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Burnout Paradise

Posted: 07 Feb 2009, 15:16
by DaFox
Kinda reminds me of outrun style steering.


Its basically identical to Midnight club and Flatout aswell.


Ya know, I like the menu system now. Maybe just because I got used to it.

Burnout Paradise

Posted: 07 Feb 2009, 22:47
by Frag Maniac
Ya know, I like the menu system now. Maybe just because I got used to it.
It's not so much that the menu itself is horrible, it's just that navigating through it is not intuitive. They give you no clue how to get to certain screens essential for basic navigating.

There are lots of people on the net asking how you access basic pages of the menu. That said, at least it's stable. I have exited out of it via Ctrl+Alt+Del, Alt+Tab and Alt+F4 with no problems.

Burnout Paradise

Posted: 08 Feb 2009, 19:49
by snowdog
I'm disappointed with this game, the physics are a joke imo and the graphics aren't that great either. I know it's meant to be an arcade racer but it's just too easy imo. I prefer TDU still for freeroaming and Flatout : Ultimate Carnage for violent racing I think still....

Burnout Paradise

Posted: 08 Feb 2009, 20:57
by DaFox
I'm disappointed with this game, the physics are a joke imo and the graphics aren't that great either. I know it's meant to be an arcade racer but it's just too easy imo. I prefer TFU still for freeroaming and Flatout : Ultimate Carnage for violent racing I think still....


Yeah the game does start off very easy, only once you get the A class license it becomes remotely challenging. And even then its still quite easy.

Burnout Paradise

Posted: 08 Feb 2009, 21:34
by Frag Maniac
It's largely due to the Ultimate Box patch they added. For instance before the patch the timers were not dynamic. Now they slow down and speed up depending on how well you're doing. They also say they made barrel roles easier. I'd hate to see them when they weren't, because I'm still having a hard time nailing them. It may be the cars I'm using though. I tend to get lazy and cling to the fastest cars, which are great for racing, but suck for stunts. Despite that I finally aced the 100,000 point stunt run with 193,000 points using a race car.

They claim the new patch features will still allow the more experienced and skilled Burnout players to be challenged just as much, but in reality they're going to have it easier when learning the map and not forcing themselves to do fancier barrel roles. That stunt timer is going to slow down the longer it takes to find stunts, which is likely going to be the case when you're learning the map.

I thought Flatout was too SIM-like when I tried the demo of the first one. For a game with such arcade-like content they should have made it more of an arcade-SIM hybrid, like GRID IMO. That way you could turn off assists if you like and make it one way or the other. Then again, I'm just using a KB still.

Burnout Paradise

Posted: 08 Feb 2009, 22:13
by DaFox
They also say they made barrel roles easier. I'd hate to see them when they weren't, because I'm still having a hard time nailing them. It may be the cars I'm using though.


oh lord, I've only landed like 10 of them in all the time that ive played so far. My guess is that they made it so that you always level off. And its most defiantly not the cars your using, I exclusively use stunt cars and they don't seem to make much difference in stunts, just slightly lighter.

Burnout Paradise

Posted: 09 Feb 2009, 04:35
by Frag Maniac
That's correct, the only thing they made easier was leveling the car AFTER the roll is successfully made, so as not to wipe out landing. It's kinda ridiculous because the hard part is getting the car to do a full roll. You have to hit just the right speed and aim at the ramp perfectly for it to happen.

I switched to the Jansen P12 stunt car, which was my best all around ride at the start of tonight's session, but I have to check the junkyard for a couple I collected to see if they're better. You are right that the stunts themselves aren't really any easier with a stunt car. However being as it's bit slower than my top race car and you can use the boost whenever you want, it is still better for stunt runs.

You can tap the boost when the 5 sec timer starts filling up to zero it and you're less likely to miss stunts due to too much speed. In fact, in a way it's even better for racing because you don't have to use the boost all in one shot and the race cars can actually be too fast to avoid collisions.

I'm currently licensed to A class, I assume there's just one more being Pro. I've read that the stunt runs can go as high as 500,000 points required in 1:15, but of course there is no time limit really as long as you keep the 5 sec timer zeroed. I've been experimenting with an awesome stunt route on Lewis Pass that has lots of Super Jumps in it. I just have to find a stunt event near it.

I hope they eventually offer a Replay option via a patch or DLC. It would be awesome to make some videos of this game, but I don't have good enough spec to run Fraps while playing. BTW, do you know how to disable the slow mo crash cinematic? I read it can be turned off but I don't see a way to do it. It's cool to look at but gets annoying when you have to do a lot of restarts.

Burnout Paradise

Posted: 09 Feb 2009, 17:19
by Dem Pyros
The stunts are amazingly easy, because as long as you boost every 5 seconds you can keep it going.

