Page 2 of 2
Re: Crysis 2, hud on middle monitor?
Posted: 05 Apr 2011, 18:28
by Downtown1
Why the heck have they fixed the HUD only in MP ? :doh
Ugh, it's still broken in single player? I'll hold off on buying it then.
Re: Crysis 2, hud on middle monitor?
Posted: 05 Apr 2011, 20:04
by thales100
Ugh, it's still broken in single player? I'll hold off on buying it then.
Yes it is, they've fixed only the MP HUD. :shock:
Re: Crysis 2, hud on middle monitor?
Posted: 05 Apr 2011, 21:41
by LordJuanlo
What!? This is ridiculous, only MP???
Re: Crysis 2, hud on middle monitor?
Posted: 05 Apr 2011, 23:54
by thales100
What!? This is ridiculous, only MP???
Thats it :

Re: Crysis 2, hud on middle monitor?
Posted: 09 Apr 2011, 11:20
by Mach1.9pants
Won't be buying it til they make it into an actual PC game... i.e. DX11 patch. And only then if there are still some busy servers.
At least it looks like the centred the HUD, which is awesome.
Re: Crysis 2, hud on middle monitor?
Posted: 09 Apr 2011, 13:36
by thales100
At least it looks like the centred the HUD, which is awesome.
Yep, but only in MP, not in the SP campaign.
Re: Crysis 2, hud on middle monitor?
Posted: 13 Apr 2011, 21:32
by geniv2
[quote]At least it looks like the centred the HUD, which is awesome.
Yep, but only in MP, not in the SP campaign.
Thats just god darn lazy/retarted
Re: Crysis 2, hud on middle monitor?
Posted: 13 Apr 2011, 21:38
by Mach1.9pants
That's god darn a lost sale!
Re: Crysis 2, hud on middle monitor?
Posted: 19 Apr 2011, 01:40
by fatlazyhomer
Still havn't installed it. But I cant believe this is still not fixed.
Re: Crysis 2, hud on middle monitor?
Posted: 28 Apr 2011, 02:20
by Downtown1
Ugh, my dad bought it. Guess I should have told him to boycott it. Oh well, will have to play it anyway I guess. At least HUD is not stretched :shock:
Re: Crysis 2, hud on middle monitor?
Posted: 28 Apr 2011, 02:24
by Abram
We should file a class-action lawsuit for the repetitive stress injuries from always craning our necks to see the HUD.
Re: Crysis 2, hud on middle monitor?
Posted: 29 Apr 2011, 03:20
by fatlazyhomer
New patch out, does it do anything?
Re: Crysis 2, hud on middle monitor?
Posted: 29 Apr 2011, 03:32
by Abram
Can't find anythign about 1.3, but here's a list for 1.4 No mention of HUD or Dx11.
PC Changes:
• Vote-kicking feature added.
• Further improvements to anti-cheat measures.
• Objectives are returned if they end up in forbidden areas.
• Fix for Nanosuit Modules that could not be leveled in some circumstances.
• Fix for some instances of errors logging into multiplayer that would report "Could not connect to Gamespy".
• Fix for unlock tokens failing to be awarded if a player quit a game in which they leveled up before the end of the round.
• Fix for inconsistencies with weapon zooming.
• Fix for outdated stats being saved when a client leaves mid-game.
• Fixes to the Nanosuit Reboot option available at level 50.
• Fixed several weapon exploits.
• Fixed a rare issue where auto-aim, stealth kill and grab would not work on an AI.
• Reduced memory footprint of sound.
• Optimized full screen effects on some graphics cards.
• Optimized SSAO on some graphics cards.
Re: Crysis 2, hud on middle monitor?
Posted: 01 May 2011, 12:37
by Paddy the Wak
Hello guys ...
So ... the new patch doesn't help with the HUD in SP and the new Crysis2.exe disables a lot of the Cvars that previously worked for singleplayer ...
There is a way to scale the HUD ... it isn't perfect but some of you may find it better than it currently is.
To use Cvars to scale the HUD you need the need to use the old ... Crysis2.exe ... from before this latest patch.
I don't know if using the old .exe changes other things ... it could well.
I only really play singleplayer co I have only used it there and it seems fine to me but I could be wrong.
So make a backup of your current ... Crysis2.exe ... found here ... C:Program Files (x86)Electronic ArtsCrytekCrysis 2bin32
Rename it something like ... 1.4-Crysis2.exe.
Locate the old one found here ... C:Program Files (x86)Electronic ArtsCrytekCrysis 2Backup
It will be called ... Crysis2.exe.bk2 ... move it to ... C:Program Files (x86)Electronic ArtsCrytekCrysis 2bin32 ... and rename it ... Crysis2.exe
Now ... you can use the command ... hud_cgf_positionBase ... in an autoexec.cfg
I use ...
hud_cgf_positionBase = 1.5
(hud_cgf_positionBase = 1 is the default size I believe)
Before ...
After ...
It isn't on the centre screen but it is better imho.
Any smaller to get it onto the centre screen and it ends up too small.
You can also bind a couple of keys (using the old .exe) so that you can turn the HUD on and off in game ...
Put these lines in your autoexec.cfg ... where the 9 and the 0 are the keys you want to use ...
bind 9 hud_hide 1
bind 0 hud_hide 0
I hope some of you find this helpful ... :D
Re: Crysis 2, hud on middle monitor?
Posted: 01 May 2011, 19:45
by Downtown1
That does seem much better, too bad I just beat the game yesterday (I didn't buy it, hahaha, my dad bought it on steam).
I think the much bigger issues for surround are all the rendering bugs I ran into:
* explosions make your entire screen go black momentarily
* having critically low health turns your entire screen black for several seconds (easy to die this way cause you cant find cover from enemies)
* fire disappears when you get close to it
* various lighting has the wrong size
* clipping into models when getting too close to them
Haven't tried multiplayer for very long since I kept running into a bug where it would disconnect me from any server within a few minutes. Pretty amateur there. I'm not too sad though, it's just MW2 with nanosuits. Whatever happened to Crysis Wars? That was a lot more original. I could see dumbing it down to Bad Company levels, but they went all the way to MW...
I still haven't unwrapped my
Posted: 18 Jul 2011, 16:59
by QuackingPlums
I still haven't unwrapped my copy of this since reading this thread, but notice that the "ultra" patch 1.9 was out last month.
TomsHardware says that it wreaks havoc on 3D Surround (http://www.tomshardware.co.uk/crysis-2-directx-11-performance,review-32229.html) but has anybody run this to see if the HUD issue been fixed yet for regular 2D surround?
Or was this fixed in an earlier patch and I'm just waiting around for nothing...? ;-)
QuackingPlums wrote:has
Posted: 19 Jul 2011, 01:28
by thales100
has anybody run this to see if the HUD issue been fixed yet for regular 2D surround?
No, HUD is still spanned.
They can't even fix the major
Posted: 20 Jul 2011, 17:24
by tet5uo
They can't even fix the major issues with multi-GPU set-ups, and instead just make the game stealth-disable MSAA which is responsible for most of these issues with SLI/Xfire flickering.
Game is so dull anyway, you
Posted: 22 Jul 2011, 21:27
by Mach1.9pants
Game is so dull anyway, you are not missing much