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Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 22 Dec 2009, 12:14
by StingingVelvet
StingingVelvet: I think I may be able to put the finger on what is making L4D2 feel so much worse than L4D1.
It's Pokémon: Zombies Edition, give the originals a new look, add a couple more creatures, same basic story, slap a new label on it, sell for premium price, ???, profit!


Perhaps. The speed of release doesn't bother me too much, it's huge for an "expansion" and I personally got it at expansion price, so I have no real issue with the value of the product. That said it does feel somewhat tired from being a bit of a retread.

I am someone who played the original a lot though, so I could just be burned out a bit.

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 22 Dec 2009, 13:19
by DaFox
Perhaps. The speed of release doesn't bother me too much, it's huge for an "expansion" and I personally got it at expansion price, so I have no real issue with the value of the product. That said it does feel somewhat tired from being a bit of a retread.

I am someone who played the original a lot though, so I could just be burned out a bit.


May I ask you a relevant question?
Did you like Warcraft 3?
Did you like World of Warcraft?

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 22 Dec 2009, 13:22
by StingingVelvet
[quote]Perhaps. The speed of release doesn't bother me too much, it's huge for an "expansion" and I personally got it at expansion price, so I have no real issue with the value of the product. That said it does feel somewhat tired from being a bit of a retread.

I am someone who played the original a lot though, so I could just be burned out a bit.


May I ask you a relevant question?
Did you like Warcraft 3?
Did you like World of Warcraft?

Never played either.

Not sure how that is relavent either since as far as I know they are different genres of game entirely.

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 22 Dec 2009, 15:09
by DaFox
The relevancy comes in with, how much do you want your sequels to stray off the path provided for them? Would you have preferred Invisible War to be more like the original Dues Ex? I would have.

I do agree that L4D2 probably could have went slightly more off that path, In which direction I am not sure but I wouldn't want it to wander too far.

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 22 Dec 2009, 16:12
by StingingVelvet
The relevancy comes in with, how much do you want your sequels to stray off the path provided for them? Would you have preferred Invisible War to be more like the original Dues Ex? I would have.

I do agree that L4D2 probably could have went slightly more off that path, In which direction I am not sure but I wouldn't want it to wander too far.


Oh I agree with that, as a matter of fact I usually get called anti-innovation because I complain when sequels stray. I don't have a problem with L4D2 being more L4D and apart from losing a bit of mood and ambiance I would say L4D2 is a massive improvement.

I think a year just isn't enough time for me to need more Left 4 Dead. I was still playing the original somewhat regularly and the good mods were just coming out. It just felt too soon to me. Looking at it as an expansion makes that more "ok" but then I wish the games were connected instead of seperated.

In all I would even say I love the game, there is just something that keeps me from being as excited about it as the first.

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 22 Dec 2009, 16:28
by DaFox
I think a year just isn't enough time for me to need more Left 4 Dead. I was still playing the original somewhat regularly and the good mods were just coming out. It just felt too soon to me. Looking at it as an expansion makes that more "ok" but then I wish the games were connected instead of seperated.


Fair enough.

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 30 Dec 2009, 01:58
by folkie
Things you said which amazed me:
-You based any part of your review on "Normal" difficulty. Would have considered "Normal" difficulty in your evaluation of the original L4D?
-"The selection of new...add little to this now well-flogged, dead horse." Basically you're saying the original is a dead horse. Why did you buy the sequel? Didn't you know it would only be a variation on the original?
-"Francis say he hates something...because it's a deterrent to his surviving" Um...nope...did you listen to Francis? Most often, he has no obvious reason for hating things. He just does.
-"The new special infected...don't exactly inflict the same type of fear as the originals, which have now been given the shaft and relinquished to the dark recesses from whence they came." Hunters, boomers, and smokers are all still there, pretty much unchanged, except for the skins. They do seem less fear-invoking, and I think that's because their audio cues aren't as noticeable from a distance. But you're suggesting they're simply gone.
-Audio. Yeah. There is lots of musical variety, but it's much more distracting than in the original game. I want to hear the infected around me, to hear that smoker or spitter or hunter attack. The music shouldn't ever be overpowering - it's as if the developers thought: right, NOW PLAYERS MUST FEEL THIS WAY. I don't like that. (And yes, I loved the gun sounds - and I don't want them to sound as loud as real guns, thank-you.)
-74% overall. Why? The tone of your review suggests a rating of about 35% is coming. You've got to highlight many, many more positive features before giving such a high score.
-Finally, you've left out so much. You mentioned that there are new special infected. You didn't evaluate them. You didn't evaluate any of the new game modes. You didn't comment on the new melee principle. You didn't comment on the running-to-safety principle. I'll comment on those myself.

