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flawless widescreen cs:go

Posted: 31 Aug 2012, 21:23
by twitchyzeroo
flawless widescreen cs:go plugin isn't working since the Aug30th update from Valve

Thanks for your work otherwise hayden

I know Flawless defaults it to 0.33..is there a command i put in the game to make it just slightly bigger? The bomb planted/single-fire/burst-fire notification is too small @ 0.333

I've updated Widescreen Fixer

Posted: 01 Sep 2012, 01:40
by dopefish
I've updated Widescreen Fixer to support the latest version of CS:GO.

There is a slider that lets you control the size to some degree. By default it matches the default value of 0.85 for a single screen. You can set the range between 0.5 and 1.0 so you can increase it slightly.

twitchyzeroo wrote:flawless

Posted: 01 Sep 2012, 02:07
by HaYDeN
flawless widescreen cs:go plugin isn't working since the Aug30th update from Valve

Thanks for your work otherwise hayden

I know Flawless defaults it to 0.33..is there a command i put in the game to make it just slightly bigger? The bomb planted/single-fire/burst-fire notification is too small @ 0.333


I've updated just now for 1.18.03.

I'll look into your request.

Cheers.

twitchyzeroo wrote:flawless

Posted: 01 Sep 2012, 02:53
by HaYDeN
flawless widescreen cs:go plugin isn't working since the Aug30th update from Valve

Thanks for your work otherwise hayden

I know Flawless defaults it to 0.33..is there a command i put in the game to make it just slightly bigger? The bomb planted/single-fire/burst-fire notification is too small @ 0.333


As per your request....



NOTE: you may need to reload your game after you've changed it for it to take effect.

fantastic workgonna give it

Posted: 01 Sep 2012, 03:30
by twitchyzeroo
fantastic work
gonna give it a run later tonight.

I've also noticed the message in my centre screen (ie. joining a server...you were kicked etc) pretty much takes up most of the centre screen. I hope that makes sense, if not i'll take a screenshot.

It doesnt affect the gameplay but is a turn off in the menus. Would you kindly look into it?

HaYDeN, to have it scale and

Posted: 01 Sep 2012, 03:54
by dopefish
HaYDeN, to have it scale and match the default single-screen scaling, you can use this algorithm:

(Single Screen Width / Total Screen Width) * 0.85 (the default HUD scale value)

(1920 / 6056) * 0.85 = 0.2694848

For the safezonex value, you can just do something similar:

1920 / 6056 = 0.3170409

I calculate the values as

Posted: 01 Sep 2012, 05:24
by HaYDeN
I calculate the values as follows:

local fNewHUDScale = (fDefaultHUDScale / DisplayGridDetails.GridXCoord)

eg. 0.80 / 3 (0.2666666666666667)

and

local WidthPercentage = (PrefDisplay.VisibleWidth / TotalVisibleWidth) - 0.002

eg. 1920 / 5760 - 0.002 (0.3313333333333333)

Calculates properly for me, but if others have issues - do yell out.

[edit] Testing both methods, neither is perfect - both result in some a small degree of inaccuracy at either Bezel comped or non Bezel comped resolutions [/edit]

For my resolution it matched

Posted: 01 Sep 2012, 11:26
by dopefish
For my resolution it matched perfectly. I'll have to test some other resolutions.

Here's a screenshot of mine at 1920x1080 and 6056x1080.




Great work guys, again a very

Posted: 01 Sep 2012, 19:12
by Johnny Utah
Great work guys, again a very big thank you for getting this working.

hayden this was the problem i

Posted: 03 Sep 2012, 19:59
by twitchyzeroo
hayden this was the problem i was talking about



the message takes up most of the centre screen..doesn't affect gameplay at all but makes the menu a bit clunky

if there's a fix to this then the game is perfect in surround.

TIA

bump

Posted: 08 Sep 2012, 02:30
by twitchyzeroo
bump

Since the recent patch, FW

Posted: 07 Oct 2012, 08:08
by emperor0013
Since the recent patch, FW has ceased to work properly. The hud scaling is still correct, but the left and right UI elements are no longer inside the center monitor's width. They are now located about in the middle of the left and right monitors.

Image

It is driving me crazy and I have seen no discussion of this here. Even using the manual override for display detection and setting the hud values there do nothing to change it.

Please help!

This man speaks the truth

Posted: 25 Oct 2012, 20:59
by Stilton
This man speaks the truth btw....

Please fix this if/when you get a chance..

Re: Detailed Report: Counter-Strike: Global Offensive

Posted: 23 Nov 2012, 20:27
by Stilton
bump.
Still broken, the hud_scaling and safezoneX do work with widescreenfixer but i'm not sure where it goes wrong..

Either have the choice between a map that takes up almost the whole left screen or one thats far off to the left - So by the time ive turned my head to look at it, im dead.


Also, the detailed report link from CS:GO on the mgl isnt working anymore.. (definately isnt pointing to this thread, anyway)
I'd contribute/fix myself but you can't do wiki style editing can you?

Re: Counter-Strike: Global Offensive

Posted: 15 Jul 2014, 04:36
by sneaky4oe
Is there any way to fix the HUD atm?

Re: Counter-Strike: Global Offensive

Posted: 24 Aug 2014, 20:41
by Pakman
Bump! Any fix for this please? It's one of my favorite games and I cannot play it properly without this fix.

Re: Counter-Strike: Global Offensive

Posted: 25 Apr 2015, 15:49
by nintendoluk
atm only the big hud size has to be fixed

please!

Re: Counter-Strike: Global Offensive

Posted: 30 Aug 2015, 14:51
by skipclarke
Looks like Flawless Widescreen no longer supports CS:GO. Is the Widescreen Fixer patch still working?

https://www.widescreenfixer.org

Re: Counter-Strike: Global Offensive

Posted: 13 Aug 2018, 21:30
by aschwaggs
So I launched CS:GO yesterday. Some update must have happened over the past couple weeks. It now supports Nvidia Surround and HUD items are all fixed perfectly. Very excited to see them support this after so long.

Re: Counter-Strike: Global Offensive

Posted: 02 Dec 2018, 23:12
by NorxMAL
I can't get it to work, I have the latest Widescreen Fixer, at least v3.4 r737.

Flawless widescreen has no longer support for this game.

Anyone that knows of a solution?

And why would they lock safezonex to only 0.85?