Support is native for me. Maybe thanks to some typical stealthy Steam game upgrade :?
Game runs at 5040x1050 upon first launch, Screen Width slider is all the way to the right, no sweat.
Serious Sam HD in TripleHead ...
- scavvenjahh
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- Posts: 3424
- Joined: 06 Mar 2008, 17:20
Re: Serious Sam HD in TripleHead ...
Oh, and I get the same problem as you guys when trying to reduce Screen Width to the minimum. The manual edit works, but then the game crashes if I enter the Graphics Options menu. No "slider issue" in 'faux' TH though, so I guess the problem lies in the game's detecting single-screen res's only.
Also the rendering res does not match the gfx_pixRes in Surround, you can check that using
hud_bShowRenderingResolution = 1;
Here's what I found :
Display res (Rendering res)
3072x768 (2896x720)
3840x800 (3168x656)
3840x1024 (2800x744)
4320x900 (3168x656)
5040x1050 (3168x656)
1920x1440 (1664x1248)
2048x1536 (1664x1248)
2560x1600 (1824x1144)
1920x1200 and lower: display=rendering
'faux' TH: display=rendering
To force 1:1 rendering in Surround, you must edit the ren_pixRendering values to match your gfx_pixRes, e.g for 5040x1050:
ren_pixRenderingHeight = 1050;
ren_pixRenderingWidth = 5040;
For some reason you'll get 5040x1048 in-game, but image crispness will improve dramatically.
Edit: yeah, of course Paddy's tip (Max 3D Rendering MPIX: Unlimited) takes care of that much more smoothly. Guess I lost it along the way while knee-deep in the ini stuff :oops:
You can still use the manual edit for ultra-high res rendering though, but uh, nevermind.
:hide
Also the rendering res does not match the gfx_pixRes in Surround, you can check that using
hud_bShowRenderingResolution = 1;
Here's what I found :
Display res (Rendering res)
3072x768 (2896x720)
3840x800 (3168x656)
3840x1024 (2800x744)
4320x900 (3168x656)
5040x1050 (3168x656)
1920x1440 (1664x1248)
2048x1536 (1664x1248)
2560x1600 (1824x1144)
1920x1200 and lower: display=rendering
'faux' TH: display=rendering
To force 1:1 rendering in Surround, you must edit the ren_pixRendering values to match your gfx_pixRes, e.g for 5040x1050:
ren_pixRenderingHeight = 1050;
ren_pixRenderingWidth = 5040;
For some reason you'll get 5040x1048 in-game, but image crispness will improve dramatically.
Edit: yeah, of course Paddy's tip (Max 3D Rendering MPIX: Unlimited) takes care of that much more smoothly. Guess I lost it along the way while knee-deep in the ini stuff :oops:
You can still use the manual edit for ultra-high res rendering though, but uh, nevermind.
:hide
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