The developers felt it wouldn't be distracting to have hand-held swords and frying pans killing 4 or 5 zombies more quickly than a combat shotgun. I don't agree - and that's my biggest disappointment with the new game.
The developers felt standing still and shooting at incoming zombies was boring, so they tried to minimize it. I don't agree.
The developers felt a "jockey" infected that could suddenly take over a player's movements wouldn't be distracting. I don't agree.
The developers felt that an acid-spitting infected whose spit miraculously stayed on the ground all the time wouldn't be distracting. I don't agree. (You couldn't get rid of boomer bile just by running 10 feet to one side.)
The developers felt that routinely finding bottled boomer-bile wouldn't seem strange. It still does, after 87 play-hours.
The developers felt a day time zombie attack would work out well. It almost works well.
The developers felt running-to-safely would be a great new principle. It sort of works...but I'm not really sure of the reasons for running down a roller-coaster track, or why so many infected show up when a gate gets ready to open...maybe if the music weren't so loud, I'd understand better...
The developers felt fewer pitch black rooms wouldn't be missed. I miss them.

I'm not expecting to stick to Left 4 Dead 2 the way I played Left 4 Dead for 11 months. Mostly because the game feels so much less real. But for now, it's the only place where you can find a fun group of co-op players quickly.

I give the game a score of 86%.
63% for the game itself.
93% for the players I can quickly find for a co-op game.
(I'm not a big fan of averaging sub-scored together to produce overall scores.)

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 02 Jan 2010, 20:47
by StingingVelvet
I just played the original again for the first time in a long while to try out a mod campaign (City 17) and I have to say I still prefer the original game to L4D2. The original just had better pacing and atmosphere somehow, I think the new infected are cool but maybe make the game more hassle than fun in some ways and the moody atmosphere of the original is more immersive.

I'm not saying L4D2 is bad, but there is certainly something it lacks compared to the original for me, despite having actually more content.

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 03 Jan 2010, 03:18
by Dem Pyros
I just played the original again for the first time in a long while to try out a mod campaign (City 17) and I have to say I still prefer the original game to L4D2. The original just had better pacing and atmosphere somehow, I think the new infected are cool but maybe make the game more hassle than fun in some ways and the moody atmosphere of the original is more immersive.

I'm not saying L4D2 is bad, but there is certainly something it lacks compared to the original for me, despite having actually more content.

I actually played L4D (the original) earlier today just to kill some time.

It's still quite fun. I had a blast running around Death Toll with a couple people on Expert, just screwing around for the most part. Given, I haven't played L4D2 (or the demo!), but the original L4D is still alive and kicking (even without too many players online to prove it).

And: Holy crap there's a City 17 mod? I have to try that out...

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 03 Jan 2010, 04:54
by MustangSVT
Value to Cost: 7/10 (This really should have been an expansion to the original.)

You know, I like this game a lot but I won't disagree with you on the game itself. I will disagree with the score for value to cost. I agree that this game feels like an expansion pack. You can also get it for expansion pack price. I got it through the 4 pack deal for $33 cost to me. That's essentially the cost of an expansion pack. I remember paying around that much for FEAR Extraction Point and Neverwinter Nights expansion packs and Call of Duty United Offensive. I think the value to cost is very good.

Also considering there's been many deals on it lately.. I mean Steam had it on sale like 2 weeks after it came out or something like that for $37 and the 4-pack for even cheaper than it was originally, and it was on for $28 I think during one of the Christmas sale days and it's been $37 for the entire christmas sale period as well. I'd say you could have easily gotten the game for expansion pack price which makes it worth the money.

