Serious Sam HD in TripleHead ...

Discussions about getting games to run in a Multi-Mon setup.
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scavvenjahh
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Re: Serious Sam HD in TripleHead ...

Post by scavvenjahh »

Support is native for me. Maybe thanks to some typical stealthy Steam game upgrade :?
Game runs at 5040x1050 upon first launch, Screen Width slider is all the way to the right, no sweat.
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scavvenjahh
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Re: Serious Sam HD in TripleHead ...

Post by scavvenjahh »

Oh, and I get the same problem as you guys when trying to reduce Screen Width to the minimum. The manual edit works, but then the game crashes if I enter the Graphics Options menu. No "slider issue" in 'faux' TH though, so I guess the problem lies in the game's detecting single-screen res's only.

Also the rendering res does not match the gfx_pixRes in Surround, you can check that using

hud_bShowRenderingResolution = 1;

Here's what I found :

Display res (Rendering res)
3072x768 (2896x720)
3840x800 (3168x656)
3840x1024 (2800x744)
4320x900 (3168x656)
5040x1050 (3168x656)

1920x1440 (1664x1248)
2048x1536 (1664x1248)
2560x1600 (1824x1144)

1920x1200 and lower: display=rendering
'faux' TH: display=rendering

To force 1:1 rendering in Surround, you must edit the ren_pixRendering values to match your gfx_pixRes, e.g for 5040x1050:

ren_pixRenderingHeight = 1050;
ren_pixRenderingWidth = 5040;


For some reason you'll get 5040x1048 in-game, but image crispness will improve dramatically.





Edit: yeah, of course Paddy's tip (Max 3D Rendering MPIX: Unlimited) takes care of that much more smoothly. Guess I lost it along the way while knee-deep in the ini stuff :oops:
You can still use the manual edit for ultra-high res rendering though, but uh, nevermind.
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