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Chronicles of Riddick: Assault on Dark Athena
Posted: 07 Apr 2009, 08:59
by Paddy the Wak
Thanks for the heads up soapyluggage ... 8)
Chronicles of Riddick: Assault on Dark Athena
Posted: 07 Apr 2009, 22:27
by stalker
I hope there will be a FOV hack to fix the black bars just like in FEAR 2
Chronicles of Riddick: Assault on Dark Athena
Posted: 08 Apr 2009, 17:44
by scavvenjahh
So... it's official ? There's a new grading system for anamorphic titles ?
Chronicles of Riddick: Assault on Dark Athena
Posted: 08 Apr 2009, 18:08
by StingingVelvet
So... it's official ? There's a new grading system for anamorphic titles ?
Yeah.
Chronicles of Riddick: Assault on Dark Athena
Posted: 09 Apr 2009, 02:43
by skipclarke
We haven't made it public yet (oops, no worries). We are working out the fine details, but I have decided that any anamorphism will be considered a Blemish. Just trying to work out the details with Cranky.
Chronicles of Riddick: Assault on Dark Athena
Posted: 09 Apr 2009, 06:23
by Sweetz
We haven't made it public yet (oops, no worries). We are working out the fine details, but I have decided that any anamorphism will be considered a Blemish. Just trying to work out the details with Cranky.
Wow really? That's...well I strongly disagree with that is all that I'll say, as I've already voiced my general disagreements with the ratings system in the past, not to mention this isn't the appropriate thread to discuss it anyway.
Chronicles of Riddick: Assault on Dark Athena
Posted: 10 Apr 2009, 12:23
by Mach1.9pants
Looks Hor+ to me.
Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet!
Anything that is not HOR+ in TH is a blemish ;)
Chronicles of Riddick: Assault on Dark Athena
Posted: 11 Apr 2009, 02:51
by StingingVelvet
Updated with triplehead information.
CCE is back to pending and grade is as well, as I am unsure if the mech gameplay in triplehead is a blemish. Should be certified otherwise.
Chronicles of Riddick: Assault on Dark Athena
Posted: 11 Apr 2009, 03:01
by The_cranky_hermit
Lack of information on the sides shouldn't be a blemish. You're in a mech. Tunnel vision is to be expected.
The discoloration, however, I just don't know.
Chronicles of Riddick: Assault on Dark Athena
Posted: 11 Apr 2009, 03:57
by skipclarke
The "discoloration" looks intentional to me. There appears to be geometry (the angle leading down to the bottom corners) and shading. I had to figure out what you all were talking about. Seems like they made some artistic adjustment to fill the screens.
Chronicles of Riddick: Assault on Dark Athena
Posted: 11 Apr 2009, 14:50
by StingingVelvet
Very well then, certified.
Chronicles of Riddick: Assault on Dark Athena
Posted: 24 Apr 2009, 22:32
by stalker
any fix for the black bars
Re: Chronicles of Riddick: Assault on Dark Athena
Posted: 15 Jan 2011, 03:50
by HunterZ
This game seems to continuously override my gamma/LUT settings that I have another program set to enforce. The result is that the game flickers constantly while trying to switch back and forth between the two gamma ramps. I wish there was some way to tell the game not to touch the LUT because the one I'm using is from a calibrating program and makes things look much better.
Re: Chronicles of Riddick: Assault on Dark Athena
Posted: 25 Jan 2011, 13:23
by rlrblqr
What's the correct pixel ratio for 1440x900? 16:10->16:9 gives huge black bars. And 16:10->4:5 gives a little bit stretched look.
Re: Chronicles of Riddick: Assault on Dark Athena
Posted: 26 Jan 2011, 13:09
by TBZ
Dark Athena is Anamorphic, so unless you play on a 16:9 monitor, you're always gonna have the letterbox (the black bars), just like if you watch a movie in widescreen on a regular TV.
Re: Chronicles of Riddick: Assault on Dark Athena
Posted: 26 Jan 2011, 13:10
by scavvenjahh
Hmm, something fishy here actually.
For 16:10 resolutions, the best pixel aspect is Normal and results in letterboxed gameplay.
16:10>16:9 should
remove the black bars and stretch the picture vertically instead.
16:10>5:4 and 16:10>4:3 should squish the picture and have thicker black bars.
But on my system, 1440x900 fullscreen is actually 1600x900 pixels squeezed into a 16:10 picture ! And is a Hor+ version of 1440x900 windowed. :shock:
1440x900, fullscreen, pixel aspect Normal = 1600x900 pixels w/ 16:10 letterboxing :!:
1440x900, windowed, pixel aspect Normal = OK
1440x900, windowed, pixel aspect 16:10>16:9 = stretched instead of letterboxed, OK
Can anybody confirm that 1440x900 fullscreen does not behave quite like other 16:10 res's (1280x800, 1680x1050, 1920x1200) ?
Re: Chronicles of Riddick: Assault on Dark Athena
Posted: 28 Jan 2011, 03:30
by Tanuki
Can you change the aspect ratio in fullscreen from normal to see what happens?
Re: Chronicles of Riddick: Assault on Dark Athena
Posted: 28 Jan 2011, 11:39
by scavvenjahh
Sure.
At a full-screen 1440x900, both the pixel count and the FOV are wrong but the aspect setting works normally:
1440x900 fullscreen, Normal*
1440x900 fullscreen, 16:10>4:3*
1440x900 fullscreen, 16:10>16:9*
*Just to be clear: each screenshot is 1600x900, but the on-screen result is this 1600x900 picture squished to 1440x900.
And here is what the game should look like for comparison:
1440x900 Windowed, Normal
1600x900 Fullscreen, Normal

Re: Chronicles of Riddick: Assault on Dark Athena
Posted: 28 Jan 2011, 21:22
by Tanuki
Are surround resolutions native?
I am having a hard time thinking this would be limited to 1440x900 unless their is some hard-coded resolution list somewhere.
Re: Chronicles of Riddick: Assault on Dark Athena
Posted: 30 Jan 2011, 12:27
by scavvenjahh
I dunno, Metro2033 had a buggy 1440x900 on release day...
As for TCoR, any and all res's are natively supported, but 1440x900 is at the end of the in-game list (after my max multi-mon res instead of right before 1600x900). And it is a native res on my system.