Rage
I can confirm the AMD Rage
I can confirm the AMD Rage performance drivers released this evening have fixed the awful texture-streaming issues without introducing the same artifacting/flickering that the release earlier in the day caused. I had one crash due to video card drivers not responding but have been running trouble-free since turning off Crossfire. I'm currently running 5760x1080 with no AA with FOV upped to 95 with good performance.
Does someone want to try
Does someone want to try forcing the DOOM III OpenGL profile through RadeonPro to see if they can get cfx working......I won't have the game till tomorrow so I can't test it. Would be interesting to see if it works. DOOM3 idtech4 engine and Rage is idtech5 so it may work???
This game needs one of those
This game needs one of those big and fat patches, some textures look just horrible, ala PS1.
The new Rage drivers improved
The new Rage drivers improved the texture popping a decent amount for me although I still see a bit of it here and there, especially in Wellspring. Still seeing a real problem with V-synch even with if forced on as there is noticable screen tear or perhaps it is really slow v-synching. Also the lack of Crossfire support for the game and within the game is depressing. Played the game through the first mission in the bandit camp and the game was enjoyable, but going to let it sit until it gets some patch and CAP love.
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cerealkeller
- Posts: 13
- Joined: 13 Mar 2011, 11:43
Yep, this game needs v sync
Yep, this game needs v sync badly. I tried forcing it on from the NvCP, but no luck. Actually, I did have luck until they released the SLI profile for the game. I can run it in surround now, with popping textures and tearing. I'm tempted to let this game sit until they patch it, and play Gears 3 on the 360 and Resistence 3 on the PS3. And there's the Portal 2 DLC, can't forget that.
I'm so disappointed with this game. After about a decade you'd think it would have been good. Boderlands and Fallout NV are both better than this by a lot.
I'm so disappointed with this game. After about a decade you'd think it would have been good. Boderlands and Fallout NV are both better than this by a lot.
cerealkeller wrote:I'm so
I'm so disappointed with this game. After about a decade you'd think it would have been good. Boderlands and Fallout NV are both better than this by a lot.
Same here, unfortunately. :tired:
Lovely
Lovely :)
New nvidia profile forces Vsync off, so there must be some issue there, and it also forces single GPU rendering. SLI only works with up to two cards and the second one is only doing the GPU trancode CUDA work, so it only gets some usage when you move your POV to a new area. This doesn't help as it actually has more micro-stutter and doesn't feel smooth, so I let the game just use one GPU for all and it's much better.
New nvidia profile forces Vsync off, so there must be some issue there, and it also forces single GPU rendering. SLI only works with up to two cards and the second one is only doing the GPU trancode CUDA work, so it only gets some usage when you move your POV to a new area. This doesn't help as it actually has more micro-stutter and doesn't feel smooth, so I let the game just use one GPU for all and it's much better.
What new Nvidia profile ? Btw
What new Nvidia profile ? Btw game will run only in windowed mode here, dont know if its caused by my 3-way SLI setup. :doh
thales100 wrote:What new
What new Nvidia profile ? Btw game will run only in windowed mode here, dont know if its caused by my 3-way SLI setup. :doh
NV pushed out a game profile for RAGE to their drivers with the NVupdater tool. If yours is set to automatically download these you should have it already.
Ok thanks, ill check it
Ok thanks, ill check it later.
It's a sad day for PC [img]
It's a sad day for PC :(


tet5uo wrote:It's a sad day
It's a sad day for PC :(
Yep, RAGE is a mix of horrible low quality models and textures, and really nice high quality ones, all packed in a cheap linear "run and gun" gameplay.
id Software never claimed it
id Software never claimed it was anything but a typical id game. Did anybody really expect that RAGE would be an apocalypse-like GTA game!?
Falcon1 wrote:id Software
id Software never claimed it was anything but a typical id game. Did anybody really expect that RAGE would be an apocalypse-like GTA game!?
id Software never claimed it was anything but a typical id game. Did anybody really expect that RAGE would be an apocalypse-like GTA game!?
I dunno. I at least thought it might look like something better than this. Especially with these nice store ads.
They're right. I really did have to believe it to see it.
Skid wrote:Mega Texture does
Mega Texture does not mean that all the textures are extremely detailed, it a term for how they render the textures. In that there is one REALLY BIG mega texture they fit over the whole areas. The reason for this is to reduce memory usage and increase performance, in other-words mega textures is designed to let the consoles run the game at 1080p60.
