GTA IV and more and more
Posted: 29 Nov 2008, 11:47
I know threads like this have no chance of stopping any time soon...
...but the Mods are watching. ;)
...but the Mods are watching. ;)
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
https://www.wsgf.org/phpBB3/
It's the same ol' "buy it then get home and download it for the crack." for me.
Here's a better idea - instead of downloading the whole thing, just get the crack. You'll save lots of time, and you won't strengthen the piracy scene.
Another case in point: 2K immediately lost my potential sale for Bioshock when I installed the DEMO and instead of running, it terminated with a SECUROM error. Why would I buy the full product if the free sample won't even work?
Rockstar, guess who's getting a broadband connection to my wallet?
Nobody is going to want to buy this game thanks to their amazing amount of bloatware.
But wait, they'll blame their lost sales on PIRACY.
THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC
Most users using current PC hardware as of December 2008 are advised to use medium graphics settings.
Higher settings are provided for future generations of PCs with higher specifications than are currently widely available.
Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default.
If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised.
Video Mode
Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.
Texture Quality
Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.
Render Quality
Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.
View Distance
View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions.
Detail Distance
Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.
Vehicle Density
Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance
Shadow Density
Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.
Crossfire/SLI
With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2)
SLI is currently unsupported. Support will be added through a future game patch as well as an updated Nvidia driver.
6) KNOWN ISSUES
_______________________
NVIDIA:
General:
Occasionally the tree leaves will appear as square boxes.
6000/7000 series cards:
Cars do not show damage.
Changing the resolution or minimizing the game can sometimes result in visual
corruption. You can restart the game to resolve this issue.
ATI:
General:
A slightly visible diagonal line appears across the screen.
1900 or less series cards:
Cars do not show damage.
3600 series cards:
Can show very noticeable banding.
3870 X2:
Rain drops show up as bright white / red dots on screen
Crossfire game side bugs:
Interior and Night time shadows blink until approached.
When transitioning from interior to exterior the screen will pulse with different
intensities of light for a few seconds.
On occasion the water will jitter rapidly.
12) COMMAND LINE PARAMETERS
_______________________
Tools:
-benchmark: Runs the benchmark tool and immediately exits game.
-help: Display list of all command line options
Graphics:
-renderquality: Set the render quality of the game. (0-4)
-shadowdensity: Set the shadow density of the game. (0-16)
-texturequality: Set the texture quality of the game. (0-2)
-viewdistance: Set the view distance of the game (0-99)
-detailquality: Set the detail quality of the game. (0-99)
-novblank: Disable wait for vblank (No Vsync)
-norestrictions: Do not limit graphics settings
-width: Set width of main render window (default is 800)
-height: Set height of main render window (default is 600)
-safemode: Run the graphics in the lowest setting possible
-frameLimit: Limit frame to interval of refresh rate
(ex If refreshrate is 60HZ –frameLimit 1 = Locks down to 60HZ)
-refreshrate: Set the refresh rate of main render window
– Warning - Monitor must support (ex. –refreshrate 60)
-fullscreen: Force fullscreen mode
-windowed: Force windowed mode
-availablevidmem: Set amount of physical Video Memory(ex. –availablevidmem 0.9)
-percentvidmem: Percentage of video memory to make available to GTA
Audio:
-fullspecaudio: Force high-end CPU audio footprint
-minspecaudio: Force low-end CPU audio footprint
System:
-noprecache: Disable precache of resources
-nomemrestrict: Disable memory restrictions
* The Windows Live update supports Vista 32bit only. If you have Windows Vista 64bit, you can not play.No kiddin'. Microsoft rulez.
Glad you like it. Your surround screenies sure are incentive. However I was (still am) so mad at games requiring a mere online login to just let me play, that I think I'd rather pass on this one for the sake of my mental health.Well you only have to login to windows live and that can be offline ... mine did it automatically and I haven't logged in to the R* Social Club.
(Cunning move from Rockstar this time around : the buzz is not about how "violent" their game is anymore, but how broken/tiresome installation is. Wow.)he-he ... that made me laugh ... :lol:
Thanks a bunch, eZ` (zee? zed? Eez?)
I had almost erased that guy from my memory.