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Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 30 Mar 2010, 01:31
by StingingVelvet
There was nothing wrong with "risking it all" on a new IP back when games took maybe a million to make. Now they're multi-million affairs that take half a decade to code, publishers shy away from trying anything new as new is "dangerous".

People will buy an established brand even if it's shit in comparison to a lesser known competitor.

(I'm think of Shadow Hearts vs. Final Fantasy etc here...)


We have casual versus "real games" now, and a continuing independent movement that looks to hardcore gamers, but we have little in the way of separate focuses from the big publishers on hardcore games with smaller budgets. Do you think the industry could split into two core paths and tread both independently? One an interactive movie style to sell to millions and put a ton of money into it and one style for hardcore gamers that uses older graphics and technology but has hardcore gameplay?

A company like EA already has casual, sports and mainstream sections to its company, why not add a "hardcore" section that makes games with less graphical elements and more story/hardcore gameplay?

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 30 Mar 2010, 02:04
by whismerhill
well I'm a bit on both sides on this one,
I mean... even though I'm a gamer with not so bad skills, I don't regret the very hard games from 20 years ago (games on Amstrad or Amiga which had little content) Does anyone remember this "supercopter" game where you had to move through tunnels ? OMG !

Plus I'm a bit on the nervous side, if I lose like an unskilled looser dozens of times, I may lose my temper and hit my keyboard (which is why I bought a durable steelkeys one :mrgreen: )

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 30 Mar 2010, 09:00
by scavvenjahh
The problem is not the reduced difficulty but the disappearance of actual gameplay. ;)

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 30 Mar 2010, 12:30
by StingingVelvet
The problem is not the reduced difficulty but the disappearance of actual gameplay. ;)


Exactly.

If you want to make it easier to get a headshot, which consoles already do with auto-aim and aim-assist, that could be a whole other matter. This system actively removes the need to play the game at all to headshot people, you just hit a button.

Time will tell how pervasive it is in the game, how easily it can be ignored.

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 30 Mar 2010, 17:30
by whismerhill
I see

but still the difference between "gameplay disappearance" & difficulty seems a bit vague
I mean if you get the autoaim/aimassist way too strong, you get a reduction in gameplay since you don't need to aim anymore ...

don't you think so ? :?:

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 30 Mar 2010, 22:27
by Dem Pyros
I mean if you get the autoaim/aimassist way too strong, you get a reduction in gameplay since you don't need to aim anymore ...

don't you think so ? :?:
I see what you're saying, but the difference in this case is that the new Splinter cell game totally takes away control from the player, rather than just making up for a fault in the hardware. The real reason that autoaim/aimassist exists on console shooters is because the analog sticks are simply not precise enough. Don't believe me? Try playing a game of Halo with friendly fire on and try to shoot your own teammates from range. It's damn hard.

If the autoaim is too strong, then yeah, that would be taking away control from the player. But autoaim is making up for a flaw with the control system, while this new system is making up for a flaw in the player himself.

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 31 Mar 2010, 00:16
by StingingVelvet
Update: Reply from Ubisoft (not to me directly of course, but to this general sentiment)

http://www.joystiq.com/2010/03/30/ubisoft-on-making-splinter-cell-for-a-broader-audience/

According to Beland, the team at Ubisoft Montreal spent a lot of time looking at previous games in the series to decide what its core values are. Beland said that the series does a good job of providing the "fantasy" of Sam Fisher, but that the difficulty was turning off some players. "What was coming up all the time was, 'Man, that game's hard. I played the first map and I stopped. It was too difficult,'" said Beland. He admitted that sales of the Splinter Cell series declined from the first game to the fourth.

Thus, the team decided to focus on the values of Splinter Cell -- stealth, light vs. shadow, etc -- and look at them in a different way. "If you're the best elite agent in the world, if you're Sam Fisher," asked Beland, "why do you have to hang off a ledge and move at one centimeter per minute?" He added that the team wanted Sam Fisher "to be a predator, not a grandmother." This concept led to concepts like the Mark and Execute feature, giving players the feeling that they really are an elite agent.

According to Beland, such changes to Splinter Cell are part of the delicate balancing act in which the game industry is currently engaged. "We need to stop making games that are super hardcore," said Beland, "But we're afraid because we don't want to lose the hardcore people!" He added that "it's a real challenge" to make a game that is both accessible to the casual audience but still appealing to the hardcore.


We have to make the bad players feel like a badass, or else they won't buy our game!

I like that he at least acknowledged that making the game too freaking dumb and simple will turn off the "hardcore" audience who actually play games to play games. Of course his opinion on it is "screw the hardcore" which is disappointing. One hopes it will tank and teach them a lesson, but it will probably sell like gangbusters.

