Alpha Protocol - Not Multi monitor
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Phoenixdancer
- Posts: 122
- Joined: 13 Jan 2010, 14:25
Re: Alpha Protocol - Not Multi monitor
Im getting peed off with these new games they Dont allow eyefinity! there is not even a FOV part in these stupid files
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Dyre Straits
- Posts: 210
- Joined: 06 May 2010, 05:52
Re: Alpha Protocol - Not Multi monitor
[quote][quote]Just one further note for now: My monitors are set to 1920x1080 and are configured to support 1080p, FWIW.
Hmm... try to start the game in 5040x1050. If you still have no issues with the monitors, i'll hate you . :)
Now, just why would I want to start the game in a non-native resolution? :)
That choice of resolution is not available to me. AT least not as a native choice. The closest choice I have would be 5020x900. Perhaps you can try that one. ;)
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
Re: Alpha Protocol - Not Multi monitor
[quote]Drye Staights
Would love to know how you have manged to get this working as ive tried it again and i cant select of the menus or in game menus its like my mouse has turned into half its witdth if that makes sence and can select any of the buttons, this is the only game ive ever seen this and had no problems with any other games.
Have you changed any setting in the ini file?
I've done nothing special. It has worked "out of the box" for me since Day One.
It works for you because you are using controller not keyboard and mouse...
I tried both and works fine with 360 controller but not keyboard and mouse.
ignore my comments if you like but im telling you it works fine when you enable control pad.
Someone smarter than me needs to find a way to enable both keyboard/mouse and control pad at same time. I much prefer moving around and aiming with keyboard/mouse. Dont mind if have to grab controller just for the mini menu parts of the game.
Re: Alpha Protocol - Not Multi monitor
Im glad im not the only one having the same problem with this game.
Ive got a 360 pad but cant say i really want to play it on a pad
Ive got a 360 pad but cant say i really want to play it on a pad
Re: Alpha Protocol - Not Multi monitor
Im glad im not the only one having the same problem with this game.
Ive got a 360 pad but cant say i really want to play it on a pad
can something be edited to allow both keyboard/mouse and 360 controller to work at same time?
like a value changed from TRUE to FALSE or something?
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Dyre Straits
- Posts: 210
- Joined: 06 May 2010, 05:52
Re: Alpha Protocol - Not Multi monitor
[quote][quote]Drye Staights
Would love to know how you have manged to get this working as ive tried it again and i cant select of the menus or in game menus its like my mouse has turned into half its witdth if that makes sence and can select any of the buttons, this is the only game ive ever seen this and had no problems with any other games.
Have you changed any setting in the ini file?
I've done nothing special. It has worked "out of the box" for me since Day One.
It works for you because you are using controller not keyboard and mouse...
I tried both and works fine with 360 controller but not keyboard and mouse.
ignore my comments if you like but im telling you it works fine when you enable control pad.
Someone smarter than me needs to find a way to enable both keyboard/mouse and control pad at same time. I much prefer moving around and aiming with keyboard/mouse. Dont mind if have to grab controller just for the mini menu parts of the game.
I believe you are referring to something entirely different than what this thread is about. We were discussing the problem with EYEFINITY on our PCs....NOT the use of keyboard/mouse vs. 360 Controller. IF you read the thread from the beginning, I think you'll see what the discussion is actually all about. On my own Eyefinity setup, the entire MENU can be selected and comes into complete view. On the other person's Eyefinity setup, the MENU is too large to fit the screen and he cannot select anything ... whether it's kb/mouse or 360 Controller. The use of the controller vs. the kb/mouse has NOTHING at all to do with MENU selection in our discussion re: Eyefinity working or not.
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
Re: Alpha Protocol - Not Multi monitor
i think you have this consued as far as im guessing most are concened that they are going to want to play this game using a keyboard and mouse and not a 360 controller, while the game may work in eyefinity with a controller (not something i was aware of at the time) it doesnt with keyboard and mouse so to me and i think most other this is concidered broken.
Re: Alpha Protocol - Not Multi monitor
've done nothing special. It has worked "out of the box" for me since Day One.
It works for you because you are using controller not keyboard and mouse...
