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Left4Dead Gameplay/Demo discussion

Posted: 07 Nov 2008, 22:26
by chabooka
[quote]Does it feel like your on ice skates as with nigh on every other Valve game ? ... :P


Good god! Me and all my friends praise the movement in all valve games, Nothing else feels nearly as good as them. In my opinion obviously.


That being said...

I hopped on as soon as it came out, did my settings. The menu really seems to have a console feel to it rather than the VGUI menus in past valve games which are very inaccessible to a controller. and for some reason (hello consoles) they did away with the numbered mouse sensitivity in exchange for a slider which I really do not like. But what ever I can always change it in the console to match my other source games.


Then I tried to quickly hop into a game, the game started it took like a minute to connect then the loading screen popped up and i waited while it did nothing for another minute and it said I was disconnected from the server and spat me out to the main menu. At which point it showed on the menu that one of my friends on steam was playing so I clicked there and joined his lobby, same thing. Closed L4D and restarted steam went back in connected to my friends game in progress (I was replaced by a bot) and just took control of the bot, felt very nice and streamlined.

Then we played through, first of all its stupidly easy on "normal"(2/4) not one person died. I did not really enjoy the experience and disliked (but still glad that I purchased) the game after that first initial impression.

I started up again this morning playing singleplayer, I went much much slower as I would in a singleplayer game checking every closet, and every inch of the level in general. And then I really started to enjoy the game once I really new the level and the guns, the movement and all that jazz.
I think I just jumped in too fast at first.

Valve pulled a Halo in this one, you can see your legs!

If anyone wants to try the early demo but did not preorder:
http://www.gamestop.com/gs/landing/l4dearly/default.aspx

Simply leave the transaction ID blank, fill the rest out and hit submit and viola! Access to the early demo.

Multiple people have confirmed this to work.

normal is WAY too easy, i only really like hard and hardest (dont remeber the actual names. but the 2nd hardest one feels like normal should feel. Anyways, I really like it though, I love zombies and i love valve.

what's the console command if I want my mouse sensitivity at 16, i do really miss that number input, i dislike the new menu very much. but it works, besides the previously mentions server browser missing.

it hasd a nice feature to invite your friends to the game though, that's nice.

Left4Dead Gameplay/Demo discussion

Posted: 07 Nov 2008, 22:43
by Paddy the Wak
Oh no you're not!! I completely agree with you, ...
Yeah, HL1 was ridiculous with that. It's like Freeman's boots were coated with Crisco or something.
Wow ... I'm not alone ... he-he ... I feel all warm and fuzzy now ... :mrgreen:

Left4Dead Gameplay/Demo discussion

Posted: 07 Nov 2008, 22:44
by DaFox
The mouse sensitivity command is simply:

sensitivity 16.0

Left4Dead Gameplay/Demo discussion

Posted: 08 Nov 2008, 03:43
by MobsterOO7
[quote]Oh no you're not!! I completely agree with you, ...
Yeah, HL1 was ridiculous with that. It's like Freeman's boots were coated with Crisco or something.
Wow ... I'm not alone ... he-he ... I feel all warm and fuzzy now ... :mrgreen:

Well you are and you aren't. I definitely understand what you're saying, but I did my best not let that keep me from enjoying the game. But yeah there were definitely moments where I was like: "Really game? Really?"

Left4Dead Gameplay/Demo discussion

Posted: 08 Nov 2008, 04:38
by Dem Pyros
:lol: ... It is something I have always had a problem with with Valves games
Move in any direction ... let go of the key and you keep going in that direction just for a moment ... to me this feels like being on ice skates ... :lol:.
It's still realistic in a sense, because you can't stop on a hairpin in real life...you have to slow down first (unless you hit a wall, but that's a different story...)

I think the demo's interesting, albeit a great bit different from the other glorious Valve games (ALL HAIL!).

"The Director" system seems to work out nicely. I've played it through a couple times and it did seem to be a different experience (even though the levels were essentially the same geometry).

The third time through it I did see the zombies bust through a wall to get to me. That was brilliant :twisted:

I have screenshots up in my folder on the FTP. Don't think you can get to them without FTP access though... (and there's a good number of them too...)

