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Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 02:13
by DaFox
I'm sure many people were expecting this to have above average support :(
By many I'm sure you mean everyone that read the list.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 03:27
by bowenac
Might as well add borderlands to that list of Eyefinity Ready! Because the game supports the res but has horrible fov problems but hey it is playable and supports it right!!!!!
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 06:11
by Dem Pyros
By many I'm sure you mean everyone that read the list.
Me included :?.
I liked the first game and was hovering about whether or not to look up this one, but without Triplehead/Eyefinity support it's a definite no. Confirms my suspicion of ATI's '2010 Eyefinity' advertising, though :(.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 06:46
by Tamlin
I think there should be a better explaination about the criteria for Eyefinity ready and Eyefinity validated. The OP pictures are not what I would expect if a game was Eyefinity ready or validated.
Disappointing really.
OP, I see there are not a single picture in full screen. All of them are windowed. Could you provide one?
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 08:13
by dopefish
I'll just to the conclusion and say the people posting with the game have pirated it. Shame on them.
As for the support, I figured it would be exactly like ME1, as I posted before. :)
I'm not going to bash ATI, though, since they're the ones working with the developers on getting support in. You can't exactly blame them if the developer isn't delivering. As long as they're working with the developer and it's in the works for a future patch, then I don't mind.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 09:31
by Tamlin
As for the support, I figured it would be exactly like ME1, as I posted before. :)
I'm not going to bash ATI, though, since they're the ones working with the developers on getting support in. You can't exactly blame them if the developer isn't delivering. As long as they're working with the developer and it's in the works for a future patch, then I don't mind.
I don't think this is an ATI bash fest and people are happy that a GFX vendor makes such effort for TH gaming. You are also correct that future patches can solves things. We saw it already with Dragon age.
But I am sure that many of us wants Eyefinity support to mean something. If ME2 works exactly as ME1, how can people feel that Eyefinity support means anything?
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 10:37
by fuzioninfinity
It'd be comforting to know that they're at least working on it, because I pre-ordered ME2 on Steam because I saw it on the slide thingy >:-.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 13:11
by morfinx
I'm glad that EF support is being worked on. I, for one, look forward to trying ME2 out on Tuesday.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 15:04
by Dave Baumann
I think there should be a better explaination about the criteria for Eyefinity ready and Eyefinity validated. The OP pictures are not what I would expect if a game was Eyefinity ready or validated.
In that condition it is neither.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 15:46
by skipclarke
I have to agree with everyone else as well. When I was given the slide, I believed it showed titles with EF support. I posted the list as such, and never received any correction on my post content. If the intent of the slide was to show the developers that ATI was working with, then I think the list would have been better served by logos of the developers - not the titles.
Everything in the 2009 side does have support (though DA:O does have its issues). I also believe that the OP (who hasn't posted here since) probably has a pirated version, and may not have final code. If BioWare doesn't come out with an EF patch somewhere around Day 0 or Day 1, then I would be inclined to pull the list.
Forum members purchased the game based on the fact I had posted that it had the support, and now that may not be the case. Puts me in a bad position of not being a trusted resource. Now, if the OP posted non-final code for his/her claim (and the claim was originally quite the flame-fest), then that puts everyone in a bad spot. Maybe I shouldn't have approved the post since the game isn't released.
There is still the possibility that BioWare did commit to including the proper support (they did
overhaul much of the engine for the game), and either it wasn't included in this build or they backed away from that promise to make their street date. I've had plenty of times in my day job where people commit to doing something, and I only find out at the 11th hour that they either didn't do it, or it's of piss-poor quality.
Until the final game is released, we're not sure if "blame" is needed, or where it would be placed. Though, I do think I need a clearer understanding on the intent of the slide.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 17:11
by Anprionsa
I am still not convinced this is the case, Bioware is known for doing things pretty good. If they released it for DA then we can expect to see the feature in ME2. If people are going to buy a game just because they see it on a list, well then follow blindly, but this is the primary reason I do not pre-order games anymore. In order to fully know, you read, you test, you buy. It's just like a TV, or anything else in that category. :searchplease
Also, we cannot blame ATI for the developer who says they will support it, but then not really support it in the end. Kinda not their fault, though they may claim it anyway.
One more thing, it isn't out yet, I cannot be convinced by something that is pirated, as I know that pirated things generally never do the right things.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 17:24
by iThinman
Why does everyone assume piracy? If the game is to be released on the 26th, why aren't people assuming that some store is setting up a display unit to be played?
