Duke Nukem Forever

Discussions about getting games to run in a Multi-Mon setup.
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Abram
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Re: Duke Nukem Forever

Post by Abram »

Well i gave it a go and in multi-mon, the FOV is actually pretty tolerable. but yes, single screen is another story. But nowhere near as lame as the blur effect when zoomed and on distant backgrounds. It looks atrocious.

But it sure seems like classic Duke; had me laughing aloud on more than one occasion, big guns, pigs, and sluts. And it ran quite well, too.

Just realize.. No kick! Wtf?
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HaYDeN
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Re: Duke Nukem Forever

Post by HaYDeN »

Default Focal Length:


Modified Focal Length, no zoom:


Default Zoom:


Modified Zoom:


There is of course a inbetween, but tbh I hate the effect - makes me feel like I need glasses and hurts my brain haha.
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Nedder
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Re: Duke Nukem Forever

Post by Nedder »

Control isn't tight, FOV feels too narrow. Not great at all.
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HaYDeN
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Re: Duke Nukem Forever

Post by HaYDeN »

Very basic (FOV only) fix up at http://www.flawlesswidescreen.org - I'll do the rest when we see what full retail looks like.

I strongly suggest turning off the post processing option, my screenshots are with it enabled but the nasty field of view turned off....

I think it actually looks better in general with it off, alot more vivid, they need to break it out to individual options.
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Brett
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Re: Duke Nukem Forever

Post by Brett »

If anybody wants a FOV fix without downloading a program, it's easy to do it from the game's console (although the change isn't permanent which is a little annoying). To do it:

Start the game with the console option '-log'. The game starts with a separate desktop window which is the console. Once the game is started, ALT+TAB out of the game to get to the console. In the console, type:

Code: Select all

set Engine.PlayerPawn DefaultFOV 90


90 looks pretty good to me, but I'm a bit new at this. You can change 90 to whatever you want, of course.
Honza
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Re: Duke Nukem Forever

Post by Honza »

Very basic (FOV only) fix up at http://www.flawlesswidescreen.org - I'll do the rest when we see what full retail looks like.

I strongly suggest turning off the post processing option, my screenshots are with it enabled but the nasty field of view turned off....

I think it actually looks better in general with it off, alot more vivid, they need to break it out to individual options.


This tools is awesome! Thank you very much!
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HaYDeN
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Re: Duke Nukem Forever

Post by HaYDeN »

Now supporting retail/steam version... DOF enable/disable and ability to show the hidden DevLog/Console
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MrDeviance
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Re: Duke Nukem Forever

Post by MrDeviance »

Now supporting retail/steam version... DOF enable/disable and ability to show the hidden DevLog/Console

Hey, can you tell me what exactly have you done to get the dev log enabled into the retail version?
How did you manage to make it work?
WaveZtream
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Re: Duke Nukem Forever

Post by WaveZtream »

Nice tool :)

But OMG no coop support with DNF what a ripoff spits at 3DR.
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Paradigm Shifter
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Re: Duke Nukem Forever

Post by Paradigm Shifter »

Have been playing it (it's out in the UK) and wrote a little mini-review of it. Reading it makes me quite depressed, as it's almost all negative.

About the only thing I don't have a complaint about is the controls. At least so long as you don't turn on Vsync, at which point the mouse lags terribly!

It's not like I expected DNF to be a great game that would stand the test of time... but I didn't expect it to be the watered-down pile of console-mangled donkey turd that it appears to be so far.

Will post prelim review if anyone is interested.
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thales100
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Re: Duke Nukem Forever

Post by thales100 »

Will post prelim review if anyone is interested.


Yep i am interested. I will buy only one of these two games, DNF or RFA.
craziplaya21
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Re: Duke Nukem Forever

Post by craziplaya21 »

for the FoV boost, what value is equivalent to 100 FoV?
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Paradigm Shifter
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Duke Nukem Forever Mini-Review

Post by Paradigm Shifter »

Duke is out (at least in the UK) so with a fair degree of excitement I loaded it up this evening after I saw it in the pile of mail.

