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Going by this thread on
Posted: 10 Nov 2011, 22:39
by green_comet
Going by
this thread on Guru3d it doesn't support crossfire very well at the moment, im sure they will release an updated driver, or Crossfire profile to fix the problem.
So sounds like it works badly
Posted: 10 Nov 2011, 22:44
by Spyle311
So sounds like it works badly in Eyefinity and not at all in Nvidia Surround... Great.
Could somebody please post
Posted: 10 Nov 2011, 22:56
by Monster
Could somebody please post pictures of the menus in Eyefinity/Surround? I know that people are saying it's "playable," but the written descriptions make it sound pretty bad. I don't want to spend $60 if the game does not work correctly in Eyefinity/Surround.
For those getting low fps
Posted: 10 Nov 2011, 23:00
by Flyingpenguin
For those getting low fps with crossfire, turn it off, i got a boost by only using one card and it also eliminated some micro-stutter when turning.
Its not playable at all in
Posted: 10 Nov 2011, 23:04
by Smint
Its not playable at all in nvidia surround :/
You have to edit the SkyrimPrefs.ini to enable the resolution, in my case 5760x1080 and your character is on the right monitor with the center and left monitors just have a very stretched left view.
The menu and hud have the same problem as ati as far as i can see.
Monster wrote:Could somebody
Posted: 10 Nov 2011, 23:22
by daveatx
Could somebody please post pictures of the menus in Eyefinity/Surround? I know that people are saying it's "playable," but the written descriptions make it sound pretty bad. I don't want to spend $60 if the game does not work correctly in Eyefinity/Surround.
Here you go, but im too far along to get a picture of character creation face clipping.
Main menu won't allow you to pick from the newest saves
But on the bright side, the hud is centered and you can see your health/,mana fairly easily although theyre pretty spread out

Hey guys, long time lurker
Posted: 10 Nov 2011, 23:31
by Pittyh
Hey guys, long time lurker here.
Thread title should be changed, broken menus makes the game unplayable.
Nice to see the .ini files are almost the same as fallout and oblivion too.
Maybe some isafehud=900 commands will work ? i can't rememeber the exact name of the command though.
Pretty dissapointed in Bethesda atm.
1st post on WSG so be kind
Posted: 10 Nov 2011, 23:44
by Zijn
1st post on WSG so be kind xD
I got the same problems with the whole screen being zoomed in but not actually fitting the screen properly so i sometimes have to revert back to 1920 x 1080 to even find out what button some times to press (id normally assume is would be "Enter" or "right mouse click", but ended up being "R") which was way at the bottom.
Also for some reason i cant have MAX res with my resolution of 5760 x 1080, and if i tinker with the "SkyrimPrefs" in:
My Doc > My Games > Skyrim > SkyrimPrefs
Basically copying the files in VeryHigh.ini in the actual Skyrim directory it becomes super zoomed and i can just see blocky textures.
I want to have it in the 5760 x1080 sexiness but at full detail but NOT with the stretched menus
Peace
http://widescreengamingforum.
Posted: 10 Nov 2011, 23:50
by Haldi
http://widescreengamingforum.com/node/18163
Hope Hayden does some magic :D
I specifically bought a third
Posted: 10 Nov 2011, 23:50
by Azuril
I specifically bought a third monitor for this game and I can confirm that the exact same issue happens with Nvidea surround. not really playable until the menus are fixed. Also bezel corrections were non-existant. The post earlier about the character being on the far right I cannot confirm at all as I hadnt had this problem, I let the default graphics options choose my res for me which gave me full surround (as long as you dont try to change it and let it stay blank. this said it had a 4:3 ratio but it didnt.
So yeah surround is no more unplayable than eyefinity by the looks of things.
Anyone have any Ideas on how to rectify the menu problem? that seems to be the only issue for me..
eyefinity not working for me
Posted: 10 Nov 2011, 23:53
by dibadiba
eyefinity not working for me either. everything is super zoomed in. character creation is impossible. How do I go to the next 'menu', anyway? (ie go from 'race' to 'body')

Azuril wrote: Anyone have any
Posted: 11 Nov 2011, 00:10
by thales100
Anyone have any Ideas on how to rectify the menu problem? that seems to be the only issue for me..
