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Re: Metro 2033

Posted: 17 Mar 2010, 06:11
by StingingVelvet
FOV and other hack settings work, you have to follow this updated guide:

Tweaks:

1.Adjust user settings

There is two user.cfg

One is located in your:
appdata/local/4agames/metro2033

The other is in your steam folder under: userdata/*youraccountnumber*/43110/remote

If you want to tweak any setting under this you will need to edit one, save it, and then copy it over the other.

There is a third in the metro 2033 directory but it is not used.


FOV 60 looks great to me... performance still is meh, despite messing with some stuff.

Re: Metro 2033

Posted: 17 Mar 2010, 12:05
by Megagoth1702
Damn, I always get messed up with the FOVs...

I know about that FOV calculator - from horizontal to vertical, but isnt there something like the "default" FOV for 16:10 monitors? (1440x900)

I have the same feeling like in Bad Company 2 before adjusting my FOV, in this game it CANT be right at the moment.

Re: Metro 2033

Posted: 17 Mar 2010, 15:30
by dmanna
The fov seems fine for me playing at 1680:1050 res but I have to completly disable my other 2 monitors if I want to play this game. Then turning them back on I have to redo bezel management and its really just a pain in the ass. besides like someone said if this game is running on normal settings with the 360 we should be able to play this game on very high with just 1 5870.

I just saw a recent interview with the lead dev and he said sli will work great with metro but basically said they are still working on crossfire.. cough twimtbp.... With 2 5870's I have to disable a dx11 effect for it to be playable, DOF whatever that is. I didnt notice the difference with it on or off.

Re: Metro 2033

Posted: 17 Mar 2010, 20:01
by Megagoth1702
DOF = Depth of Field

http://www.youtube.com/watch?v=xIacW4ZCG38

Unschärfeeffekte.

In DX11 werden die in Echtzeit berechnet, in DX10 sind sie wenn ich mich recht erinnere nur "vorprogrammiert".

Meiner Meinung nach nicht so wichtig fürs Spiel, obwohl ichs auf jeden Fall gern sehen will (DX10 HD4970).

Re: Metro 2033

Posted: 17 Mar 2010, 21:43
by scavvenjahh
Keep it in english, please... ;)

So, does it work in Multi-mon at all ? Can somebody post screenshots to demonstrate the game's behavior, even if graphics are messed up ?

Re: Metro 2033

Posted: 18 Mar 2010, 01:36
by dmanna
Keep it in english, please... ;)

So, does it work in Multi-mon at all ? Can somebody post screenshots to demonstrate the game's behavior, even if graphics are messed up ?



Yeah it loads right up in multi monitor and looks great imo and you can tweak the settings so it runs somewhat fluid, the problem is the mouse sensitivity gets all shanked up... if you lower the dpi then your verticle reticle wont move at all.. even lowering dpi the horizontal is way to sensitive in triple wide.

Re: Metro 2033

Posted: 18 Mar 2010, 06:07
by JohnRebus
sorry for the double post

Re: Metro 2033

Posted: 18 Mar 2010, 06:09
by OzHuski
Well I dunno if its my 260GTX physx card or the 10.3a drivers - but I literally cant get metro to run if my matrox is hooked up. If I setup my GTX as the main screen it loads and looks fine, if I load it up on my Matrox setup it minimizes. Took off the matrox and managed to get it to load then, but the FOV was utterly destroyed and crashed my system 10 seconds later.

Gonna play with the .cfg files (now that I know there is more than one) to see if I cant tweak it first then hook back into my matrox.


Also for those who are wondering why this game runs bad on a lot of systems, that would not only be due to the graphics but also PhysX. If you dont have an Nvidia card installed it offloads the work to the cpu - there is no option to turn PhysX off that im aware of. But unlike other games with that option, this is the first game to utilize multiple cores for the work. In the end I can still only imagine it helps the performance but isnt going to be anywhere near as good as having a dedicated PhysX card.

Re: Metro 2033

Posted: 18 Mar 2010, 07:35
by StingingVelvet
Also for those who are wondering why this game runs bad on a lot of systems, that would not only be due to the graphics but also PhysX. If you dont have an Nvidia card installed it offloads the work to the cpu - there is no option to turn PhysX off that im aware of. But unlike other games with that option, this is the first game to utilize multiple cores for the work. In the end I can still only imagine it helps the performance but isnt going to be anywhere near as good as having a dedicated PhysX card.


You can turn off advanced physics, but not physics entirely.

The lack of individual options for video is truly astounding. I don't know when they decided that, but they must have been intoxicated. Patch 1, number 1 should be "allow user control of video options because that's not stupid."

Re: Metro 2033

Posted: 18 Mar 2010, 07:42
by OzHuski
Cheers for the heads up! Still having a hell of a time getting the game to even load.. When I do atleast I have options if it doesnt run so great.


