

Couple FOV tricks I found...
4) Object culling
There seems to be a limit in the number of objects that can be displayed at once, which is hard to miss in multi-monitor modes: you get a wider FOV but not more objects on screen, so objects in front of you (center screen) appear out of nowhere as you get closer to them. The benchmark alone makes it all too obvious. I wonder if it'd be possible to edit this limit somehow :?
[Configuration]
BasedOn=..BmGameConfigDefaultEngine.ini
[SystemSettings]
Fullscreen=True
UseVsync=True
AllowD3D10=False
ResX=5760
ResY=1200
EffectsLevel=3
MaxMultisamples=1
DynamicLights=True
DepthOfField=True
LensFlares=True
Bloom=True
DynamicShadows=True
MotionBlur=True
Distortion=True
FogVolumes=True
DisableSphericalHarmonicLights=False
AmbientOcclusion=True
DetailMode=2
MaxShadowResolution=512
IniVersion=5.8
[Engine.Engine]
bOnScreenKismetWarnings=FALSE
bSubtitlesEnabled=FALSE
PhysXLevel=0
Language=int
[FullScreenMovie]
+StartupMovies=baa_logo_run_v5_h264
+StartupMovies=UTlogo
+StartupMovies=Legal
+StartupMovies=Install
[DevOptions.Shaders]
bAllowMultiThreadedShaderCompile=False
[BmGame.R3rdPersonCamera]
EnableCameraAssist=True
[IniVersion]
0=1243080778.000000
Are you sure it is Vert -? The camera is close on Batman when you are playing.
That is battle. The camera pans out.
Make and compare two shots in the same spot with your game.
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