Bulletstorm Eyefinity Fix?
- awesomeRobot
- I Donated

- Posts: 13
- Joined: 28 Oct 2010, 17:08
Re: Bulletstorm Eyefinity Fix?
use the editor, just make sure you edit the files in your documents folder and not under /program files/Bulletstorm
If anyone has a way to fix the cutscene FOV please post it.
If anyone has a way to fix the cutscene FOV please post it.
Re: Bulletstorm Eyefinity Fix?
use the editor, just make sure you edit the files in your documents folder and not under /program files/Bulletstorm
If anyone has a way to fix the cutscene FOV please post it.
I also would like to know if there is some way to correct issues with zooming.. maybe it's just me, but it seems like it's zooming it a ton when using the "Leash" ability, alot more then when it's in lower FOV. I'm thinking it's using the old FOV and zooming into that when leashing, but i'm not sure =/
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streetridaz
- Posts: 28
- Joined: 14 Jul 2010, 14:48
Re: Bulletstorm Eyefinity Fix?
[quote]use the editor, just make sure you edit the files in your documents folder and not under /program files/Bulletstorm
If anyone has a way to fix the cutscene FOV please post it.
I also would like to know if there is some way to correct issues with zooming.. maybe it's just me, but it seems like it's zooming it a ton when using the "Leash" ability, alot more then when it's in lower FOV. I'm thinking it's using the old FOV and zooming into that when leashing, but i'm not sure =/
Yeah there is still many fov problems that I can't seem to get past. like the whip, running and cutscenes. I'm hoping Hayden has an official release of his fix soon.
Re: Bulletstorm Eyefinity Fix?
I modify the StormCamera.ini and my FOV dont change, everybody have the same issue, thanks, sorry for my bad english.
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streetridaz
- Posts: 28
- Joined: 14 Jul 2010, 14:48
Re: Bulletstorm Eyefinity Fix?
I modify the StormCamera.ini and my FOV dont change, everybody have the same issue, thanks, sorry for my bad english.
no word from hayden yet huh. Damn i've been looking forward to his fix. Oh well I guess he is busy.
Re: Bulletstorm Eyefinity Fix?
I'm sure Hayden's fix will be worth the wait.
Re: Bulletstorm Eyefinity Fix?
:!: This is unplayable till all the fov fixes are in place. The weapon zoom is horrible amongst many other things. Has anyone figured out anything? As we all sit patiently waiting for Hayden. I tried to play it 1920x1080 single screen and just can't do it lol
- ViciousXUSMC
- Editors

- Posts: 1497
- Joined: 31 Jul 2006, 14:58
Re: Bulletstorm Eyefinity Fix?
I have a feeling this is going to be like borderlands. Good fix for the "normal" fov but special events (like in borderlands it was driving a car, or running or scoping in with a weapon) will cause the game to go to a default FOV and really make playing it on eyefinity a chore and unenjoyable.
Sounds like those "special events" on this game are using the leash, running, and I would assume weapon scopes do it too.
Sounds like those "special events" on this game are using the leash, running, and I would assume weapon scopes do it too.
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streetridaz
- Posts: 28
- Joined: 14 Jul 2010, 14:48
Re: Bulletstorm Eyefinity Fix?
:!: This is unplayable till all the fov fixes are in place. The weapon zoom is horrible amongst many other things. Has anyone figured out anything? As we all sit patiently waiting for Hayden. I tried to play it 1920x1080 single screen and just can't do it lol
yeah its a bummer. I've been playing with eyefinity disabled.
Re: Bulletstorm Eyefinity Fix?
When will PC games be written for PC's again. I'm getting pretty tired of these games that could be so amazing being ruined by short-sighted console-centric development.
How far we've fallen from the days of Unreal.
How far we've fallen from the days of Unreal.
Re: Bulletstorm Eyefinity Fix?
When will PC games be written for PC's again. I'm getting pretty tired of these games that could be so amazing being ruined by short-sighted console-centric development.
How far we've fallen from the days of Unreal.
