or 5916x1200 bezel corrected, 2x 570's SLi, all settings on High FXAA for initial test, TessFX and DOF off, Shadow Res Normal, SSAO Normal. Running NV 310.90 whql drivers. (haven't updated to latest yet)

Thanks for the reg hack on aspect ratio, gonna have to give that a shot.

Game looks great though a bit zoomed. Frame rate seems excellent at High settings so going to have to push some of them up. and see how it fares.

TessFX... glad that's an "ATI only" thing cause omg it looks awful, what were they thinking? Yeah lets put this effect in where her hair bounces in single strands all over the place all the time... ya, classic tomb raider hair for me thank you. If I was running ATI I'd still turn it off, really bad IMO.

*EDIT*
Regfix works as far as changing the FOV however for my setting 5916/1200*10000 = 49300... is what you're telling me to use?

This takes the sides of the screen and pushes them in about 6" each so everything is compressed horizontally. Much more viewing area but the menus and game look like slender man on crack. :P

Have to put a lower value in here.... gonna start with half of 49300 and work up from there cause that's way to much.

Also noticed that although the game is set at 5916x1200 and it does change the FOV a bit for the better, the bezels are not being corrected for. Looks the same at the bezel as it does in 5760x1200 however it does change the FOV a tad and keeps everything looking proportional.

*EDIT*
Started off with value for 5760x1200, (48000) and that did change it a little, expanded it out a tad but not much at all. Not going to mess with it as the 5916x1200 setting looks just fine. Zoomed back a tad over the 5760x1200 although as I said, at least with the 310 driver Bezel Correction isn't working.

Nice to know that FOV can be adjusted so much though.

Going to enjoy this great looking game, cheers!
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LordJuanlo
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Re: Tomb Raider 2013

Post by LordJuanlo »

Cinnabuns wrote:TessFX... glad that's an "ATI only" thing cause omg it looks awful, what were they thinking? Yeah lets put this effect in where her hair bounces in single strands all over the place all the time... ya, classic tomb raider hair for me thank you. If I was running ATI I'd still turn it off, really bad IMO.


As far as I know, it's has some problems in multiGPU systems. On my computer with 3 Radeon 7970s, her hair flickers, and on nVidia cards I think the calculations are wrong and the hair acts in a very non-realistic way. No idea if it must be fixed in drivers or in game.
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Re: Tomb Raider 2013

Post by skipclarke »

I've tried to run the game to do a Detailed Report for our database. All I get is a black screen, and I have to Ctrl-Alt-Del to force quit. Googled and tried a few things - disabling exclusive fullscreen, turning off tessellation (wasn't on to start), lowering quality settings, updating drivers (now on 13.2b6), and deleting and reinstalling.

I get the launcher and can change settings, but the game won't load. I've rebooted as well, and tried both single card and CFX. Could someone who has it working create an entry for the WSGF games database? http://www.wsgf.org/node/add/dr
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Re: Tomb Raider 2013

Post by BIGGRIMTIM »

LordJuanlo wrote:
Cinnabuns wrote:TessFX... glad that's an "ATI only" thing cause omg it looks awful, what were they thinking? Yeah lets put this effect in where her hair bounces in single strands all over the place all the time... ya, classic tomb raider hair for me thank you. If I was running ATI I'd still turn it off, really bad IMO.


As far as I know, it's has some problems in multiGPU systems. On my computer with 3 Radeon 7970s, her hair flickers, and on nVidia cards I think the calculations are wrong and the hair acts in a very non-realistic way. No idea if it must be fixed in drivers or in game.


I was having the same issue with the hair flickering on a similar setup. I disabled V-Sync and it is working as it should. I still ended up turning it off, because the performance hit was too high.
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