My technique is that wherever you are, head up to the northern train tracks. There's five ramps in a row right there that earned me a million points (at least) every time.

Burnout Paradise

Posted: 10 Feb 2009, 02:58
by Frag Maniac
The stunts are amazingly easy, because as long as you boost every 5 seconds you can keep it going.

My technique is that wherever you are, head up to the northern train tracks. There's five ramps in a row right there that earned me a million points (at least) every time.
Well the stunt RUNS anyway, we were speaking mainly of the barrel rolls of course, which are obviously the hardest stunts. They're the only ones they put a 2+ multiplier on and you can easily wipe out and stop your run on them, thus too risky to be reliable.

1 million is very good, I haven't gotten anywhere near that yet, though admittedly I have not learned the map well enough or focused on stunt runs enough to perfect them. I had a lot of fun last night though beating one of the NW stunt runs that requires 170,000 using the Hunter Takedown 4x4. There's a spot up there where you can link many Superjumps and Billboards, and a high drop to the train bridge via offroad shortcuts.

The Takedown 4x4 is hard to handle, and rolls over small guardrails easily into non playable crash areas, so you have to be careful. It is very durable though and resists vehicle crashing well. I captured a video beating that run with it getting 262,000, but since it ended shortly after getting on the train bridge due to letting the 5 sec timer lapse, I scrapped it. I suppose one could get a mill even with a rig like that considering how many Superjumps and Billboards there are once you get onto that train bridge.

I do have a couple videos I captured using the Hunter Racing Oval Champ though. It's one hot car, a sort of combo Speed/Aggression vehicle in the Aggression class. It's basically a sleek modern looking stock car. I actually collected it by accident on my way to record another stunt run with the Takedown 4x4. I saw it stopped spinning it's wheels after smacking headlong into a bridge pylon.

The Takedown 4x4 is very fun to race with. It's a lot like playing GRID with the Repulsor Field cheat on. Cars go flying off it. LOL I effectively beat the game last night, as the credits roll once you obtain a certain license level. There is still much game to play and a higher license to achieve though.

Burnout Paradise

Posted: 10 Feb 2009, 04:17
by Dem Pyros
If you have a nicer car, the barrel rolls become a lot easier.

If you head up onto the northern part of the map from the north boardwalks, right before you get into the tunnels there will be an entrance onto the rail tracks.

If you keep doing the mini-jumps you'll maintain boost. You'll eventually get to an area with two jumps on either side with billboards. Do spins off of each while hitting the billboards, continue to get the billboard + spin on the bridge, and then keep going to see if you can hit the superjump + billboard + superjump (and any other spins) with the jump at the bottom of the hill.

Wash, rinse, repeat. Every single stunt run is then a cinch.

Once you get the Carson GT Concept, everything suddenly becomes amazingly easy (including the barrel rolls) ;)

Burnout Paradise

Posted: 10 Feb 2009, 05:32
by Frag Maniac
Wash, rinse, repeat. Every single stunt run is then a cinch.
Yeah, that's what I did in NFS: MW after learning where all the pursuit breakers were by memory, rinse and repeat. I even made videos using every one of them and one using every one plus most jumps with the cinematic cam turned on.

Unfortunately though, once you know a race game that well it becomes rinse and repeat as you say, vs spontaneous, and therefore more predictable and less thrilling.

Once you get the Carson GT Concept, everything suddenly becomes amazingly easy (including the barrel rolls) ;)
Now that I think of it, that is a stunt car and I do have it in the yard. I passed it up because it wasn't as fast as some of the others I've been using.

Seems no matter what car you use it does some things way better than others, and it gets annoying to keep driving to the junk yards to swap them.

I generally pick cars that are good at most everything but stunts, because the races, takedowns and marked man events are more of an adrenaline rush IMO.

Burnout Paradise

Posted: 10 Feb 2009, 05:39
by Dem Pyros
Seems no matter what car you use it does some things way better than others, and it gets annoying to keep driving to the junk yards to swap them.

I generally pick cars that are good at most everything but stunts, because the races, takedowns and marked man events are more of an adrenaline rush IMO.
Honestly, if you're not using a "speed" class car and you want some of the flexibility of the boosting the stunt cars give you, then the Carson GT Concept is the fastest one in the game.

The game never used to give me much of an adrenaline rush, more of an energy rush when I got PO'd at it repeatedly making me watch slow-motion videos of myself crashing instead of giving me a timer (note: this was before any option to turn those off).

Burnout Paradise

Posted: 10 Feb 2009, 07:50
by Frag Maniac
Honestly, if you're not using a "speed" class car and you want some of the flexibility of the boosting the stunt cars give you, then the Carson GT Concept is the fastest one in the game.
Faster than the Racing Oval Champ? If so, I'll have to double check the stats. It may have been that I was looking for the fastest Aggression class vehicle, which is the Oval Champ as far as I know. It handles fairly well and looks and sounds cool too.