Dice and Valve. PC support. BC2 Vietnam and MOH multi are for PC. They are the best. Crytek was PC now they are console and have lost their crown. I tried the Crysis 2 leak and It works eyefinity hardcore setting on a 5850 oc. Its just a beta. Right now it looks like a console game if the PC version has better tweaks than the leaked beta then it might be ok. The multiplayer feels like a halo game :lol:
BF3 will probably blow away crysis 2
Bulletstorm reeks of consolitis. I am going to play it single screen as I doubt it will be fixable for eyefinity. I'm also thinking gamepad would be fun with the vibrations so if i play with that on my comp I SHOULD HAVE JUST GOT IT FOR XBOX! :x
Re: Bulletstorm Eyefinity Fix?
Hi guys!
First, sorry for the English, I'm Spanish (European) and use the Google translator (I know it sucks, you just have to see translated into Spanish, I hope that the reverse is better)
I've found in Google and I have solved the main problem, the overall FOV. And thanks to the editor and curiosity, I managed to find some scenes zoom parameter. In the archive "DefaultPawn.ini"Use the button "Find" and the FOV parameter to find it. I was able to regulate the FOV using the leash and the grenade. The only thing that fails is when it slides across the floor. Everything else works fine. See if someone gets to this file solve everything.
Regards,
Puche.
First, sorry for the English, I'm Spanish (European) and use the Google translator (I know it sucks, you just have to see translated into Spanish, I hope that the reverse is better)
I've found in Google and I have solved the main problem, the overall FOV. And thanks to the editor and curiosity, I managed to find some scenes zoom parameter. In the archive "DefaultPawn.ini"Use the button "Find" and the FOV parameter to find it. I was able to regulate the FOV using the leash and the grenade. The only thing that fails is when it slides across the floor. Everything else works fine. See if someone gets to this file solve everything.
Regards,
Puche.
Re: Bulletstorm Eyefinity Fix?
http://www.youtube.com/watch?v=OEbbMcYjwBw
Crouched=75
Running=100
Sliding=110
Whip=85
Normal=85
Zoomed=45
Cutscenes=80,90,varying
Interactions=varying
Video is 5760x1080, just adding about +50 to all FOV values and capping it at 150 to stop fisheye when running etc.
Fix has some flaws with respect to periodicly for short durations blanking back out to stock FOV (having to write a value thats being written to :( -- see the video, watch is in 1080p haha so its not like looking through a small slit) - sounds the INI might be a goer.
Crouched=75
Running=100
Sliding=110
Whip=85
Normal=85
Zoomed=45
Cutscenes=80,90,varying
Interactions=varying
Video is 5760x1080, just adding about +50 to all FOV values and capping it at 150 to stop fisheye when running etc.
Fix has some flaws with respect to periodicly for short durations blanking back out to stock FOV (having to write a value thats being written to :( -- see the video, watch is in 1080p haha so its not like looking through a small slit) - sounds the INI might be a goer.
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Re: Bulletstorm Eyefinity Fix?
http://www.youtube.com/watch?v=OEbbMcYjwBw
Crouched=75
Running=100
Sliding=110
Whip=85
Normal=85
Zoomed=45
Cutscenes=80,90,varying
Interactions=varying
Video is 5760x1080, just adding about +50 to all FOV values and capping it at 150 to stop fisheye when running etc.
Fix has some flaws with respect to periodicly for short durations blanking back out to stock FOV (having to write a value thats being written to :( -- see the video, watch is in 1080p haha so its not like looking through a small slit) - sounds the INI might be a goer.
Hi thanks for the data, but where is the .ini file.
Re: Bulletstorm Eyefinity Fix?
Slide, Whip, Running and crounched are in DefaultPawn.ini. Normal and Zoomed are in DefaultCamera.ini.
But I do not cutscenes... the rest of the game works great.
This is how I have it, in DefaultPawn.ini, find this:
RUNNING
[StormGame.BSSM_RoadieRun]
SpeedModifierForHeavyMachinegun=1.2
SpeedModifier=1.5
CameraFOV=150
SNIPER
[StormGame.BSSM_SniperShoot]
CameraFOV=90
SLIDE
[StormGame.BSSM_Slide]
SpeedModifier=2.5 ; 2.1
SlideLength=1600 ; 1000
SlideLengthDown=200
SlideLengthUp=200
SlideLengthOverchargeMultiplier=1.6
CameraFOV=150
THUMPER GRENADE
[StormGame.BSSM_ThumperGrenadeThrow]
CameraFOV=140
KICK
[StormGame.BSSM_BulletTime]
CameraFOV=140
That's all, each one set as you like.
