Here is a mock up of GRID ...
I couldn't get the shot with the game running ... the screens came out too dark or too bleached out.



Hi guys ...
Some TripleWide Screenshots here ... http://www.widescreengamingforum.com/node/#comment-
My gaming comp ...

Everything went smooth ...
No BIG problems ...
One minor one is that I can't get single screen 1920x1200 to show up in the Display Properties even though I have it as one of my four that we are allowed in the Edit List Mode.
Very odd it hasn't worked for you ...
I see you have a thread ... lets continue this discussion of your issue there ... 8)

[quote]Everything went smooth ...
No BIG problems ...
One minor one is that I can't get single screen 1920x1200 to show up in the Display Properties even though I have it as one of my four that we are allowed in the Edit List Mode.
Very odd it hasn't worked for you ...
I see you have a thread ... lets continue this discussion of your issue there ... 8)

Hello guys ! I just registered when I saw this post.from here .... http://www.widescreengamingforum.com/forum/viewtopic.php?p=83730&highlight=max+limit#83730
I've got some 'news' from the Live For Speed forums (http://www.lfsforum.net/showthread.php?p=334212#post334212).
Some guy has discovered that a Nvidia 8800 isn't limited at 4096x4096 but at 8192x8192 texture res. This means that you can use 3 monitors @ 1920x1200 = 5760x1200...
The maximum bandwidth of a Dual-link DVI cable is 7.92 Gbit/sfrom here ... http://www.widescreengamingforum.com/forum/viewtopic.php?p=127417&highlight=max+limit#127417
With 48 bits/pixel:
7.92 Gbit / 60 Hz / 48 = 2.75 megapixels.
With 24 bits/pixel:
7.92 Gbit / 60 Hz / 24 = 5.5 megapixels.
This gives us a maximum resolution of 5.5 megapixels to play with when using 24bits/px.
Seeing as:
5040 x 1050 = 5.292 megapixels,
It fits within (although barely) the 5.5 megapixel limit.
Hopefully this helps clarify it for some people! And if any of it's wrong, I take no responsibility because it's just what I've tried to make sense of from the wikipedia page :)

How is this exactly possible? The max pixels of current GPUs is only 2560 x 1600 = 4096000 but 3 x 1680 x 1050 = 5292000. This exceeds the limit.
I think the screen resolution is limited by the GPU and not the Triplehead2go.


.... however there is not enough games supporting that res yet, ...Where did you get that from ?
Every 20th frame will will actually be the previous frame (example is a 15z display with an input of 12Hz)
123441234412344 is what a second will look like, you wont notice, the people best able to detect refresh rates will not be able to visually detect any change over 40Hz/FPS.

just googled around some, and couldnt find any projector in neither 5:4 nor 16:10. halpz plz. :roll:
just googled around some, and couldnt find any projector in neither 5:4 nor 16:10. halpz plz. :roll:
[quote]just googled around some, and couldnt find any projector in neither 5:4 nor 16:10. halpz plz. :roll:
How is this exactly possible? The max pixels of current GPUs is only 2560 x 1600 = 4096000 but 3 x 1680 x 1050 = 5292000. This exceeds the limit.Don't confuse limitations of monitors with limitations of GPUs. The highest-resolution computer monitor that is available is 2560x1600 (this is a 30" widescreen). But GPUs can do vastly higher resolutions than this (4096x4096 for 7x00s and below and 8192x8192 for 8x00s and above, to use the nVidia side as an example).
I think the screen resolution is limited by the GPU and not the Triplehead2go.
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