I tried both and works fine with 360 controller but not keyboard and mouse.
nope... have such a controller... still vert -
Re: Alpha Protocol - Not Multi monitor
I believe you are referring to something entirely different than what this thread is about. We were discussing the problem with EYEFINITY on our PCs....NOT the use of keyboard/mouse vs. 360 Controller. IF you read the thread from the beginning, I think you'll see what the discussion is actually all about. On my own Eyefinity setup, the entire MENU can be selected and comes into complete view. On the other person's Eyefinity setup, the MENU is too large to fit the screen and he cannot select anything ... whether it's kb/mouse or 360 Controller. The use of the controller vs. the kb/mouse has NOTHING at all to do with MENU selection in our discussion re: Eyefinity working or not.
Ok ill just play mine working how it is...
Was only trying to help.
Goodluck all
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Phoenixdancer
- Posts: 122
- Joined: 13 Jan 2010, 14:25
Re: Alpha Protocol - Not Multi monitor
B3nJ1...
You could simplu uplode your ini files for us to look at?
that would be VERY helpfull
You could simplu uplode your ini files for us to look at?
that would be VERY helpfull
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Sofmisfortune
- Posts: 4
- Joined: 07 Jun 2010, 15:58
Re: Alpha Protocol - Not Multi monitor
Hey guys,
I am having the same issue with mens and mini games
and leaves the game unplyable in eyefinity. Has anyone found a solution?
I am having the same issue with mens and mini games
and leaves the game unplyable in eyefinity. Has anyone found a solution?
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Dyre Straits
- Posts: 210
- Joined: 06 May 2010, 05:52
Re: Alpha Protocol - Not Multi monitor
Hey guys,
I am having the same issue with mens and mini games
and leaves the game unplyable in eyefinity. Has anyone found a solution?
What resolution are you attempting to use?
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
- scavvenjahh
- Editors

- Posts: 3424
- Joined: 06 Mar 2008, 17:20
Re: Alpha Protocol - Not Multi monitor
Alpha Protocol is Vert- for me, too (GetGames version, 5040x1050 TH2G)... with cut-off menus and everything :|
4:3
16:10
16:9
48:10
I can't find a way to alter the FOV, but there is an equally interesting and scary variable in DocumentsAlpha ProtocolAPGameConfigAPGame.config:
Setting it to False has no effect for me, of course.
Could this be that this variable is somehow overlooked by the game in aspect ratios lower than 3x 16:9 ? Or does it just works in the GameStop version of the game only ? :?
DyreStraits, does EnableEyefinityDisplayMode=False render your game Vert- or not ?
Can you post the [SystemSettings] section of your APEngine.ini ?
Sorry to bother you, but you may be our only chance to understand what's going on here ;)
4:3
16:10
16:9
48:10
I can't find a way to alter the FOV, but there is an equally interesting and scary variable in DocumentsAlpha ProtocolAPGameConfigAPGame.config:
Code: Select all
EnableEyefinityDisplayMode=TrueCould this be that this variable is somehow overlooked by the game in aspect ratios lower than 3x 16:9 ? Or does it just works in the GameStop version of the game only ? :?
DyreStraits, does EnableEyefinityDisplayMode=False render your game Vert- or not ?
Can you post the [SystemSettings] section of your APEngine.ini ?
Sorry to bother you, but you may be our only chance to understand what's going on here ;)
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Dyre Straits
- Posts: 210
- Joined: 06 May 2010, 05:52
Re: Alpha Protocol - Not Multi monitor
The .ini file that appears to have the correct data is found at: SEGA/AlphaProtocol/APGame/Config/DefaultEngine.ini
This is where I find 6024x1080 as the StartupResolutionx and StartupResolutiony.
As for a FOV setting, take a look in the BaseEngine.ini, Editor.EditorEngine. My setting there is: FOVAngle=90.000000
What resolution are you guys trying to use? If not 1920x1080, can you not force that resolution on your LCD and let it scale down? I ask because I do have a 22 inch LCD here that I used for over a year and it does allow that. But, I could not use Bezel Compensation when trying to use that LCD with two 24 inch LCDs....although I COULD setup Eyefinity. This was before I got this game, though. So, I'm not saying that this game worked with that 22 inch LCD at all.
This is where I find 6024x1080 as the StartupResolutionx and StartupResolutiony.
As for a FOV setting, take a look in the BaseEngine.ini, Editor.EditorEngine. My setting there is: FOVAngle=90.000000
What resolution are you guys trying to use? If not 1920x1080, can you not force that resolution on your LCD and let it scale down? I ask because I do have a 22 inch LCD here that I used for over a year and it does allow that. But, I could not use Bezel Compensation when trying to use that LCD with two 24 inch LCDs....although I COULD setup Eyefinity. This was before I got this game, though. So, I'm not saying that this game worked with that 22 inch LCD at all.