Left4Dead Gameplay/Demo discussion

Posted: 08 Nov 2008, 04:47
by DaFox
[quote][quote]Oh no you're not!! I completely agree with you, ...
Yeah, HL1 was ridiculous with that. It's like Freeman's boots were coated with Crisco or something.
Wow ... I'm not alone ... he-he ... I feel all warm and fuzzy now ... :mrgreen:

Well you are and you aren't. I definitely understand what you're saying, but I did my best not let that keep me from enjoying the game. But yeah there were definitely moments where I was like: "Really game? Really?"

I actually tried to feel it in l4d, and I think that I can feel what you guys are getting at... But it feels completely natural to me, Probably because ive played over 5000 hours worth of valve games.

I must say though that theres a whole sub genre of gaming within valve games dedicated to the physics of moving.
ala Xtreme-Jumps for CS1.6
http://xtreme-jumps.eu/news.php
and KZMod for the Source engine
http://kzmod.com/news.php

The only other games that seem to come close to this kind of dedication towards the movement would be Quake 3.
ala DeFRaG
http://www.breakdown-hq.com/

While the Quake 3 guys have basically desected the movement of their game down to a science, the CS1.6 'KZ' player numbers are huge clocking in nearly 55000 members on the official site.


With that being said, I played with my friend on Expert(4/4) just now and wow... Thats what the game is about, the zombie count scales dramatically with difficulty.

What was once rather bland (no different than other free source coop mods ala Synergy) turned really intense, fun and original once the difficulty gets ramped up

Left4Dead Gameplay/Demo discussion

Posted: 08 Nov 2008, 10:08
by Paddy the Wak
Don't get me wrong guys I don't hate Valves games I just don't think they in general are the the bees knees as many do.

I can live with the ice skating ... I just don't like it.
To be fair it isn't as noticeable in some games as in others. ...

DaFox ... it's amazing how "into" these things people can get ... wow
Wish there was an anti ice skate mod ... :P


Anyway ... can't wait to give this game a bash ...
All the comments on the game have me all revved up ... this could be the first MP game I get really into.

Left4Dead Gameplay/Demo discussion

Posted: 08 Nov 2008, 13:58
by TBZ
normal is WAY too easy, i only really like hard and hardest (dont remeber the actual names. but the 2nd hardest one feels like normal should feel. Anyways, I really like it though, I love zombies and i love valve.

Agreed. I played on normal at first with my friends, and it was too easy, so we decided to crank it up to Expert (the highest difficulty), and holy shit, we got owned so hard.
In the apartements in the first map, we were ambushed by a Hunter, a Smoker, and a Boomer, at the same time. We didn't make it very far after that :lol:
Now we play every game on Advanced, it gives a good challange, and the Tank is still hard to take down.

Another thing about the demo. The subway map isn't the entire map, the safe room at the end is just a regular room with ammo in it, as can be seen in one of the gameplay videos from PAX.
I think this is nice, because now we won't be able to fly through the map the instant the game gets released.

I normally don't like MP games, I'm more of a SP guy, but I'm having tons of fun with this. I think it's because all MP games are usually just DM, TDM, CTF, and I can't stand those MP modes. CO-OP on the other hand, man, it's sweet :D

Left4Dead Gameplay/Demo discussion

Posted: 08 Nov 2008, 15:09
by mengzor

Agreed. I played on normal at first with my friends, and it was too easy, so we decided to crank it up to Expert (the highest difficulty), and holy shit, we got owned so hard.

hahahaha ,me and friends were like 'we're hardcore , we'll play on expert from the start' , 50 attempts later and the furthest we had made it was out near the police car on the road.
NOTHING is more intense than the first time you see 40 zombies burst through a wall and run at your group, i think i was laughing for about 5 minutes after our first wipe

Left4Dead Gameplay/Demo discussion

Posted: 08 Nov 2008, 15:57
by g00seberry
Well you can play as the zombies in single player by using the console. It's buggy because you're not meant to do it, but it works well enough !

http://forums.steampowered.com/forums/showthread.php?t=745482









Got these screens by using the add_z command to spawn as many zombies as i wanted. :P

Left4Dead Gameplay/Demo discussion

Posted: 08 Nov 2008, 16:33
by Paddy the Wak
eZ` buddy ... that looks fan friggin tastic ...