HaYDeN is checking the game, if its possible to create a memory hack to fix the menus issues he will make it happen, please keep checking WSGF, when we have a solution itll be posted so all community can have it.
thales100 wrote:Azuril wrote:
Posted: 11 Nov 2011, 00:40
by Pittyh
[quote] Anyone have any Ideas on how to rectify the menu problem? that seems to be the only issue for me..
HaYDeN is checking the game, if its possible to create a memory hack to fix the menus issues he will make it happen, please keep checking WSGF, when we have a solution itll be posted so all community can have it.
Awesome, but wouldn't there be a .ini command, instead of a memory hack ?
Pittyh]thales100
Posted: 11 Nov 2011, 00:48
by thales100
Awesome, but wouldn't there be a .ini command, instead of a memory hack ?
Well a .ini command would be incredibly easier, but some fixes require much more than that unfortunately.
Thank you daveatx and
Posted: 11 Nov 2011, 00:48
by Monster
Thank you daveatx and dibadiba for posting those pictures. The menus do look pretty bad. I'll hold off on purchasing it until the menus get fixed by either Bethesda or some developers on WSGF. Hopefully HaYDeN will be able to come up with a solution.
anyone tried the old fallout
Posted: 11 Nov 2011, 00:53
by Pittyh
anyone tried the old fallout commands like
fRenderedTerminalZoom=36
pipboyzoom, fdefaultworldFOV, isafezone etc etc..
it seems to have the same 3 .ini files as fallout in the same locations, 2 under users/my docs/ and 1 in the game dir.
i'm at work so i cant try yet.
Hey guys,I haven't unlocked
Posted: 11 Nov 2011, 01:00
by Bifurk8
Hey guys,
I haven't unlocked Skyrim yet, but had a fair amount of experience with Fallout 3 and Fallout 3 NV which are Gamebryo Engine Bethesda games and had the same issues you're describing. Zoomed in /off center character creation screens, uncentered HUD elements, etc. Is there a iSafeZoneXWide and iSafeZoneYWide variable in the ini file for Skyrim? In Fallout, I had to adjust those values to =875 to get the HUD on the center screen at 5760x1080. I was never able to get the character creation screen in either Fallout to work properly in Eyefinity and just lived with it being borked.
Bad news is that the pip-boy (think inventory, quest & journal screens) were never super-zoomed in either Fallout 3 or New Vegas, so there's probably no ready-made fix for that in Skyrim...yuck!
*Edit* That's right, Pittyh, I'd forgotten about fRenderedTerminalFOV and fRenderedTerminalZoom values. In my relatively working Fallout 3 and New Vegas ini files I used fRenderedTerminalZoom=72 and fRenderedTerminalFOV=0.15 at 5760x1080.
How satisfying would it be to
Posted: 11 Nov 2011, 01:00
by lowdog
How satisfying would it be to be able to grab the lazy sob's developers of this game by their throats and punch them in the heads a few times..............EXTREMELY!!
yeah the .ini files in
Posted: 11 Nov 2011, 01:07
by Pittyh
yeah the .ini files in skyrim, are almost the same as oblivion and fallout, they just seem alot smaller like some commands have been removed.
setting eyefinity=1 was the only way to adjust the "character select screen" in fallout
i remember playing with those .ini files for literally hours. i have fallout new vegas set up perfectly for eyefinity except the char screen like you.
I'm at work now - so can't
Posted: 11 Nov 2011, 01:10
by HaYDeN
I'm at work now - so can't look at it till I get home again - but yes, please exhaust the INI options, because I haven't looked at them yet -- Usually problems like this are not fixable with INI so I don't bother, normally certain scenes/screens are fixable, but we can hope.
Looking at the code - it scales very much like Unreal Engine 3, scaling vertically (resulting in cut off portions)
Before I left however, I had managed to get the entire UI constrained to a single moitor, un-centered.