Far Cry 3

Discussions about getting games to run in a Multi-Mon setup.
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Abram
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Re: Far Cry 3

Post by Abram »

Very nice, Hayden. Yes, far too narrow even at max FOV settings. It almost makes me nauseous. I was hoping to have an easy fix once I found the two FOV-related settings in my GamerProfile.xml.. but no. Lame.

Hope someone gets around to making a FOV fix for us. :) hint hint, yes. But you're clearly on the path, anyway.

But the game itself, if pretty fun. A nice mix of 1 and 2, with other stuff sprinkled in.

Weird that some of you have the incorrect HUD. Are you using newer drivers? I use a HD 7970 and it's been correct right off the bat with both the 12.9 and 12.11 Beta 8 drivers.
Last edited by Abram on 03 Dec 2012, 04:28, edited 1 time in total.
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rbuljo
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Re: Far Cry 3

Post by rbuljo »

lance_141 wrote:Hi guys

can someone tell me what i do wrong.i use 5040x1050 with 110 fov.

the map take half of my left screen way to big it hide mission message too.

how can i reduce it or move it to center like in your screenshot and where do you hack the fov looked in gamer profile no result.

Thanks !

Image


i have this exact problem. annoying the crap outta me. is this fixable?
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HaYDeN
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Re: Far Cry 3

Post by HaYDeN »

Skid wrote:Check the DR, looks like this has the same issue PlanetSide 2 has, they capped the FoV, that explains why my mind was telling me something was wrong with the how the camera felt.

Looking at the code - it appears that it locks the FOV at 75 Degrees in multi-monitor mode and ignores the FOV slider, it does perform some scaling on this based on aspect ratio, but not nearly enough... if it was 100-110 then scaled it would be perfect... the issue I believe is it ignoring the slider and falling back to a default.

The DR reports it to be Gold certified, this is incorrect, it's not true HOR+ - it's partially HOR+

My modification requires two intrusive code caves (there are other ways to do it, such as a FOV scale factor override (non-intrusive), but not properly and perfectly and including cut-scenes and action sequences) one for the FOV and Weapon FOV and the other for cutscenes and interaction/action sequences, I'm not sure what kind of protection the game has cheat-wise, so long as it's not VAC, we're probably OK on a intrusive hack.

People will probably moan about fisheye at the correct FOV - fisheye is not a issue in Farcry3 because the FOV is WRONG!
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Skid
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Re: Far Cry 3

Post by Skid »

HaYDeN wrote:
Skid wrote:Check the DR, looks like this has the same issue PlanetSide 2 has, they capped the FoV, that explains why my mind was telling me something was wrong with the how the camera felt.

Looking at the code - it appears that it locks the FOV at 75 Degrees in multi-monitor mode and ignores the FOV slider, it does perform some scaling on this based on aspect ratio, but not nearly enough... if it was 100-110 then scaled it would be perfect... the issue I believe is it ignoring the slider and falling back to a default.

The DR reports it to be Gold certified, this is incorrect, it's not true HOR+ - it's partially HOR+

My modification requires two intrusive code caves (there are other ways to do it, such as a FOV scale factor override (non-intrusive), but not properly and perfectly and including cut-scenes and action sequences) one for the FOV and Weapon FOV and the other for cutscenes and interaction/action sequences, I'm not sure what kind of protection the game has cheat-wise, so long as it's not VAC, we're probably OK on a intrusive hack.

People will probably moan about fisheye at the correct FOV - fisheye is not a issue in Farcry3 because the FOV is WRONG!


I'm playing on the boxed version is I'm using Uplay rather then stream, I was assuming though that the FoV slider in the options was VFoV rather then HFoV as that would of ended with a reasonable HFoV. But I didn't bother checking on a normal resolution to see if that was the case.

Edit: Also I've updated the DR to reflect this, and down graded it from A to B.
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Toothless Spoon
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Re: Far Cry 3

Post by Toothless Spoon »

HaYDeN wrote:
Skid wrote:Check the DR, looks like this has the same issue PlanetSide 2 has, they capped the FoV, that explains why my mind was telling me something was wrong with the how the camera felt.

Looking at the code - it appears that it locks the FOV at 75 Degrees in multi-monitor mode and ignores the FOV slider, it does perform some scaling on this based on aspect ratio, but not nearly enough... if it was 100-110 then scaled it would be perfect... the issue I believe is it ignoring the slider and falling back to a default.

