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Fallout 3

Posted: 31 Oct 2008, 18:05
by dopefish
There is no patch that I'm aware of. I took all those screenshots myself. I have the retail (boxed) version of Fallout 3 for the PC.

It has the same behavior in both the PC and 360 version.

Also, didn't you tweak your FOV or something? Maybe that's why yours doesn't seem right anymore?

Fallout 3

Posted: 31 Oct 2008, 19:22
by Tanuki
Also, didn't you tweak your FOV or something? Maybe that's why yours doesn't seem right anymore?


I had old pics from before the change. I also undid the fov changes and compared them to my old pics.

Can you get PC comparison pics for the displays and lockpicking?


EDIT - Could someone else who has an unmodded version please post a 4:3 character creation pic as well? I would like to try and locate this discrepancy.

Fallout 3

Posted: 01 Nov 2008, 01:25
by The_cranky_hermit
I have a hypothesis - maybe the 2D screens are in fact pixel based rather than FOV based. Tanuki - what happens if you keep default FOV setting, and do a comparison shot of 1024x768 vs. 1600x1200?

Fallout 3

Posted: 01 Nov 2008, 02:10
by Tanuki
I have a hypothesis - maybe the 2D screens are in fact pixel based rather than FOV based. Tanuki - what happens if you keep default FOV setting, and do a comparison shot of 1024x768 vs. 1600x1200?


No. Pixel-based would mean the game has to support 800x600. The graphics would be tiny in 1600x1200.

Anyway I already checked.



It is the same as I have been saying. The graphic is Vert -. I have not seen anyone getting a pic like Dopefish without changing the fov. The 4:3 pic provided actually has a lower vertical fov than the 16:9 one. By that theory the game gains vertical area as it gets into wider aspect ratios. This would require a decreasing horizontal fov in wider aspect ratios which makes no sense.

Also, the 16:9 pic Dopefish shows is 1280x720 while the 4:3 pic is 1024x768. If it was pixel-based we would see more of the top and bottom of the graphic not less which is what is shown.

Fallout 3

Posted: 01 Nov 2008, 02:26
by The_cranky_hermit
Well I'm all out of plausible explanations for the discrepancy. I've got some implausible ones though. For instance, is it possible that these screens appear in more than one part of the game, and they are hor + in one part but vert - in another part?

Fallout 3

Posted: 01 Nov 2008, 02:39
by Tanuki
I've got some implausible ones though. For instance, is it possible that these screens appear in more than one part of the game, and they are hor + in one part but vert - in another part?


No. This is like Oblivion with the end of tutorial second chance character create screen.



They are all the same, background is Hor + and the graphic is Vert -.

Fallout 3

Posted: 01 Nov 2008, 05:43
by The_cranky_hermit
Well, there certainly is an unexplained discrepancy here. Given that it's over a minor detail, and the game is prevented from being certified either way, until it does get explained, I think the best thing to do is to go with the shots taken by the DR writer Tanuki.

Fallout 3

Posted: 01 Nov 2008, 08:05
by DaFox
Could it have anything to do with the desktop AR?

Fallout 3

Posted: 01 Nov 2008, 08:52
by dopefish
My desktop AR is 16:10.

Cranky is just in denial. :) Mine would be more accurate because they not only are unmodified from the PC, but the Xbox 360, as well. That kind of shows the intended behavior.

Tanuki, I'll try to get to the lock picking and terminal screens and post here later.

Fallout 3

Posted: 01 Nov 2008, 11:04
by dopefish
Okay, the only one that scales vertically is the lockpick screen. Everything else acted exactly the same between the PC and 360 version when it came to scaling.

Lockpick:
PC 4:3
360 4:3
PC 16:9
360 16:9

Pip-Boy:
PC 4:3
360 4:3
PC 16:9
360 16:9

Terminal:
PC 4:3
360 4:3
PC 16:9
360 16:9

Fallout 3

Posted: 01 Nov 2008, 13:10
by DaFox
Cranky is just in denial. :)


Its called confusion.

We have two comparisons showing very different results.

While I completely believe with you that 16:9 and 1280x720 in particular are the lead 'default' being that they have stated that the platform which they developed for in the beginning was the 360.

And really they have done a pretty good job with the widescreen.

Any non Hor± screens could simply be overlooked by the programmer, whether the glass is half full or half empty, its still not as good as a full glass.
But I do not and will never believe the 'developers vision' was for the lockpick (or any of Tanuki's shots in question) to scale vertically rather than horizontally like the rest of the game.

What I think this needs is other people to post their experiences with the screens in question. I would but im not planning on picking it up for a while. I mean it really is quite the mystery especially if other people have conflicting results.

Fallout 3

Posted: 01 Nov 2008, 13:43
by dopefish
Of course. I'm not saying the developer wanted the lockpick screen to scale vertically. I'm saying that when you look at it, it's safe to assume that what you see in 16:9 is the desired look. So to correct 4:3, 5:4, or anything else, you would need to match it to look like it does for 16:9. You should not change the 16:9 view to how it looks in 4:3.