Well managed to get it fixed, working in both 5040x1050. Seems pretty smooth so far for me. Outside the mouse being broken and the screen overlay being a little bit fubard, it seems like it was atleast designed with a 3 monitor setup in mind.

Re: Metro 2033

Posted: 18 Mar 2010, 16:27
by JohnRebus
hi

i'm using the matrox tripleheadtogo and i can't get it to work on a single monitor. in triplehead mode it looks fine, but i get only 20 frames. when i change the resolution to a single monitor one, it keeps the aspect ratio of the triplehead. i post some screens.

5040x1050:





1680x1050:




Re: Metro 2033

Posted: 18 Mar 2010, 18:01
by Downtown1
Screenshots on 3 monitors?

Also how can the HUD be stretched, I thought this game has no HUD?

Re: Metro 2033

Posted: 18 Mar 2010, 21:48
by thales100
There was an update today, i read in steam forums its related to a widescreen fix, hopefully its 100% fine now.

Re: Metro 2033

Posted: 18 Mar 2010, 22:31
by JohnRebus
nope, still 12:3 aspect ratio in 1680x1050

Re: Metro 2033

Posted: 19 Mar 2010, 00:39
by OzHuski
nope, still 12:3 aspect ratio in 1680x1050


Go to the first page of the topic and the last post.. you shall find the answer there. The game sets you up with a 3 screen setup and you have to edit the .cfg file to return it to a normal 1 screen solution. Of note make sure to read page 2 as it also covers there is more than 1 .cfg file and you need to make sure they are all the same or it wont work.

Re: Metro 2033

Posted: 19 Mar 2010, 01:36
by thales100
More info about the patch :

4A has announced the widescreen fix for Metro 2033 is due later today.

A recent tweet states that the patch, which will implement full widescreen support for the post-apocalyptic shooter, will be released today over Steam.

“PC players - a fix for the 'Black Screen' and Widescreen Support issues is coming via Steam later today.”


http://www.incgamers.com/News/21535/metro-2033-widescreen-fix-due-today

Re: Metro 2033

Posted: 19 Mar 2010, 02:52
by geniv2
nope, still 12:3 aspect ratio in 1680x1050


I think it have to do with the 3D engine.

I had this problem with Stalkers. even though Metro does not use the Xray engine like Stalker, Metro is a new engine built grounds up from the same guys that did stalker. so I'm sure they reuse SOME of the older codes..

To fix it. set it to Windowed (not full screen). and then from there just set it back to fullscreen.


the next time u run the game it should be fine.

Re: Metro 2033

Posted: 19 Mar 2010, 05:33
by Hydralisk_X
On a single screen I can have everything maxed at 1920x1080... except for tessellation. Of the things I could actually change (80% aren't toggleable, wtf), tessellation was the biggest hit to FPS. At 5760x1080 however, I had to literally set everything to "normal" in dx9 mode to get playable frames. I'll have to look at the config files more to see which ones I can toggle in there. Also, yea the mouse is crazy... horizontal sensitivity is borked to hell. Sigh. Maybe I'll just play this game on one monitor with all the eye candy.

Re: Metro 2033

Posted: 19 Mar 2010, 07:17
by JohnRebus
[quote]nope, still 12:3 aspect ratio in 1680x1050


Go to the first page of the topic and the last post.. you shall find the answer there. The game sets you up with a 3 screen setup and you have to edit the .cfg file to return it to a normal 1 screen solution. Of note make sure to read page 2 as it also covers there is more than 1 .cfg file and you need to make sure they are all the same or it wont work.

i tried that already. as in my picture post you see i have set a singe monitor resolution and it keeps for that the aspect ratio of 12:3.

[quote]nope, still 12:3 aspect ratio in 1680x1050


I think it have to do with the 3D engine.

I had this problem with Stalkers. even though Metro does not use the Xray engine like Stalker, Metro is a new engine built grounds up from the same guys that did stalker. so I'm sure they reuse SOME of the older codes..

To fix it. set it to Windowed (not full screen). and then from there just set it back to fullscreen.


the next time u run the game it should be fine.

to switch to windowed mode and back you have to edit the user.cfg (both), ingame is no option to make it fullscreen oder windowed. if i do so the game starts with the right aspect ratio but is stuck to the left screen, cant move the window and it runes like crap. it has really to do with the engine, i think it detects the native resolution of your monitor and changes the aspect ratio for this monitor. my triplehead has the native resolution of 5040x1050 so it set the aspect ratio to 12:3 no matter which resolution i take. if i play it on my 24" monitor thats over my triplehead it runs fine, but i get a pain in the neck of looking up all the time xD

Re: Metro 2033

Posted: 19 Mar 2010, 11:56
by thales100
Screenshots on 3 monitors?



http://www.widescreengamingforum.com/forum/viewtopic.php?f=58&t=18803

Ill try to run it on DX10 at 5040x1050 tonight.