I started looking into fast Aggression cars because I got tired of constantly wrecking into traffic and other cars in the event. The Takedown 4x4 is quite a brute. It's quite a change of pace to drive one of those in a high speed race and suddenly find that not all collisions with vehicles are wrecks that set you back.

I agree that the slow mo cam gets old, I wish it could be turned off. It also has a very annoying tendency to reset you on the main road after a takedown is shown, even if it happened on a shortcut off the side of it. I have such an instance shown in one of the videos I captured. It can be quite frustrating, esp if you wreck into a car on the main road right after the cinematic when you had planned to take the shortcut instead.

Burnout Paradise

Posted: 10 Feb 2009, 09:30
by StingingVelvet
BTW, do you know how to disable the slow mo crash cinematic? I read it can be turned off but I don't see a way to do it. It's cool to look at but gets annoying when you have to do a lot of restarts.


I know for a fact you could do it on the PS3 version, as I did it, but now that I am playing with the PC version I can't find the option either.

Burnout Paradise

Posted: 10 Feb 2009, 12:28
by Frag Maniac
Yeah and you can't add your own music either, like on the PS3. Good to know they at least offered it on PS3 though, maybe eventually they'll do it with the PC version too. Another thing I'd like to disable is the damn fog effect. It's hard enough to see traffic without it and it ruins the look of any videos you want to capture.

Oh btw, tried the GT Concept DP, don't know why you like that car. It's a bit faster than most stunt cars but slippery as hell handling wise. The cars in this game handle badly enough as it is without using a car that just makes it worse. I didn't find it was any better off the split ramps either.

Burnout Paradise

Posted: 10 Feb 2009, 15:04
by StingingVelvet
My favorite car so far is the Krieger Arachnid or whatver... that car turns like a dream at high speeds.

Burnout Paradise

Posted: 10 Feb 2009, 15:10
by Dem Pyros
Faster than the Racing Oval Champ? If so, I'll have to double check the stats.
The stats always deceive anyways... always try out the car to see if you like it.

Oh btw, tried the GT Concept DP, don't know why you like that car. It's a bit faster than most stunt cars but slippery as hell handling wise. The cars in this game handle badly enough as it is without using a car that just makes it worse. I didn't find it was any better off the split ramps either.
All the cars handle poorly, that's just an after-effect of the split-trigger brake/gas split. If you never touch the god-awful handbrake and instead use the main brake for turns and then add a touch of boost on the tail end, you'll fly around the whole map.

I honestly haven't tried it in the PC version (maybe it's different, who knows), but on both the 360 and PS3 versions the car was amazing.

From the Burnopedia Wiki: "[The Casrson GT] is quite possibly the most well rounded car in the entire game. Its speed/boost are very good, its strength is decent, and its maneuverability is pretty good as well. While it may not the best car for any of the events, it can be readily used for all of them."

To each his own though :D

Burnout Paradise

Posted: 10 Feb 2009, 16:29
by Paradigm Shifter
Wow, I suck at this game. I've had it on the PS3 since it came out on the console, and I'm still barely half way through it. :oops: :lol:

Burnout Paradise

Posted: 10 Feb 2009, 17:55
by scavvenjahh
:shock: your new avatar :shock:

Game received, having loads of fun with it :D basically looking for fences and billboards to smash through. The racing itself leaves a lot to be desired, but that's no real problem. This game is all about driving too fast and searching for collectables, and I love that. Too bad the upgraded car versions are so easy to get - upgrades should be challenging to obtain and feel noticeably better than stock models, it's not the case here. I only collect'em for the heck of it. :(

Burnout Paradise

Posted: 10 Feb 2009, 18:26
by Paradigm Shifter
:shock: your new avatar :shock:

You like?

It's one of the winners (I forget whether it was the overall winner) of 2008's BBC Wildlife Photographer awards.

Game received, having loads of fun with it :D basically looking for fences and billboards to smash through. The racing itself leaves a lot to be desired, but that's no real problem. This game is all about driving too fast and searching for collectables, and I love that. Too bad the upgraded car versions are so easy to get - upgrades should be challenging to obtain and feel noticeably better than stock models, it's not the case here. I only collect'em for the heck of it. :(

I loved the fact that races were open. :)

"Here's the start. There's the finish. Get there first."

I won a few races by deliberately avoiding the routes the AI took... sometimes, though, it can mean one wrong turn and *blam* need to restart the race. :(

And yes, I find myself still using one of the early vehicles (I forget which, been a while since I played) rather than many of the later ones I unlocked.