The Saboteur - any triple head impressions?

Discussions about getting games to run in a Multi-Mon setup.
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StingingVelvet
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Re: The Saboteur - any triple head impressions?

Post by StingingVelvet »

[quote][quote]The game is native 16:9. 16:10, 4:3, 5:4 would be Vert+, while anything higher than 16:9 would be Vert-.

:D


Good luck getting the grading system changed on that one... :nudgenudge

I know I'm being picky about it, but I really can't put enough emphasis on it. I'm not trying to say the user has to like the defaults; They can change it if they want. I just want people to know that if they have a 16:9 screen, they're getting what was intended. No hacks are needed, nothing needs to be changed to enjoy the game. 16:10 users are seeing more vertically, and they're welcome to zoom the game in a little if they want to match the 16:9 display. When you use 4:3 as the default, it implies that widescreen users are seeing less and that they need to fix it so it's right. In reality, it's the 4:3 users that need to fix the game to have it match. ;)

I agree with you, but I think the problems where grading is concerned are two-fold. First, while in most cases it will be obvious I think there is a general idea that having a firm and quantifiable method to decide what the baseline was is perhaps impossible. Second, even though games like Borderlands and BioShock were designed around 16:9 they were designed around 16:9 on a TV 10 feet away, making the FOV feel cropped when using a monitor only 2 feet from your face, resulting in a hacked wider FOV appearing "normal" or at least optimal.

Borderlands is just freaking terrible at default FOV for 16:9, despite likely being designed around that exact ratio.
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dopefish
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Re: The Saboteur - any triple head impressions?

Post by dopefish »

I agree with you, but I think the problems where grading is concerned are two-fold. First, while in most cases it will be obvious I think there is a general idea that having a firm and quantifiable method to decide what the baseline was is perhaps impossible. Second, even though games like Borderlands and BioShock were designed around 16:9 they were designed around 16:9 on a TV 10 feet away, making the FOV feel cropped when using a monitor only 2 feet from your face, resulting in a hacked wider FOV appearing "normal" or at least optimal.

Borderlands is just freaking terrible at default FOV for 16:9, despite likely being designed around that exact ratio.


Don't get me wrong. I completely agree that PC games need a higher FOV because we sit closer. What I'm trying to get at is a baseline of what is intended vs unintended. Games that are designed for 16:9 should have that taken into consideration when grading them. If it's designed for 16:9, why should it get a lower mark just because 4:3 is Vert+? What you are seeing in 16:9 is what's intended and it's correct. It should get a mark down, however, on the fact that it scales vertically anyway. I'm not sure if that makes sense. I guess the key word is intended. If you want to have every aspect-ratio match the intended ratio, then it needs to match 16:9. If the user feels this is too zoomed in, then they may go out of their way to increase it and play it as they see fit. That's entirely up to the user. I just want to establish a baseline of sorts so 16:9 users don't come in here and wonder whether they need to fix a game that was designed for 16:9 in the first place.
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StingingVelvet
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Re: The Saboteur - any triple head impressions?

Post by StingingVelvet »

Don't get me wrong. I completely agree that PC games need a higher FOV because we sit closer. What I'm trying to get at is a baseline of what is intended vs unintended. Games that are designed for 16:9 should have that taken into consideration when grading them. If it's designed for 16:9, why should it get a lower mark just because 4:3 is Vert+? What you are seeing in 16:9 is what's intended and it's correct. It should get a mark down, however, on the fact that it scales vertically anyway. I'm not sure if that makes sense. I guess the key word is intended. If you want to have every aspect-ratio match the intended ratio, then it needs to match 16:9. If the user feels this is too zoomed in, then they may go out of their way to increase it and play it as they see fit. That's entirely up to the user. I just want to establish a baseline of sorts so 16:9 users don't come in here and wonder whether they need to fix a game that was designed for 16:9 in the first place.


I agree with you. I think Cranky is just frustrated with the idea of writing new rules for baseline and such things and we all follow his lead with the grading system.
Tanuki
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Re: The Saboteur - any triple head impressions?

Post by Tanuki »

I added this game to my fixer, but I'm having a hard time figuring out any kind of mathematical scale I can use to get the values right.


I don't see it.
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dopefish
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Re: The Saboteur - any triple head impressions?

Post by dopefish »

I added this game to my fixer, but I'm having a hard time figuring out any kind of mathematical scale I can use to get the values right.