This close to release, I see no reason to assume piracy or incomplete bits. The CD's do not burn themselves and then jump in the box.
People are involved, which makes the system flawed by definition.
:cheers
6 days left in January. Maybe 10.1 will be released on the 31st so that 10.2 (10.1 patch) can be released the next day and the dev team can take a month off. i dunno
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 17:48
by dopefish
Because 99.9% of the people who say that pirate it, and then use that as an excuse to cover their tracks.
The amount of people that have the game already is a little too much of a coincidence to say that so many stores broke a street date... a week early.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 24 Jan 2010, 19:30
by Painted
I did get my copy from Gamestop on Friday the one down here breaks street dates a good amount of the time in advance. I can confirm that currently it is zooming in on the screen when using eyefinity but looks fine if you take it back to a single monitor setup.
I really hope they patch in eyefinity I saw it on the ati list and loved the first one. So far its a great game though and those that get it on release day will enjoy what Bioware has done.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 25 Jan 2010, 02:39
by VRman
How about this Dave: To compensate for missing the support on release date and the confusion, ATI convinces Bioware to release a patch for ME1 and ME2 simultaneously. I don't know about the engine overhaul but it looks to me like they suffer the exact same issue.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 25 Jan 2010, 14:25
by skipclarke
Why does everyone assume piracy? If the game is to be released on the 26th, why aren't people assuming that some store is setting up a display unit to be played?
This close to release, I see no reason to assume piracy or incomplete bits. The CD's do not burn themselves and then jump in the box.
What store sets up demo kiosks for a
*PC* game?
Most stores get games just a day or two before the street date, and there are large stickers on the box that say "DO NOT SELL BEFORE XXXXX". Granted with a Tuesday street date, Friday was probably their receipt date. Monday might be cutting it too close.
However, when I worked at
Babbage's in college, we
*ALWAYS* respected street date, and my local Gamestop stores respect it now. Stores can face fines for breaking street dates.
Remember how many people got Spore before the retail release in "defiance" of the overbearing DRM? That wasn't a break in street-date, that was piracy. All things considered, piracy is the more likely reason (compounded by the fact the OP has posted again), especially further you get from the street date.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 25 Jan 2010, 18:10
by StAnToN
Right ive just been told my copy of mass effect ltd Ed for the pc is processing from game so that should mean i will either have it tuesday or wednesday.
As soon as i have it ill post up on here and let you know the deal if it works with eyefinity or not but juding on all the details on here so far i doubt it.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 25 Jan 2010, 18:14
by iThinman
Fry's has 3 demo's going right now at various stores. nVidia 3D, Matrox THTG running NFS:Shift and a 295 SLI (that never seems to be running anything).
My point was that on a Friday prior to a Tuesday release, to assume piracy, and more importantly for the discussion, rouge or incomplete bits, is probably not very valuable.
Your points are taken however.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 25 Jan 2010, 22:51
by Paradigm Shifter
On the street date thing... shops breaking street date or etailers shipping early happens all the time - I've personally had at least half a dozen games I've preordered arrive prior to their proper launch day from etailers; ones I can remember are Unreal Tournament 2004, Unreal Tournament 3, Hitman: Blood Money, Crysis & Dark Messiah of Might and Magic. I'm fairly sure that I got NeverWinter Nights, NWN2 and Storm of Zehir through my letterbox before their official release dates, too. UT2004 arrived six days before it's official release.
It happens a lot. I won't argue that there appear to be a lot of people on other forums who have pirated it; we have one poster on this forum who seems to think that if he says it in a "sneaky" way, we won't work it out. However the OP doesn't make mention of acquisition method.
With no burden of proof one way or the other, I would rather err on the side of caution and work on the "innocent until proven guilty" idea that is supposed to be one of the pillars of modern society.
Oh, for the record, the UK release date is the 29th, I haven't had a dispatch e-mail yet. I did check the order progress and it said "packing" this morning. This evening is says "pre-ordered" so perhaps the system had a hiccup. I'm buying ME2 anyway on release day to support the on time release of a PC version, without all this phone-home activation bollocks that I can't stand.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 26 Jan 2010, 20:29
by kasucode
Hello everyone,
Im a new member but far from new to these forums. I just wanted to keep up to date with any fix that this game might get. I was disapointed with the no support out of the box. Im going to hold off playing untell proper Eyefinity support is in place.