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Gears of War in TripleHead ...

Posted: 10 Nov 2007, 12:11
by JosephJEHancock
Hmm. I may pop to into Bristol today and grab a copy. Seems like something a little bit different. I haven't got any other TPS games apart from Max Payne ones.

Gears of War in TripleHead ...

Posted: 10 Nov 2007, 22:30
by Downtown1
Time to check this game out.. is all the content the same as in the 360 version, or do PC owners get some new swag?

Gears of War in TripleHead ...

Posted: 10 Nov 2007, 23:22
by Paddy the Wak
The PC version ... ...
In addition to retaining all of the content from its Xbox 360 counterpart and all previously released downloadable content (seven multiplayer maps and the Annex game mode), Gears of War for Windows will feature exciting original content, all-new Achievements to unlock, and ultra-high resolution visuals. Five new campaign chapters expand upon the riveting story (including an epic battle with the fearsome Brumak), and the action-packed multiplayer offering is bolstered with three exclusive multiplayer maps, a “King of the Hillâ€

Gears of War in TripleHead ...

Posted: 11 Nov 2007, 00:42
by g00seberry
Yeah the only reason i got this was to find out what the new levels are like as i've already been through this on 'Insane' on the 360. Was there anything on that page that suggested a fix to the stuttering issues? As it's preventing me from playing it atm :evil:

Gears of War in TripleHead ...

Posted: 11 Nov 2007, 03:44
by njracer
hey paddy are the new screens you put up lighter because you set the post possing lower

Gears of War in TripleHead ...

Posted: 11 Nov 2007, 04:58
by packerfan
[quote]Lol, the best part is that the dog is like "wtf?"
.... :mrgreen: ... exactly ... Paddywak is totally unimpressed ... :lol:

"I did not sign up for this when I became your pet" ;)

Ah it looks so crappy and zoomed without the fix, that is totally unplayable because you lack up and down view

Gears of War in TripleHead ...

Posted: 11 Nov 2007, 08:52
by Paddy the Wak
Yeah the only reason i got this was to find out what the new levels are like as i've already been through this on 'Insane' on the 360. Was there anything on that page that suggested a fix to the stuttering issues? As it's preventing me from playing it atm :evil:
I haven't seen a proper fix for the stuttering anywhere ... sorry mate.
Turning off Sli helped quite a bit but didn't completely eliminate it.

hey paddy are the new screens you put up lighter because you set the post possing lower
Yep ... as here ... http://www.widescreengamingforum.com/node/

"I did not sign up for this when I became your pet" ;)
... :lol:

re: SLI

Posted: 13 Nov 2007, 04:52
by JazW
I had to run gears in 2400x600 with low to medium settings to get even slightly playable framerates :(

Then I noticed that the nvidia default SLI setting for gears is AFR mode 1, but forcing AFR mode 2 (which all the other unreal 3 engine games use by default) means I can now play in 3840x1024 with settings maxed out! :)

Gears of War in TripleHead ...

Posted: 14 Nov 2007, 04:27
by njracer
nvidia released new beta drivers today http://www.nvidia.com/object/winxp_169.09.html
this are the recommended drivers for crysis but these fixed 99% of the stuttering problems i was having, only time it really stutters now is for a quick second at a check point, and sometimes in the beginning of using the radio, that game runs fantastic for me now while in a shootout. god i love nvidia.

Gears of War in TripleHead ...

Posted: 21 Nov 2007, 18:39
by coors68
Hi, there.
Does Anyone know how to fix the HUD to fit on the center screen?
Because the quick reloard bullet system is the key of this game, but it is shown on the right side of monitor.
If all the HUD to fit on the center screen, it should be much better for playing.
Thanks.

Gears of War in TripleHead ...

Posted: 22 Nov 2007, 04:01
by ToryS

.....i thought we were playing frisbee.... :lol: