The upcoming patch will add native support (stretched) for 16:9 and other aspect ratios including TripleHead, at least in DX9 mode. So a little update to my FOV fix might do the trick, although the weapons could look better... they're vastly magnified/Vert- (i.e "closer" to the player) in TripleHead. :? Not a problem for gameplay, but that sucks. I also have to make sure the iron sights view is Hor+ in all ARs, looks like Hor+/Vert- actually.
Sneak preview : NecroVisioN patch + updated FOV fix (both not released yet !!!)
4:3, Cfg.FOV = 100 (default)
16:10, Cfg.FOV = 110
16:9, Cfg.FOV = 116 (this is the only resized screenshot here, original pic was 1600x900. So don't mind the quality !)
Wide TripleHead, Cfg.FOV =154



