The Chronicles of Riddick: Assault on Dark Athena

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Paddy the Wak
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Chronicles of Riddick: Assault on Dark Athena

Post by Paddy the Wak »

Thanks for the heads up soapyluggage ... 8)
stalker
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Chronicles of Riddick: Assault on Dark Athena

Post by stalker »

I hope there will be a FOV hack to fix the black bars just like in FEAR 2
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scavvenjahh
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Chronicles of Riddick: Assault on Dark Athena

Post by scavvenjahh »

So... it's official ? There's a new grading system for anamorphic titles ?
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StingingVelvet
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Chronicles of Riddick: Assault on Dark Athena

Post by StingingVelvet »

So... it's official ? There's a new grading system for anamorphic titles ?


Yeah.
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skipclarke
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Chronicles of Riddick: Assault on Dark Athena

Post by skipclarke »

We haven't made it public yet (oops, no worries). We are working out the fine details, but I have decided that any anamorphism will be considered a Blemish. Just trying to work out the details with Cranky.
Sweetz
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Chronicles of Riddick: Assault on Dark Athena

Post by Sweetz »

We haven't made it public yet (oops, no worries). We are working out the fine details, but I have decided that any anamorphism will be considered a Blemish. Just trying to work out the details with Cranky.

Wow really? That's...well I strongly disagree with that is all that I'll say, as I've already voiced my general disagreements with the ratings system in the past, not to mention this isn't the appropriate thread to discuss it anyway.
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Mach1.9pants
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Chronicles of Riddick: Assault on Dark Athena

Post by Mach1.9pants »

Looks Hor+ to me.

Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet!

Anything that is not HOR+ in TH is a blemish ;)
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StingingVelvet
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Chronicles of Riddick: Assault on Dark Athena

Post by StingingVelvet »

Updated with triplehead information.

CCE is back to pending and grade is as well, as I am unsure if the mech gameplay in triplehead is a blemish. Should be certified otherwise.
The_cranky_hermit
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Chronicles of Riddick: Assault on Dark Athena

Post by The_cranky_hermit »

Lack of information on the sides shouldn't be a blemish. You're in a mech. Tunnel vision is to be expected.

The discoloration, however, I just don't know.
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skipclarke
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Chronicles of Riddick: Assault on Dark Athena

Post by skipclarke »

The "discoloration" looks intentional to me. There appears to be geometry (the angle leading down to the bottom corners) and shading. I had to figure out what you all were talking about. Seems like they made some artistic adjustment to fill the screens.
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StingingVelvet
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Chronicles of Riddick: Assault on Dark Athena

Post by StingingVelvet »

Very well then, certified.
stalker
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Chronicles of Riddick: Assault on Dark Athena

Post by stalker »

any fix for the black bars
HunterZ
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Re: Chronicles of Riddick: Assault on Dark Athena

Post by HunterZ »

This game seems to continuously override my gamma/LUT settings that I have another program set to enforce. The result is that the game flickers constantly while trying to switch back and forth between the two gamma ramps. I wish there was some way to tell the game not to touch the LUT because the one I'm using is from a calibrating program and makes things look much better.
rlrblqr
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Re: Chronicles of Riddick: Assault on Dark Athena

Post by rlrblqr »

What's the correct pixel ratio for 1440x900? 16:10->16:9 gives huge black bars. And 16:10->4:5 gives a little bit stretched look.
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TBZ
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Re: Chronicles of Riddick: Assault on Dark Athena

Post by TBZ »

Dark Athena is Anamorphic, so unless you play on a 16:9 monitor, you're always gonna have the letterbox (the black bars), just like if you watch a movie in widescreen on a regular TV.
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scavvenjahh
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Re: Chronicles of Riddick: Assault on Dark Athena

Post by scavvenjahh »

Hmm, something fishy here actually.
For 16:10 resolutions, the best pixel aspect is Normal and results in letterboxed gameplay.
16:10>16:9 should remove the black bars and stretch the picture vertically instead.
16:10>5:4 and 16:10>4:3 should squish the picture and have thicker black bars.

But on my system, 1440x900 fullscreen is actually 1600x900 pixels squeezed into a 16:10 picture ! And is a Hor+ version of 1440x900 windowed. :shock:

1440x900, fullscreen, pixel aspect Normal = 1600x900 pixels w/ 16:10 letterboxing :!:


1440x900, windowed, pixel aspect Normal = OK


1440x900, windowed, pixel aspect 16:10>16:9 = stretched instead of letterboxed, OK


Can anybody confirm that 1440x900 fullscreen does not behave quite like other 16:10 res's (1280x800, 1680x1050, 1920x1200) ?
Tanuki
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Re: Chronicles of Riddick: Assault on Dark Athena

Post by Tanuki »

Can you change the aspect ratio in fullscreen from normal to see what happens?
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scavvenjahh
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Re: Chronicles of Riddick: Assault on Dark Athena

Post by scavvenjahh »

Sure.
At a full-screen 1440x900, both the pixel count and the FOV are wrong but the aspect setting works normally:

1440x900 fullscreen, Normal*


1440x900 fullscreen, 16:10>4:3*


1440x900 fullscreen, 16:10>16:9*


*Just to be clear: each screenshot is 1600x900, but the on-screen result is this 1600x900 picture squished to 1440x900.

And here is what the game should look like for comparison:

1440x900 Windowed, Normal


1600x900 Fullscreen, Normal
Tanuki
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Re: Chronicles of Riddick: Assault on Dark Athena

Post by Tanuki »

Are surround resolutions native?

I am having a hard time thinking this would be limited to 1440x900 unless their is some hard-coded resolution list somewhere.
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scavvenjahh
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Re: Chronicles of Riddick: Assault on Dark Athena

Post by scavvenjahh »

I dunno, Metro2033 had a buggy 1440x900 on release day...
As for TCoR, any and all res's are natively supported, but 1440x900 is at the end of the in-game list (after my max multi-mon res instead of right before 1600x900). And it is a native res on my system.
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