Topics about game solutions, and success or failure in getting them to work.
DAOWAce
Posts: 50 Joined: 28 Apr 2013, 02:44
Location: US East
Contact:
Post
by DAOWAce » 16 Jun 2014, 05:54
Seems people have abandoned this game and forgot it exists. It's only of the few story co-op games that exist, so I aim to play it with my friend.Unfortunately, it's limiting itself to 16:9 no matter what I do. I have a 21:9 monitor and that's a lot of lost screen space; it feels so confined trying to play and really irritates me. I've tried setting resolutions bigger than the monitor to trick it into thinking it's on 2 monitors but it's not seemed to work. There's next to no information available about the technical aspects of the game, and I'm out of ideas. If anyone has any advice, I'd appreciate it, but by the time someone responds I might've just dealt with the 16:9 and forced myself through it. Well, changing custom aspect ratio to 'true' seems to solve it. Still 16:9 in menus, but ingame it goes out to 21:9. Unfortunately, changing resolution or even windowed mode resets it and forces it back to 16:9, requiring me to restart the game. All this work for something so, bad.
Garrett
Insiders
Posts: 366 Joined: 12 Mar 2013, 23:18
Post
by Garrett » 25 Jan 2016, 04:48
DAOWAce wrote: Well, changing custom aspect ratio to 'true' seems to solve it. Still 16:9 in menus, but ingame it goes out to 21:9. Unfortunately, changing resolution or even windowed mode resets it and forces it back to 16:9, requiring me to restart the game.
I was not able to reproduce this on my end (set
support_aspect_ratio_custom = true but gameplay is still pillarboxed). Did you change anything else?
In the meantime I've updated the report to have ultra-widescreen unsupported due to pillarboxing.
czarman
Insiders
Posts: 685 Joined: 11 Dec 2008, 23:51
Location: Germany
Post
by czarman » 25 Jan 2016, 14:23
Yes it is working for 21:9 - you need to edit your user.ini like this:
full_screen = 1
full_screen_height = 1440
full_screen_hz = 60
full_screen_width = 3440
support_aspect_ratio_16_10 = true
support_aspect_ratio_4_3 = true
support_aspect_ratio_custom = true
Dungeon Siege III 2016-01-25 14-19-12-07.jpg (684.83 KiB) Viewed 2956 times
CZARMAN aka 彼得爸爸
Garrett
Insiders
Posts: 366 Joined: 12 Mar 2013, 23:18
Post
by Garrett » 25 Jan 2016, 23:41
I've updated the report with the steps you've provided, but for some reason I'm still not getting this result with a 2560x1080 resolution (I don't have 3440x1440) in both fullscreen and windowed mode. When Eyefinity is enabled, using a 2560x1080 resolution for windowed mode produces a correct 21:9 output. Perhaps this is some AMD vs. Nvidia behaviour difference? I'm using an AMD R9 270 on Windows 10 with Crimson Edition driver 15.30.1025.1001.
czarman
Insiders
Posts: 685 Joined: 11 Dec 2008, 23:51
Location: Germany
Post
by czarman » 26 Jan 2016, 08:26
I tried it out on a NVIDIA Card (GTX970) Win7 and Win10x64, both working on 2560x1080 and 3440x1440. Maybe make the File user.ini write protected.
CZARMAN aka 彼得爸爸
Garrett
Insiders
Posts: 366 Joined: 12 Mar 2013, 23:18
Post
by Garrett » 26 Jan 2016, 09:10
Write protection also had no effect (the game isn't reverting the changes to the file anyway). Since your correct result is on an Nvidia system I'm wondering if that is the explanation; this game is listed as having official Nvidia Surround support on the
GeForce site , and in some cases aspect ratio behaviour does vary between vendors (e.g.
Deus Ex: Human Revolution has a centred multi-monitor HUD for AMD Eyefinity only).
Users browsing this forum: Bing [Bot] and 27 guests