Crysis 2, hud on middle monitor?

Discussions about getting games to run in a Multi-Mon setup.
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Downtown1
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Re: Crysis 2, hud on middle monitor?

Post by Downtown1 »

Why the heck have they fixed the HUD only in MP ? :doh


Ugh, it's still broken in single player? I'll hold off on buying it then.
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thales100
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Re: Crysis 2, hud on middle monitor?

Post by thales100 »

Ugh, it's still broken in single player? I'll hold off on buying it then.


Yes it is, they've fixed only the MP HUD. :shock:
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LordJuanlo
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Re: Crysis 2, hud on middle monitor?

Post by LordJuanlo »

What!? This is ridiculous, only MP???
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thales100
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Re: Crysis 2, hud on middle monitor?

Post by thales100 »

What!? This is ridiculous, only MP???


Thats it :

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Mach1.9pants
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Re: Crysis 2, hud on middle monitor?

Post by Mach1.9pants »

Won't be buying it til they make it into an actual PC game... i.e. DX11 patch. And only then if there are still some busy servers.

At least it looks like the centred the HUD, which is awesome.
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Re: Crysis 2, hud on middle monitor?

Post by thales100 »

At least it looks like the centred the HUD, which is awesome.


Yep, but only in MP, not in the SP campaign.
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Re: Crysis 2, hud on middle monitor?

Post by geniv2 »

[quote]At least it looks like the centred the HUD, which is awesome.


Yep, but only in MP, not in the SP campaign.

Thats just god darn lazy/retarted
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Re: Crysis 2, hud on middle monitor?

Post by Mach1.9pants »

That's god darn a lost sale!
fatlazyhomer
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Re: Crysis 2, hud on middle monitor?

Post by fatlazyhomer »

Still havn't installed it. But I cant believe this is still not fixed.
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Re: Crysis 2, hud on middle monitor?

Post by Downtown1 »

Ugh, my dad bought it. Guess I should have told him to boycott it. Oh well, will have to play it anyway I guess. At least HUD is not stretched :shock:
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Abram
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Re: Crysis 2, hud on middle monitor?

Post by Abram »

We should file a class-action lawsuit for the repetitive stress injuries from always craning our necks to see the HUD.
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Re: Crysis 2, hud on middle monitor?

Post by fatlazyhomer »

New patch out, does it do anything?
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Abram
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Re: Crysis 2, hud on middle monitor?

Post by Abram »

Can't find anythign about 1.3, but here's a list for 1.4 No mention of HUD or Dx11.


PC Changes:
• Vote-kicking feature added.
• Further improvements to anti-cheat measures.
• Objectives are returned if they end up in forbidden areas.
• Fix for Nanosuit Modules that could not be leveled in some circumstances.
• Fix for some instances of errors logging into multiplayer that would report "Could not connect to Gamespy".
• Fix for unlock tokens failing to be awarded if a player quit a game in which they leveled up before the end of the round.
• Fix for inconsistencies with weapon zooming.
• Fix for outdated stats being saved when a client leaves mid-game.
• Fixes to the Nanosuit Reboot option available at level 50.
• Fixed several weapon exploits.
• Fixed a rare issue where auto-aim, stealth kill and grab would not work on an AI.
• Reduced memory footprint of sound.
• Optimized full screen effects on some graphics cards.
• Optimized SSAO on some graphics cards.
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Paddy the Wak
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Re: Crysis 2, hud on middle monitor?

Post by Paddy the Wak »

Hello guys ...
So ... the new patch doesn't help with the HUD in SP and the new Crysis2.exe disables a lot of the Cvars that previously worked for singleplayer ...
There is a way to scale the HUD ... it isn't perfect but some of you may find it better than it currently is.

To use Cvars to scale the HUD you need the need to use the old ... Crysis2.exe ... from before this latest patch.
I don't know if using the old .exe changes other things ... it could well.
I only really play singleplayer co I have only used it there and it seems fine to me but I could be wrong.

So make a backup of your current ... Crysis2.exe ... found here ... C:Program Files (x86)Electronic ArtsCrytekCrysis 2bin32
Rename it something like ... 1.4-Crysis2.exe.
Locate the old one found here ... C:Program Files (x86)Electronic ArtsCrytekCrysis 2Backup
It will be called ... Crysis2.exe.bk2 ... move it to ... C:Program Files (x86)Electronic ArtsCrytekCrysis 2bin32 ... and rename it ... Crysis2.exe

Now ... you can use the command ... hud_cgf_positionBase ... in an autoexec.cfg
I use ...

hud_cgf_positionBase = 1.5

(hud_cgf_positionBase = 1 is the default size I believe)

Before ...



After ...


It isn't on the centre screen but it is better imho.
Any smaller to get it onto the centre screen and it ends up too small.

You can also bind a couple of keys (using the old .exe) so that you can turn the HUD on and off in game ...
Put these lines in your autoexec.cfg ... where the 9 and the 0 are the keys you want to use ...

bind 9 hud_hide 1
bind 0 hud_hide 0

I hope some of you find this helpful ... :D
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Re: Crysis 2, hud on middle monitor?

Post by Downtown1 »

That does seem much better, too bad I just beat the game yesterday (I didn't buy it, hahaha, my dad bought it on steam).

I think the much bigger issues for surround are all the rendering bugs I ran into:

* explosions make your entire screen go black momentarily
* having critically low health turns your entire screen black for several seconds (easy to die this way cause you cant find cover from enemies)
* fire disappears when you get close to it
* various lighting has the wrong size
* clipping into models when getting too close to them

Haven't tried multiplayer for very long since I kept running into a bug where it would disconnect me from any server within a few minutes. Pretty amateur there. I'm not too sad though, it's just MW2 with nanosuits. Whatever happened to Crysis Wars? That was a lot more original. I could see dumbing it down to Bad Company levels, but they went all the way to MW...
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QuackingPlums
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I still haven't unwrapped my

Post by QuackingPlums »

I still haven't unwrapped my copy of this since reading this thread, but notice that the "ultra" patch 1.9 was out last month.

TomsHardware says that it wreaks havoc on 3D Surround (http://www.tomshardware.co.uk/crysis-2-directx-11-performance,review-32229.html) but has anybody run this to see if the HUD issue been fixed yet for regular 2D surround?

Or was this fixed in an earlier patch and I'm just waiting around for nothing...? ;-)
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thales100
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QuackingPlums wrote:has

Post by thales100 »

has anybody run this to see if the HUD issue been fixed yet for regular 2D surround?


No, HUD is still spanned.
tet5uo
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They can't even fix the major

Post by tet5uo »

They can't even fix the major issues with multi-GPU set-ups, and instead just make the game stealth-disable MSAA which is responsible for most of these issues with SLI/Xfire flickering.
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Mach1.9pants
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Game is so dull anyway, you

Post by Mach1.9pants »

Game is so dull anyway, you are not missing much
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