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Re: The Red Solstice - a new and innovative isometric shooter

Posted: 26 May 2011, 13:23
by The Red Solstice
The in-house alpha testing of the multiplayer portion of The Red Solstice is on the way.
http://www.theredsolstice.com was already updated with some in-game screenshots a few times.
Expect to see some more very soon.

Long time no post! We are

Posted: 02 Sep 2011, 04:46
by The Red Solstice
Long time no post! We are updating our site regularly, the game is at a steady progress.

We started a videos section at www.theredsolstice.com
The first video can be seen on the site or directly at our YouTube channel: http://www.youtube.com/user/SolsticeRed

Enjoy! All comments are welcome!

No ultrawide support = don't

Posted: 03 Nov 2011, 17:36
by Downtown1
No ultrawide support = don't care.

Surely that would be obvious when posting on the forum of the biggest ultrawide supporters on the internet.

Another trailer is out, this

Posted: 20 Jan 2012, 19:53
by The Red Solstice
Another trailer is out, this time it's singleplayer

http://www.youtube.com/watch?v=uw81zSfVte8

Widescreen support is still a possible option, we will know and tell more as we approach the end of development

Gameplay trailer is here,

Posted: 20 Jan 2012, 19:54
by The Red Solstice
Gameplay trailer is here, check it out!!

http://www.youtube.com/watch?v=fTBChyoL2es

Enjoy

Follow us on
www.theredsolstice.com
http://www.facebook.com/pages/The-Red-Solstice/157161537656147
http://twitter.com/#!/TheRedSolstice
http://www.youtube.com/user/SolsticeRed
http://www.myspace.com/theredsolstice

maybe since its an indy dev

Posted: 21 Jan 2012, 01:49
by ugzz
maybe since its an indy dev if they release it without ultra wide support those knowledgeable here can tell them how to do it, change it, fix it, patch it.. what have you
and they can get it done at the source, who knows.
but maybe it will come out just working with ultra-wide screen no probs ;)

it seems like half the time i read threads on user hacks to make games work with widescreen i something along the lines of "Oh man, if the devs just did X and Y then it would have worked native!"

neat looking title, ive always been a fan of opengl fire lighting a darkened hallway ;)

We will do everything we can

Posted: 22 Jan 2012, 01:21
by The Red Solstice
We will do everything we can to enable support of ultra wide screens, it's "partially" working atm.

I hope it's that easy as you say :) We still didn't have proper time to adress this issue as we are workin on hundred other things that are more critical at this point.

Thanks for comment! :)