I'm glad I haven't followed the development/screens/vids etc. as now the more screens etc. I see the more I'm looking forward to it ... :mrgreen:

Left4Dead Gameplay/Demo discussion

Posted: 09 Nov 2008, 18:27
by CrackerJackMack
Here is a Divx5 encoded FRAPs movie. It's half sized of 1440x900 and locked at 30FPS.

http://junk.bornl33t.net/l4d_demo.No.Mercy.divx5-CJM.avi
md5 17fbc5cffb53460735cf8ee48516ff51
sha1 4cd51c0f244b1d14c94ddaecfc537f1c0c6ac550
-edit- Added sums because of a corrupt upload earlier

Uploading to youtube doesn't do this game justice. Which you can find that here: http://www.youtube.com/watch?v=uDoWvYa7XXk make sure you click "high-def"

I watched some of the video's on youtube and the players made me sad :(

Left4Dead Gameplay/Demo discussion

Posted: 11 Nov 2008, 20:23
by Paradigm Shifter
I'm waiting for the demo to install at the minute. Steam is being veeeeerry slooooooooow...

Left4Dead Gameplay/Demo discussion

Posted: 11 Nov 2008, 21:29
by GeneralAdmission
CO-OP on the other hand, man, it's sweet

Genesis 2:3b And on the eighth day, seeing that Creation was not yet perfect, God said: "Let there be CO-OP!" :lol:

Left4Dead Gameplay/Demo discussion

Posted: 12 Nov 2008, 01:58
by Soduka
Can I get some steamids to hook up a game with some people here? You need good teammates to make this game fun, if they are assholes the game sucks hard.

Mine is: soduka

:)

Left4Dead Gameplay/Demo discussion

Posted: 12 Nov 2008, 02:23
by Dem Pyros
Can I get some steamids to hook up a game with some people here? You need good teammates to make this game fun, if they are assholes the game sucks hard.

Mine is: soduka

:)
Just join the WSGF group, most everyone's ID's are on there.

Left4Dead Gameplay/Demo discussion

Posted: 12 Nov 2008, 03:04
by Soduka
They said I'm not allowed in that group anymore.


:lol:

Left4Dead Gameplay/Demo discussion

Posted: 12 Nov 2008, 09:43
by Paddy the Wak
I tried it briefly last night ... I like it ... :mrgreen:

There is the ice skating thing going on but hey-ho ... we have been over that ... :P

In TripleHead with the HUD being out at the extremes of the monitors I found it difficult to keep my eye on health etc. ... the crosshair is a bit large and those pop up icons that appear are also way too big ... :(
Hopefully there will be some mods that can fix these issues.

Wish I could sort my mic to work properly in the game ... it works fine in messenger but no one can hear me if I use it through Steam ... :roll:

It was great fun though and I'm looking forward to another game or two tonight.

Left4Dead Gameplay/Demo discussion

Posted: 12 Nov 2008, 18:55
by Paradigm Shifter
Hm.

I must be playing a different game to everyone else... I was totally unimpressed with it last night. Either that or it was because I kept getting totally owned (because, as eZ` will attest, I suck at multiplayer :lol:).

I think the coolest thing to do would be to 'Games Master' a game of L4D, and replace the AI director... that has many possibilities... :twisted: Nothing except a few zombies to keep people on their toes, then a huge swarm in an exposed area preluded by a quad Hunter attack... :twisted:

Honestly kinda tempted to cancel my pre-order... :|

Left4Dead Gameplay/Demo discussion

Posted: 12 Nov 2008, 18:59
by CrackerJackMack
Did you play SP ? Because that is identical to MP. And yeah, you can have bad wipes because of bad team mates.

I know when my friends got it we wiped, but then once they got the mechanics down it was pretty fun!