Regards,
Puche
But I do not cutscenes... the rest of the game works great.
This is how I have it, in DefaultPawn.ini, find this:
RUNNING
[StormGame.BSSM_RoadieRun]
SpeedModifierForHeavyMachinegun=1.2
SpeedModifier=1.5
CameraFOV=150
SNIPER
[StormGame.BSSM_SniperShoot]
CameraFOV=90
SLIDE
[StormGame.BSSM_Slide]
SpeedModifier=2.5 ; 2.1
SlideLength=1600 ; 1000
SlideLengthDown=200
SlideLengthUp=200
SlideLengthOverchargeMultiplier=1.6
CameraFOV=150
THUMPER GRENADE
[StormGame.BSSM_ThumperGrenadeThrow]
CameraFOV=140
KICK
[StormGame.BSSM_BulletTime]
CameraFOV=140
That's all, each one set as you like.
Regards,
Puche
-
SneakyBushNinja
- Posts: 5
- Joined: 26 Feb 2011, 16:27
Re: Bulletstorm Eyefinity Fix?
Hello,
Long time reader, first time poster.
I've got the whip and slide, running etc. working now. Easiest way is to download the updated editor (1.1) and use the find function in the StormPawn.ini to search for FOV. There are numerous values in there corresponding to the various FOVs while performing special actions (I personally set mine to the same FOV that is in the StormCamera.ini because I don't care for the zoom effect).
Back to work now, but when I get home I'm going to start digging for the cutscenes settings unless Hayden decides to share where they are before I get home ^_^.
Long time reader, first time poster.
I've got the whip and slide, running etc. working now. Easiest way is to download the updated editor (1.1) and use the find function in the StormPawn.ini to search for FOV. There are numerous values in there corresponding to the various FOVs while performing special actions (I personally set mine to the same FOV that is in the StormCamera.ini because I don't care for the zoom effect).
Back to work now, but when I get home I'm going to start digging for the cutscenes settings unless Hayden decides to share where they are before I get home ^_^.
Re: Bulletstorm Eyefinity Fix?
http://www.youtube.com/watch?v=OEbbMcYjwBw
Crouched=75
Running=100
Sliding=110
Whip=85
Normal=85
Zoomed=45
Cutscenes=80,90,varying
Interactions=varying
Video is 5760x1080, just adding about +50 to all FOV values and capping it at 150 to stop fisheye when running etc.
Fix has some flaws with respect to periodicly for short durations blanking back out to stock FOV (having to write a value thats being written to :( -- see the video, watch is in 1080p haha so its not like looking through a small slit) - sounds the INI might be a goer.
oh wow I gotta try this!
Re: Bulletstorm Eyefinity Fix?
[quote]http://www.youtube.com/watch?v=OEbbMcYjwBw
Crouched=75
Running=100
Sliding=110
Whip=85
Normal=85
Zoomed=45
Cutscenes=80,90,varying
Interactions=varying
Video is 5760x1080, just adding about +50 to all FOV values and capping it at 150 to stop fisheye when running etc.
Fix has some flaws with respect to periodicly for short durations blanking back out to stock FOV (having to write a value thats being written to :( -- see the video, watch is in 1080p haha so its not like looking through a small slit) - sounds the INI might be a goer.
where do I find these settings? are they added to the camera ini?
oh wow I gotta try this!
Re: Bulletstorm Eyefinity Fix?
Has anyone figured out where to put these commands? I cannot find where these commands are i've looked through all the ini's both program files and documents I have tried adding them to all ini's one at a time and still no luck. :x No disrespect to hayden but it sucks that you didn't show us what to do with your solution. I must be missing something :doh
Re: Bulletstorm Eyefinity Fix?
http://www.youtube.com/watch?v=OEbbMcYjwBw
Crouched=75
Running=100
Sliding=110
Whip=85
Normal=85
Zoomed=45
Cutscenes=80,90,varying
Interactions=varying
Video is 5760x1080, just adding about +50 to all FOV values and capping it at 150 to stop fisheye when running etc.
Fix has some flaws with respect to periodicly for short durations blanking back out to stock FOV (having to write a value thats being written to :( -- see the video, watch is in 1080p haha so its not like looking through a small slit) - sounds the INI might be a goer.
WoW, that video looks quite incredible. I can't wait to test it out. C'mon FIX!
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