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 03 Jan 2010, 07:04
by StingingVelvet
And: Holy crap there's a City 17 mod? I have to try that out...


It's actually Half-Life 2 Episode 2 in Left 4 Dead... very hard map, I played through it on expert tonight and was dying every couple minutes (but then I wasn't really in the mood to play, which always makes me do terrible).

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 03 Jan 2010, 16:11
by Dem Pyros
[quote]And: Holy crap there's a City 17 mod? I have to try that out...


It's actually Half-Life 2 Episode 2 in Left 4 Dead... very hard map, I played through it on expert tonight and was dying every couple minutes (but then I wasn't really in the mood to play, which always makes me do terrible).
Hmm, sounds interesting. I'll definitely check it out, thanks for the heads up.

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 03 Jan 2010, 18:01
by StingingVelvet
It's Episode 1, not 2, sorry about that.

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 08 Jan 2010, 23:08
by Cynagen
Value to Cost: 7/10 (This really should have been an expansion to the original.)

Also considering there's been many deals on it lately.. I mean Steam had it on sale like 2 weeks after it came out or something like that for $37 and the 4-pack for even cheaper than it was originally, and it was on for $28 I think during one of the Christmas sale days and it's been $37 for the entire christmas sale period as well. I'd say you could have easily gotten the game for expansion pack price which makes it worth the money.


When I list the Value to Cost ratio, this is based on it's MSRP, not it's sale prices, now with it's sale prices, it did reach 11/10 and at one point 12/10, but still, more people are going to come across this article when it's not sale season (they're too busy pricing out cheap games on steam mind you,) and long after it's been written, which, I do believe games have a somewhat linear drop-off in value as time goes on, some games, more logarithmic, depends on the title and the support post-sale. This makes my numbers feel a bit more solid. I think I'm going to have to provide a little more detail into how I construct my reviews so people understand a bit better where I pull these numbers from, that's for a later time though.

Re: The Ramblings of a Moron: Left 4 Dead 2

Posted: 19 Feb 2010, 18:50
by davidrees
Sorry to rez an older thread, but L4D2 is my current fixation and has been for the last 2 months.

I played the original frequently since it's release as well.

The thing that keeps me going back to L4D2 is the VS. modes. I never cared for VS in the original, but after playing the campaigns through several times, some friends made me try VS and I loved it.

A little while later I started playing Scavenger and that is by far my favorite. It's not particularly popular but I like the short rounds and the need to keep the strategy fluid while still learning the maps and developing some sort of flexible pattern.

The new specials combined with the old specials mean that the infected team has to always assess what their assets are and how best to deploy them. The game seems to try to always spawn either a boomer OR a spitter and then 3 ensnaring specials.

If you play these modes enough, you will meet a lot of friendly and talented players and if you demonstrate reasonable competence, you will almost always have good people to play with.

As for other changes, I like that you have to choose between melee and pistols - I always loved the pistols because they are accurate at range (a good compliment to the shotguns or grenade launcher) and the magnum rewards those with good aim. However, the melee weapons (especially the katana) seem to be the best solutions for large waves of common infected and the fastest way to clear a snared team mate.

I don't really care one way or the other about the gun sounds being "unrealistic". The fact is that 4 people firing automatic weapons without hearing protection is highly unrealistic and what I want is fun and play balance. The 3 rifles offer a good spectrum of ammo capacity, firing rate, damage and accuracy. Between the sniper rifles, the hunting rifle has a higher rate of fire and the scoped rifles have the often overlooked benefit of unlimited target penetration which allows you to easily clear large groups from narrow passages. My favorite gun for most scavenger games is the tactical shotgun - it has a tight pattern for better range and the high rate of fire lets you clear a downed opponent extremely quickly (in vs modes, you often have only a second or two between coordinated attacks and the speed of the shotgun is often enough to clear the first target before you yourself get hit).

There are plenty of things to complain about - pub matches are very hit and miss. Often one group of friends will just stomp a group of radsom pubbers but when you can get 2 balanced groups and numerous closely contested stages, it makes you remember what is great about multiplayer gaming.

If you enjoy the game but want a better experience, I recommend befriending the good people you play with - it won't take long before you have a nice little community and your experience will be much more consistent.

Thanks for reading.