The DR reports it to be Gold certified, this is incorrect, it's not true HOR+ - it's partially HOR+

My modification requires two intrusive code caves (there are other ways to do it, such as a FOV scale factor override (non-intrusive), but not properly and perfectly and including cut-scenes and action sequences) one for the FOV and Weapon FOV and the other for cutscenes and interaction/action sequences, I'm not sure what kind of protection the game has cheat-wise, so long as it's not VAC, we're probably OK on a intrusive hack.

People will probably moan about fisheye at the correct FOV - fisheye is not a issue in Farcry3 because the FOV is WRONG!


Yeah this is exactly what I thought was happening...looking forward to your fix. cheers.
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uk3k
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Re: Far Cry 3

Post by uk3k »

rbuljo wrote:
lance_141 wrote:Hi guys

can someone tell me what i do wrong.i use 5040x1050 with 110 fov.

the map take half of my left screen way to big it hide mission message too.

how can i reduce it or move it to center like in your screenshot and where do you hack the fov looked in gamer profile no result.

Thanks !

Image


i have this exact problem. annoying the crap outta me. is this fixable?


Wanna queue up for a fix, i also got the same problem (Video quality is set to ultra presset @5040x1050):
http://picload.org/view/dpdwpcl/farcry3 ... 0.png.html
http://picload.org/view/dpdwpic/farcry3 ... 0.png.html

Actually i wonder how you guys from WSGF tested the game successfully on this resolution O.o

When will be a fix available? I'm about to puke i payed money for another "gaming evolved" game running like crap. Btw i just did a clean install of the "perfomance" driver by AMD (CCC12.11 Beta 11 + CAP): Performance doesn't improve but it's stuttering like 15FPS now even at 60FPS.

Finally the game isn't playable for me atm :-(

Really great work AMD and Ubisoft did this time :clap:
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Abram
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Re: Far Cry 3

Post by Abram »

What do you expect running 4x MSAA, silly? I notice you can adjust the FOV in the menu. My triplescreen works and looks fine, but the FOV slider is grayed out for me, and have to edit the .xml.

Patch 1.02 release, and it's a very shitty "list" of fixes:

Hi everyone. We have released a new patch for FarCry 3 today. See the patch notes below.
To download the patch, all you have to do is restart the game.
----------------------------------------------
Release note – Patch 1.02
----------------------------------------------

----------------------------------------------
Multiplayer fixes for the patch:
----------------------------------------------

PVP:
- Fixed some issues with user created maps when more than 8 players were playing them.
- Improved matchmaking for both Multiplayer and Co-op modes.
- Improved team balancing when playing in party.
- Fixed issues with Live balancing patch system.


Map Editor:
- Fix for the Map Editor crash at launch when the PC user contains language-specific characters.


----------------------------------------------
Single Player fixes for the patch:
----------------------------------------------

- Fixed issue where players fall through the world when not connected to the Ubisoft servers.
- Fixed the "View Leaderboard" and "Start Trial" buttons in the World Map.
- Improved stability when quitting to desktop.
- Fixed issue with leaderboards.





have to start going to the Ubisoft forums and bug them about it, i guess.
uk3k
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Re: Far Cry 3

Post by uk3k »

running 4xMSAA performs on my rig with average 40FPS and apears barely smooth.

After installing the new driver perfomance ramains the same at similar FPS but APEARS stuttering like 15FPS. Disabling MSAA completely gains a perfomance boost up to 60FPS but still APEARS like 15FPS.

Actually found a working solution for my performance problem, uninstalling the new CAP and run only the driver resolved the stuttering issues for me. But as long there's no fix for my HUD this isn't very helpful as the game remains barely unplayable^^
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mr stroke
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Re: Far Cry 3

Post by mr stroke »

any ETA on the FOV fix Hayden?
mirkoj
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Re: Far Cry 3

Post by mirkoj »

I'm stuck with same HUD problem.

Running on 2x 7970 crossfire and ignoring HUD issue, getting approx 40-70 fps, pretty stable and not so much stuttering.
Right now because of HUD issue playing with letter box mode on, which push back image to 1920 resolution, two side monitors are empty and running with fps of approx 80-100fps, plus minus 10 or 20 depending on situation.

