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Re: Batman: Arkham Asylum demo TH support

Posted: 07 Aug 2010, 23:36
by TheUnk
Kinda late to the Batman party but does anyone else get major pop-up when playing on 3 monitors? I cropped this quite a but, but look at the skulls how they suddenly appear.



Re: Batman: Arkham Asylum demo TH support

Posted: 08 Aug 2010, 17:56
by TheUnk
Couple FOV tricks I found...

4) Object culling
There seems to be a limit in the number of objects that can be displayed at once, which is hard to miss in multi-monitor modes: you get a wider FOV but not more objects on screen, so objects in front of you (center screen) appear out of nowhere as you get closer to them. The benchmark alone makes it all too obvious. I wonder if it'd be possible to edit this limit somehow :?


Ah I see.. Glad it wasn't just me then.

Nobody ever found a way to fix this?

Re: Batman: Arkham Asylum demo TH support

Posted: 24 Oct 2010, 04:26
by B3NJ1
Game is Vert- for me :( WTF?

Running V1.1 @5760x1200
Only option in launcher for 5760x1200 is 16:9 :-/
Out of the box this not work for me...
Please help me :cry: :cry: :cry:

Here is UserEngine.ini

[Configuration]
BasedOn=..BmGameConfigDefaultEngine.ini

[SystemSettings]
Fullscreen=True
UseVsync=True
AllowD3D10=False
ResX=5760
ResY=1200
EffectsLevel=3
MaxMultisamples=1
DynamicLights=True
DepthOfField=True
LensFlares=True
Bloom=True
DynamicShadows=True
MotionBlur=True
Distortion=True
FogVolumes=True
DisableSphericalHarmonicLights=False
AmbientOcclusion=True
DetailMode=2
MaxShadowResolution=512
IniVersion=5.8

[Engine.Engine]
bOnScreenKismetWarnings=FALSE
bSubtitlesEnabled=FALSE
PhysXLevel=0
Language=int

[FullScreenMovie]
+StartupMovies=baa_logo_run_v5_h264
+StartupMovies=UTlogo
+StartupMovies=Legal
+StartupMovies=Install

[DevOptions.Shaders]
bAllowMultiThreadedShaderCompile=False


Could it be
IniVersion=5.8 ???

or
Here is BmCamera.ini

[BmGame.R3rdPersonCamera]
EnableCameraAssist=True

[IniVersion]
0=1243080778.000000




Could it be
[IniVersion]
0=1243080778.000000 ??

Re: Batman: Arkham Asylum demo TH support

Posted: 24 Oct 2010, 19:08
by Tanuki
Are you sure it is Vert -? The camera is close on Batman when you are playing.

Re: Batman: Arkham Asylum demo TH support

Posted: 24 Oct 2010, 20:37
by B3NJ1
Are you sure it is Vert -? The camera is close on Batman when you are playing.

Yer the camera is close...
Compare my screenshot to the one in the first post..
You cant even see his waist in my screen but the one in first post shows right down to the ground behind him.

Re: Batman: Arkham Asylum demo TH support

Posted: 24 Oct 2010, 22:19
by Tanuki
That is battle. The camera pans out.

Make and compare two shots in the same spot with your game.

Re: Batman: Arkham Asylum demo TH support

Posted: 25 Oct 2010, 09:34
by B3NJ1
That is battle. The camera pans out.

Make and compare two shots in the same spot with your game.

It pans out for battle?
That I did not know.
I dont play the games until they are working in eyefinity...
I thought mine wasnt... Well now ill have a play...
Thanks... :)

Re: Batman: Arkham Asylum demo TH support

Posted: 25 Apr 2011, 21:36
by blackrat
I had a problem with the zoom function, using for solving the riddles, e.g. the "White Shark" label after the Scarecrow. The message was always "object to small"

I changed in the UserInput.ini

.Bindings=(Name="Z",Command="ToggleCameraZoom", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_ZOOM,0,-1,-1,"",false,true,CI_Zoom

to

.Bindings=(Name="Z",Command="ToggleCameraZoom | fov 90", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_ZOOM,0,-1,-1,"",false,true,CI_Zoom

This worked for me (3840 x 1280).

My "UserInput.ini" points to

Posted: 09 Oct 2011, 23:24
by CamposMIC
My "UserInput.ini" points to "DefaultInput.ini" and on that file there is no .Bindings=(Name="SpaceBar"...

What should I do?

CamposMIC, have you tried to

Posted: 09 Oct 2011, 23:47
by thales100
CamposMIC, have you tried to add this line ?

Yes, didnt work.

Posted: 10 Oct 2011, 02:22
by CamposMIC
Yes, didnt work.