As gaming gets more and more a mainstream industry this is just getting more and more sad.

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 31 Mar 2010, 01:59
by GeneralAdmission
Nice to see some honesty from Ubisoft, but this:
"We need to stop making games that are super hardcore,"

is truly saddening.

I don't think "hardcore" games will vanish. There will always be a customer base for such games, even if the mainstream crowd only wants point-and-click shooters.

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 31 Mar 2010, 15:48
by g00seberry
Beland

*snigger*


Splinter Cell wasn't and has never been that hardcore anyway!! And moving slowly along a ledge etc it was just realistic - hes not a ninja. :roll:

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 02 Apr 2010, 21:43
by StingingVelvet
Fears somewhat pacified: http://www.youtube.com/watch?v=5MQU3ndAEdY

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 03 Apr 2010, 00:49
by erikjanneman
Fears somewhat pacified: http://www.youtube.com/watch?v=5MQU3ndAEdY


I think it looks pretty good. Probably will have to get this :p.

Question though, 'infiltration mode' is unlocked in the collectors edition of the game. But i'm wondering if ill get acces to that mode if i buy the normal game..? I don't give a crap about the figurine and a steelcase for the dvd that come in the collectors edition... I do want infiltration mode though (that seems to be one of the more interesting modes to me). So am i stuck buying the more expensive copy just for that mode?

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 03 Apr 2010, 12:48
by StingingVelvet
[quote]Fears somewhat pacified: http://www.youtube.com/watch?v=5MQU3ndAEdY


I think it looks pretty good. Probably will have to get this :p.

Question though, 'infiltration mode' is unlocked in the collectors edition of the game. But i'm wondering if ill get acces to that mode if i buy the normal game..? I don't give a crap about the figurine and a steelcase for the dvd that come in the collectors edition... I do want infiltration mode though (that seems to be one of the more interesting modes to me). So am i stuck buying the more expensive copy just for that mode?

Well in the US we have no collector's edition on PC, but the infiltration mode is a Uplay unlock. Not sure if that is the case everywhere or not.

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 03 Apr 2010, 15:43
by erikjanneman
Does that mean you play and unlock it through game progression? Or do you mean like DLC and you have to pay for it?

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 03 Apr 2010, 16:40
by StingingVelvet
Does that mean you play and unlock it through game progression? Or do you mean like DLC and you have to pay for it?


Unlock through game progression. Uplay awards achievement points sort of things for doing things in-game and you use those points to unlock bonuses. For Assassin's Creed 2 on PC it was a bonus crypt level, an Altair skin and some extra throwing knives. For Splinter Cell Conviction it seems there is a Scar rifle, the infiltration mode and a couple other things I forget.

I think the collector's edition probably just has the mode unlocked at the start while everyone else has to earn it, similar to Bad Company 2's limited edition unlocks.

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 04 Apr 2010, 12:48
by erikjanneman
hmm, ok thanks :p. No need for collectors edition then.

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 18 May 2010, 12:26
by DaFox
But the games I PAID for, that I BOUGHT. How long they will last? Until my first XBOX Hard Drive crash? Because then, probably much of the content in my HD will have been taken out of circulation and I can't get them again.

I can't make backups of my Steam folder so I can reinstall it whenever I want..


I think you have bigger problems to worry about than losing your DLC on an Xbox 360. What about when the console it self dies and they are not making it anymore? You can no longer play any games at all without scoring a ridiculously priced old used unit.

That is the beauty of PC gaming, I found my Commander Keen 4 floppy the other day, threw it in and used DOSBox to play through it. Ive had it for nearly 20 years now.

As for Steam, you can backup games just fine, many run without steam even open (unless they have integration with steam.) Steam even has a backup game thing within the client, Sadly its only for Source based games that use GCF/NCF files.

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 18 May 2010, 13:52
by Abram
Heh. Commander Keen.

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 18 May 2010, 23:29
by JohnnyWakko
...When I say the word "property", I'm just talking about having a hardcopy,...


For what it's worth, Steam lets you download and backup the installation files to hardcopy. I have all my steam games sitting on discs.

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 19 May 2010, 13:56
by whismerhill
[quote] ...When I say the word "property", I'm just talking about having a hardcopy,...


For what it's worth, Steam lets you download and backup the installation files to hardcopy. I have all my steam games sitting on discs.
aren't those hard copies with steam online checks built-in ?

Re: How Long Until They Cannot Be Called Games?(Splinter Cell 5)

Posted: 20 May 2010, 11:47
by scavvenjahh
Hard copies of games that require online activation. Still, hard copies.

Anywayz... SC5 is not quite Splinter Cell anymore, the DRM sucks, and even multi-mon support is outrageously biased. Is there really anyone still caring about this "game"? :?