Now if we could just get that HUD fixed
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Re: Far Cry 3

Post by Haldi »

btw i also got the HUD issue (kinda sure i didn't have it from beginnung! Tought i've played with a correct HUD at the start.) using 1.0.1 Reloaded .exe
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HaYDeN
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Re: Far Cry 3

Post by HaYDeN »

Those with the HUD issues -> most likely running it in "Fullscreen Windowed" that's the only explanation I can think of - or maybe running it in some non-standard resolution that it doesn't like.
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newparad1gm
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Re: Far Cry 3

Post by newparad1gm »

Its running pretty well in NVIDIA Surround for me with centered HUD. I can't change the FOV slider though, its grayed out. The only other glitch I've run into is that when I go underwater, there seems to be a filter about the size of one screen but not centered that is supposed to dim the underwater scene, but since its the size of one screen and off center, it just looks like an dim box on top of the scene in my view.
Last edited by newparad1gm on 05 Dec 2012, 00:35, edited 1 time in total.
tirregius
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Re: Far Cry 3

Post by tirregius »

Running 3840x1024 with a TripleHead2GO .... HUD not scaling properly. Tried multiple resolutions and different options - fullscreen, windowed.... no luck. Looks like it scales up a 16x9 hud across all 3 monitors and it clips a bunch of stuff. Even worse than the screen posted when running @ 3840 15x4. FC2 did a nice job with the hud following a patch if I recall correctly. I know there was a wrapper for FC2, originally that wasnt necessary eventually. Hope we see a fix. I looked into the XML and theres nothing obvious to offset/scale the HUD.

Edit: Worth mentioning that it looks pretty darn nice at sub native 3072x768 on an old E6750@3GHz and a 5850 1GB and scales nicely performance wise. Same issue with the hud though. ... very playable 33fps (-5,+15) at high to very high settings with SSAO DX11 standard alpha. I love that the variance in fps is pretty tight no matter how busy it gets. Nice engine.
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Re: Far Cry 3

Post by wt73 »

I found setting the GPU max buffer to 5 in the video settings and video quality to low (all) works well and looks good for me @ 6048x1080 - I mean it's what makes it look the best in it's current condition on current hardware
example: http://www.youtube.com/watch?v=Og2tsQee ... e=youtu.be
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Abram
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Re: Far Cry 3

Post by Abram »

The guy over at http://Tweakguides.com is working on a guide for Far Cry 3, and he's pretty good at digging up info on various settings. Though he never touches multi-monitor related information.

He used to get them out fairly quickly, but since getting Nvidia as a big supporter, he sends his guides to them and the fuck the dog at getting it up on their site. :/
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Re: Far Cry 3

Post by Bifurk8 »

I'm seeing about 45-55 fps at 6048x1080 with everything in video quality except vegetation set to high, vegetation set to very high, SSAO method = HDAO, and no MSAA. But, I will occasionally get brief, noticeable dips into the mid 30s. I can crank everything up to very high/ultra, but then I'm stuck firmly in the 30-40 fps range with occasional dips into the 20s.

That's on 2 7950s in crossfire with 12.11 beta 11 drivers and 12.11 CAP2.

The minimap/HUD seem properly placed for me, but I have noticed an Eyefinity bug when swimming. While underwater, it looks like the screen is supposed to be overlayed with a fullscreen darkening effect. But, the effect is off centered. It shows up as a dark rectangle with about 1/3 on the left screen and 2/3 on the center screen.

Screenshot showing HUD placement:

Image

Screenshot showing underwater effect placement:

Image
mirkoj
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Re: Far Cry 3

Post by mirkoj »

Here is some testing showing that HUD problem again.
Also couple performance info there as well.
Works like a charm on 2x7970, 12.11 beta, CAP2, only that HUD problem remains...
Also turning on widescreen letter box pushes everything back on one screen but.. that is not triple monitor :)

http://www.youtube.com/watch?v=qge6E5qKs00
wt73
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Re: Far Cry 3

Post by wt73 »

newparad1gm wrote:Its running pretty well in NVIDIA Surround for me with centered HUD. I can't change the FOV slider though, its grayed out. The only other glitch I've run into is that when I go underwater, there seems to be a filter about the size of one screen but not centered that is supposed to dim the underwater scene, but since its the size of one screen and off center, it just looks like an dim box on top of the scene in my view.

Same 'filter box'. ATI system and greyed FOV slider as well. His arms are huge fast-swimming, but HUD is 'properly' placed: https://www.youtube.com/watch?v=pSXuv01 ... I0&index=5
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Re: Far Cry 3

Post by GitDat »

I set everything to low, SSAO=0 and getting 120 fps :rockout: The game still looks good to me, lol. Now if I can just get a slightly higher FOV :problem: ugh
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