I don't see it.


I haven't released it yet. I just meant that I added support for it locally. I won't release it as a plugin until I can figure out what values are needed for each aspect ratio.
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Racer_S
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Re: The Saboteur - any triple head impressions?

Post by Racer_S »

i had to use around 860 in my app for 5040x1050 to get it to feel right, but it might have been too high.

I had some issues with the graphics in some places too.



would be great if you got it working with the new patch that supposedly fixes ATI issues ;)
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dopefish
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Re: The Saboteur - any triple head impressions?

Post by dopefish »

So I guess the previous algorithm I mentioned won't work well since the number is a lot higher than that.

Could someone with 3 x 16:9 find the right value to match it up vertically with 16:9?

If I had the value for the lowest aspect-ratio (5:4) and the highest aspect-ratio (3 x 16:9), then I could just use a scale to fill in everything in between.
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Lebedev
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Re: The Saboteur - any triple head impressions?

Post by Lebedev »

The Hack of Racer_S does not work for me because of using The Saboteur's Patch 1.03 Beta :(

So i'm just de- and reinstalling the game to give it a try...
Lebedev
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Re: The Saboteur - any triple head impressions?

Post by Lebedev »

mhh, doesn't work :(
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scavvenjahh
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Re: The Saboteur - any triple head impressions?

Post by scavvenjahh »

FOV hacks only work for a specfic version of a game... I'm sure Racer_S will update his app when a "real" patch is released ;)
Lebedev
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Re: The Saboteur - any triple head impressions?

Post by Lebedev »

Any FOV related updates in here? :hide
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Re: The Saboteur - any triple head impressions?

Post by Lebedev »

come on guy's, did nobody find a way to correct the FOV :(
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Paddy the Wak
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Re: The Saboteur - any triple head impressions?

Post by Paddy the Wak »

I embarrassed myself ... :oops: ... comments removed ... my apologies to Lebedev

EDIT: ... added this ...
Some screens ... it is clearly vert- ...






Using the tool by Racer_S ...


I also updated the first post with these screens and links to the tool by Racer_S.
Lebedev
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Re: The Saboteur - any triple head impressions?

Post by Lebedev »

The Hack of Racer_S does not work for me because of using The Saboteur's Patch 1.03 Beta :(

So i'm just de- and reinstalling the game to give it a try...


mhh, doesn't work :(


So i hoped Racer_S or someone else could make a update?
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Paddy the Wak
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Re: The Saboteur - any triple head impressions?

Post by Paddy the Wak »

ah ! ... my apologies ... :oops:
adebisi
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Re: The Saboteur - any triple head impressions?

Post by adebisi »

anyone got this working with eyefinity and bezel management? Looks crap zoomed right at the moment :(

Edit *also impossible to play*
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scavvenjahh
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Re: The Saboteur - any triple head impressions?

Post by scavvenjahh »

Read the thread's first posts...
The game "looks crap zoomed" because it is Vert-. Racer_S has made a FOV hack but it only works with v1.0.
Destroy
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Re: The Saboteur - any triple head impressions?

Post by Destroy »

Guess ATI users are out of luck since the hack only works with 1.0 and no sign of Racer_S updating the hack to work with 1.03. :(
tricky
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Re: The Saboteur - any triple head impressions?

Post by tricky »

UPDATE: Wondering if I can reassign or disable the keys in Racer_S' sabFOV the Numpad * / + - as I use the NumPad when I play games. Otherwise I will have use some other keys setup...and I am pretty set in my ways...

Nice game, and I love Paris! Very pleasantly surprised so far with 5040x1050 (plus bezel) in Surround with Very High details.

This game really did not get the advertising it deserved as the voice talent, graphics, controls all feel top notch. And having save game any time you want is a great feature.

It really is a mix of GTA IV + Splinter Cell Double Agent + Assassin's Creed...Paris at night in the rain looks great also.

Installed 1.0, did not install the EA Game Update, so I could use the Racer_S sabFOV with a value of 840. FOV feels good at that value.

So far only seen one graphical glitch problem when an overview of the mission was panning around, otherwise graphics are fine (oh yeah, you learn to ignore the always on screen Time to Complete graphic on the right side)...

No lockup issues yet with Nvidia GTX 470s and multi-core i7 930.
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