They have said they could increase the size of the mega textures so it renders better on the PC, and that it would require them to re-bake the textures, whether they will or not they've not said.
So there is one big texture file instead of a lot small ones ? Mhmmm, that's nagative for Texture mods isn't it ?
btw. Why does this game always use 100% CPU load and only ca 30% GPU load ? (C2D E8400 @4ghz, HD6970)
There is a difference in FPS between AA off and 8xAA..... 50fps to 25fps.... but i still don't get it. Does ID Tech v5 Engine work like that? thats somehow just crazy.
Well. thats not the only probleme -.- my game freezes every 30sec for 1-2 seconds. Completly unplayeable!
We gonna send it to outa space!
It runs smooth here at 60FPS
It runs smooth here at 60FPS 5040x1050, no lag or stuttering at all.
Haldi wrote:btw. Why does
btw. Why does this game always use 100% CPU load and only ca 30% GPU load ? (C2D E8400 @4ghz, HD6970)
There is a difference in FPS between AA off and 8xAA..... 50fps to 25fps.... but i still don't get it. Does ID Tech v5 Engine work like that? thats somehow just crazy.
The Texture processing is done on the CPU. You can activate GPU processing of the texture streaming in the games menu, see here: http://forums.bethsoft.com/index.php?/topic/1236250-rage-support/page__p__18743528#entry18743528
Falcon1 wrote: The Texture
The Texture processing is done on the CPU. You can activate GPU processing of the texture streaming in the games menu, see here: http://forums.bethsoft.com/index.php?/topic/1236250-rage-support/page__p__18743528#entry18743528
Yep, but Nvidia users only, Haldi afaik runs eyefinity. ;)
I did the create cfg file
I did the create cfg file tutorial, set it up like so:
cvaradd g_fov 20
cvaradd hands_fovscale 1
vt_pageimagesizeuniquediffuseonly2 8192
vt_pageimagesizeuniquediffuseonly 8192
vt_pageimagesizeunique 8192
vt_pageimagesizevmtr 8192
vt_restart
vt_maxaniso 8
image_anisotropy 16
When I set this cfg file in place my textures and bitmaps looked a TON better than that screenshot above. The one above is still using the console level graphics like the crap I was looking at, but according to an article I read this cfg file entry helps force the higher resolution files to be used.I did notice a big difference in quality of graphics once I did.
I have AA in-game set up at 16, resolution set at 5980x1080 and I get around 33-35FPS. I see people getting 60FPS+ on similar resolutions and I am confused. Aside from the nvidia drivers continuing to crashon me, I do have some beefy hardware and a hexa-core CPU at 4.66GHz and still wondering why so low FPS.
Any advice is appreciated - I like to max out as much as I can, but want as much FPS as I can squeeze at the same time. Being that RAGE is a DX10 game, these three GTX 580 3GB cards should be smoking through this game IMO.
cvaradd g_fov 20
cvaradd hands_fovscale 1
vt_pageimagesizeuniquediffuseonly2 8192
vt_pageimagesizeuniquediffuseonly 8192
vt_pageimagesizeunique 8192
vt_pageimagesizevmtr 8192
vt_restart
vt_maxaniso 8
image_anisotropy 16
When I set this cfg file in place my textures and bitmaps looked a TON better than that screenshot above. The one above is still using the console level graphics like the crap I was looking at, but according to an article I read this cfg file entry helps force the higher resolution files to be used.I did notice a big difference in quality of graphics once I did.
I have AA in-game set up at 16, resolution set at 5980x1080 and I get around 33-35FPS. I see people getting 60FPS+ on similar resolutions and I am confused. Aside from the nvidia drivers continuing to crashon me, I do have some beefy hardware and a hexa-core CPU at 4.66GHz and still wondering why so low FPS.
Any advice is appreciated - I like to max out as much as I can, but want as much FPS as I can squeeze at the same time. Being that RAGE is a DX10 game, these three GTX 580 3GB cards should be smoking through this game IMO.
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The1stCAV wrote:Being that
Being that RAGE is a DX10 game, these three GTX 580 3GB cards should be smoking through this game IMO.
RAGE isnt a DX10 game, its OpenGL. ;) Hve you enabled GPU transcode in game menu ? Try to add these two commands to your rageConfig file:
vt_useCudaTranscode 2
vt_cudaBudget 20
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