post-process high enables the high quality HDR lighting that is only possible with DX 11.. the effects are rendered at full resolution rather than the 1/4 resolution they use in DX 9 mode, so really DX 11 is doing 4x the work of the dx 9 codepath. AA has a far bigger hit with post processing on High than it does on Medium.
here's a good article on the difference between DX 9 and 11 and what they do in the demo -
http://www.hardocp.com/article/2009/12/07/dirt_2_demo_dx11_performance_iq_preview
For me, the visual fidelity increase from 9 to 11 is significant enough for me to deal with the framerate hit and loss of AA.
If you want to force Direct X 9, look for this line in the hardware_settings_config.xml in My GamesDirt2Hardwaresettings
Set that to "True" and start the game and it will run in DX 9 mode. You'll be able to have ~ 60 fps at 4x MSAA in DX 9 mode.