So far, I can't say I'm too impressed; it suffers from all of the worst bits of the current generation of games, such as recharging health, near-endless-ammo-everywhere, limited ability to carry weapons, horribly brown/grey environments, auto-aim (even when I turn this off I can still hit enemies if the crosshair is only "vaguely" pointing at them, so it obviously doesn't turn 'off off'), lack of serious graphics options (Just Cause 2 showed how a 'Graphics' option menu should look on the PC) and it's far too "hold my hand, guide me, I'm afraid of the dark". The only time I got remotely puzzled so far about what to do or where to go, the game started dropping... well, I'd hardly call them hints... more like neon-signs pointing to what I should be doing. I won't even start on the OTT post-processing that is straight out of the 'lots of upscaling so need to hide the jaggies' console programmers bible - especially since a couple of times I went to check my resolution settings as stuff was a lot more aliased than it should have been.

I hope I don't have to explain why I find many of these things annoying. Some of them can be forgiven. OK, basically just the ammo one can be forgiven. The rest smacks of console-itis. It's like Gearbox said, "Duke has aliens... Halo has aliens! Duke must be like Master Chief!" then followed it up with... "Did Doom 3 have aliens or demons in it? I think it was aliens...!" because I've not encountered an enemy yet that had the colour, the vibrancy, the interest that the old Duke enemies had... even if they share the same names. They all seem like Doom 3 rejects. So do the weapons... even the Devestator, the classic use-all-your-ammo-in-five-seconds Duke weapons sort of farts out warheads in a phut... phut... phut... phut... rather than the pftpftpftpftpftpft rapid-fire that it did in Duke 3D.

The humour, while a bit on the crude side, and the interactivity of the world is probably all that is really keeping me interested. I won't spoil the game for those that want to buy it, but some of the puzzles, with no crudity at all, had me genuinely smiling at them. They weren't hard, but they were fun to do.

At the minute, I just hope Gearbox release a mod toolkit, or this game will be completed once, and then utterly abandoned. I don't think I've ever sold a game, and yet this one is making me seriously tempted... except I can't, because it's now permanently locked to my Steam account. Ah well.

Duke should be about crazy weapons (and lots of them - I mean, what other game gives you an RPG 30 seconds in to the first level?), (somewhat crude) humour, cunning level design and fun.

So far, this isn't really any of those things. I don't know why I expected more.

I'm just hoping now that the "more accessible" Hitman: Absolution won't be a dumbed-down pile of turd too. Given some of the teaser vids I've seen, I don't hold out much hope.
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Re: Duke Nukem Forever

Post by JohnnyWakko »

Thanks, a no buy for me yet. I don't drink watered down beer, I don't play consolised games.
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thales100
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Re: Duke Nukem Forever

Post by thales100 »

Thanks, a no buy for me yet.


x2 :wink:
Nedder
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Re: Duke Nukem Forever

Post by Nedder »

I was hoping the multiplayer would be cool like the original

http://www.youtube.com/watch?v=fMFz6PrVWyo

That hope is dead.
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Paradigm Shifter
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Re: Duke Nukem Forever

Post by Paradigm Shifter »

I'm just crossing my fingers that some enterprising individual (or possibly Gearbox) will release some mod tools.

If they do, it might rescue the game a little.

But to be honest, I played some more yesterday and had so little fun, that I'm probably going to wait for cheats/mods to play it more. This game is more like a chore than a game. :(

...

I have serious complaints about the pigcops - they're not cops, they're barely even pigs! - they're more like a combination of the Husks from Mass Effect and the damned headcrabs from Half-Life. Their jumping/leaping ability is way too good. Last time I checked, pigs didn't jump... occasionally they'd charge at you.
GitDat
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Re: Duke Nukem Forever

Post by GitDat »

There really needs to be a "classic" mode for multiplayer. I want that old school speed back!

Any way to slow down the mouse sensitivity? 1 is not low enough :(
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Re: Duke Nukem Forever

Post by GitDat »

I can't select a resolution higher than 1920x1080. How do you force multi-monitor support?
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Re: Duke Nukem Forever

Post by BIGGRIMTIM »

I am having issues with the flawlessws app. it immediately stops working whenever I try to use it. I am running it as admin but that does not help. I am on Win 7 x64. Any help is appreciated.
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