The reason why I believe mine are right and Tanuki's are wrong is simply that I've not touched a single console variable to tweak the interface in any way. This is the way the game just looks for me. To reinforce that that is the intended way it's supposed to look, the Xbox 360 version of the game acts exactly the same. So it's pretty safe to say that the set of screenshots I've provided are the game default.

Fallout 3

Posted: 01 Nov 2008, 15:31
by g00seberry
Completely untouched game...

4:3


16:10


16:9


Vert-

You have a special copy dopefish. ;)

Fallout 3

Posted: 01 Nov 2008, 16:24
by The_cranky_hermit
Cranky is just in denial. Smile Mine would be more accurate because they not only are unmodified from the PC, but the Xbox 360, as well.

Tanuki's are also unmodified from the PC. Your inclusion of 360 shots do not explain the discrepancy in the PC version shots, nor do they prove that "default" behavior (or even "intended" behavior) on PC is like that.

The reason why I believe mine are right and Tanuki's are wrong is simply that I've not touched a single console variable to tweak the interface in any way.

Tanuki didn't either in his first version of the DR, which demonstrated vert - behavior in those screenshots. It wasn't until after P-Storm posted that we knew about the benefits of changing FOV variables of this game.

Fallout 3

Posted: 01 Nov 2008, 20:04
by VEnZ0jarus
i have 19" wide 940BW
1400x900 is optimal for all resolution

when i change
iSize W=1400
iSize H=900

i have this error



my

[Display]
sD3DDevice="NVIDIA GeForce 8600 GTS"

iAdapter=0
iSize W=1680
iSize H=1050

Fallout 3

Posted: 01 Nov 2008, 20:17
by Tanuki
have 19" wide 940BW
1400x900 is optimal for all resolution

when i change
iSize W=1400
iSize H=900

i have this error


The pic is down but I think you mean 1440x900 not 1400x900. If you can select it from the desktop you should be able to sleect it from the launcher under 16:10 resolutions.


I have talked to some Triplehead users via PM and they confirm the character select screen is Vert - for them.


Dopefish - What is your desktop resolution and what resolution are you selecting(1024x768?) when you take the 4:3 shots? I have noticied that some resolutions I select will actually display other resolutions letterboxed. Perhaps you have aspect scaling enabled and something is amiss.

I could also try and reproduce your configuration on my system.

Also, maybe post your two ini files?

Fallout 3

Posted: 01 Nov 2008, 21:58
by VEnZ0jarus
have 19" wide 940BW
1400x900 is optimal for all resolution

when i change
iSize W=1400
iSize H=900

i have this error


The pic is down but I think you mean 1440x900 not 1400x900. If you can select it from the desktop you should be able to sleect it from the launcher under 16:10 resolutions.

Also, maybe post your two ini files?


Thanks Tanuki, I hastened to correct settings in the ini that quite forgot that the correct resolution is not 1400 a 1440)
Only when you reply to a message, came up to me where I was wrong.
and before that was sure that there were problems with drivers.

i verify ini and change 1400 to 1440) and this work for me/
thx you.

Fallout 3

Posted: 02 Nov 2008, 07:29
by dopefish
Cranky is just in denial. Smile Mine would be more accurate because they not only are unmodified from the PC, but the Xbox 360, as well.

Tanuki's are also unmodified from the PC. Your inclusion of 360 shots do not explain the discrepancy in the PC version shots, nor do they prove that "default" behavior (or even "intended" behavior) on PC is like that.

Correction: Cranky is as dumb as a doorknob. The game is primarily a 360 game. It was their target. Therefore, how the game looks on the 360 in 16:9 IS THE WAY THE GAME WAS DESIGNED. 16:9 acts the same on the PC, as well, so if there's any discrepancy between 16:9 and 4:3, 16:9 is the correct one and the one that you should be correcting the FOV to match.

The reason why I believe mine are right and Tanuki's are wrong is simply that I've not touched a single console variable to tweak the interface in any way.

Tanuki didn't either in his first version of the DR, which demonstrated vert - behavior in those screenshots. It wasn't until after P-Storm posted that we knew about the benefits of changing FOV variables of this game.


Well, I've still not modified mine and that's the behavior that the game is giving me. It matches exactly with the 360 version.





As for the other questions, my desktop is 1680x1050, and I just chose 1024x768 because it auto-selected that when I switched the aspect ratio from 16:9 to 4:3.

Fallout 3

Posted: 02 Nov 2008, 07:48
by DaFox
Correction: Cranky is as dumb as a doorknob.


:?:

Fallout 3

Posted: 02 Nov 2008, 09:08
by Ryom
The standard FOV is pretty low, how does one permanently set it to a different value?