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
- scavvenjahh
- Editors

- Posts: 3424
- Joined: 06 Mar 2008, 17:20
Re: Alpha Protocol - Not Multi monitor
I can't test any 48:9 res and these .ini settings don't help...
(All the Defaultxxx.ini files in the install folder are just that - default files, used in case of absent/incomplete user files. Changes should be made in the user files, located in My Documents. Anyway, I tried what you suggested and it didn't work any better...
The FOV setting is for the main window of UnrealEditor - this variable is present in all UE3 games, but it's never used by the game itself. Same goes for AllowD3D10 for instance, it's present in all UE3 games but most won't start if you set it to True.)
I started another thread on the Obsidian forums: http://forums.obsidian.net/index.php?showforum=76
This issue is ridiculous. Thanks Dyre Straits for your patience, enjoy your game and know that we envy you ! :cry:
(All the Defaultxxx.ini files in the install folder are just that - default files, used in case of absent/incomplete user files. Changes should be made in the user files, located in My Documents. Anyway, I tried what you suggested and it didn't work any better...
The FOV setting is for the main window of UnrealEditor - this variable is present in all UE3 games, but it's never used by the game itself. Same goes for AllowD3D10 for instance, it's present in all UE3 games but most won't start if you set it to True.)
I started another thread on the Obsidian forums: http://forums.obsidian.net/index.php?showforum=76
This issue is ridiculous. Thanks Dyre Straits for your patience, enjoy your game and know that we envy you ! :cry:
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Sofmisfortune
- Posts: 4
- Joined: 07 Jun 2010, 15:58
Re: Alpha Protocol - Not Multi monitor
[quote]Hey guys,
I am having the same issue with mens and mini games
and leaves the game unplyable in eyefinity. Has anyone found a solution?
What resolution are you attempting to use?
5760X1080. only thing that I can think may be causing the issue is my middle monitor is 1920X1200 so it is stretched 1080. Is this similar to anyone else experiencing the issue.
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Dyre Straits
- Posts: 210
- Joined: 06 May 2010, 05:52
Re: Alpha Protocol - Not Multi monitor
I'm really surprised at all the problem reports by others.
I still have to wonder, though, if the success I'm having has anything at all to do with the fact that I got my version from GameStop [via TryMedia]? My version is totally digital. (As would be the Steam version.) Do any of these vendors do anything "special" to their products that others may not be doing? I'd think it would be a violation of the license to do so, though.
At any rate, I AM enjoying the game in its full Eyefinity splendor and glad of it, too.
I still have to wonder, though, if the success I'm having has anything at all to do with the fact that I got my version from GameStop [via TryMedia]? My version is totally digital. (As would be the Steam version.) Do any of these vendors do anything "special" to their products that others may not be doing? I'd think it would be a violation of the license to do so, though.
At any rate, I AM enjoying the game in its full Eyefinity splendor and glad of it, too.
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
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Phoenixdancer
- Posts: 122
- Joined: 13 Jan 2010, 14:25
Re: Alpha Protocol - Not Multi monitor
yea.. still no fix for this :/
Dyre dont post again as its ok for you and you dont seem to want to upload your Settings :P
Dyre dont post again as its ok for you and you dont seem to want to upload your Settings :P
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Dyre Straits
- Posts: 210
- Joined: 06 May 2010, 05:52
Re: Alpha Protocol - Not Multi monitor
yea.. still no fix for this :/
Dyre dont post again as its ok for you and you dont seem to want to upload your Settings :P
Which particular Settings are you looking for? I ask because I really didn't make any changes in any of the settings manually to make anything work. As I stated a few times previously, this has all worked "out of the box" since day one.
The only thing that may have influenced the installation is the fact that I had Eyefinity active during the installation.
But, tell me exactly which Settings you'd like to see.
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
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Phoenixdancer
- Posts: 122
- Joined: 13 Jan 2010, 14:25
Re: Alpha Protocol - Not Multi monitor
Your Ini files if i may?
if you could upload them all to a hosting site so i can just plonk them over the top of mine that would be great :P
if you could upload them all to a hosting site so i can just plonk them over the top of mine that would be great :P
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