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Sorry to necropost. But it
Posted: 06 May 2012, 21:46
by kohan69
Sorry to necropost.
But it seems there's no centered HUD fix nor a ingame cutscenes not an FMV stretching fix in The WItcher 1 - correct?
Re: The Witcher
Posted: 26 Aug 2013, 11:48
by Hithlain
Hi,
So I guess as the game is a bit old now, there's no chance to have a patch to fix the video stretching while playing in triple screen?
I think then I'll play this game on one monitor only ^^
And sorry to necropost as well ^^
Thanks
Re: The Witcher
Posted: 30 Aug 2013, 00:11
by Amon Amarth
Hithlain wrote:Hi,
So I guess as the game is a bit old now, there's no chance to have a patch to fix the video stretching while playing in triple screen?
I think then I'll play this game on one monitor only ^^
And sorry to necropost as well ^^
Thanks
I believe The Witcher is on the coder's list of things to do. But not a priority. I'm sure they'll get to it eventually.
Re: The Witcher
Posted: 30 Aug 2013, 01:00
by helifax
Amon Amarth wrote:Hithlain wrote:Hi,
So I guess as the game is a bit old now, there's no chance to have a patch to fix the video stretching while playing in triple screen?
I think then I'll play this game on one monitor only ^^
And sorry to necropost as well ^^
Thanks
I believe The Witcher is on the coder's list of things to do. But not a priority. I'm sure they'll get to it eventually.
I will defo look at it;)) and see if I will be able to make it properly...but currently I am focusing on other games:) As you might know I already made Dragon Age: Origins, Dragon Age 2 and Bioshock 2 for Multi-screen rendering and those are also older games;)) I cannot give an ETA but is defo on my list at least;))
Re: The Witcher
Posted: 30 Aug 2013, 01:49
by Amon Amarth
helifax wrote:Amon Amarth wrote:Hithlain wrote:Hi,
So I guess as the game is a bit old now, there's no chance to have a patch to fix the video stretching while playing in triple screen?
I think then I'll play this game on one monitor only ^^
And sorry to necropost as well ^^
Thanks
I believe The Witcher is on the coder's list of things to do. But not a priority. I'm sure they'll get to it eventually.
I will defo look at it;)) and see if I will be able to make it properly...but currently I am focusing on other games:) As you might know I already made Dragon Age: Origins, Dragon Age 2 and Bioshock 2 for Multi-screen rendering and those are also older games;)) I cannot give an ETA but is defo on my list at least;))
No sweat. Unreal Engines give you guys enough work as it is!

Re: The Witcher
Posted: 29 Jun 2014, 10:19
by Amon Amarth
Hey! Reviving this thread in hopes of hearing about a fix. Anyone care to take a crack at it?
Re: The Witcher
Posted: 30 Jun 2014, 13:02
by Amon Amarth
Anyone?

Re: The Witcher
Posted: 01 Jul 2014, 18:39
by Haldi
How long is a day? In relevance to the existence of this thread?
Most members here don't browse the forum on a daily basis.
Be patient young padawan.
Re: The Witcher
Posted: 02 Jul 2014, 10:36
by Amon Amarth
Trust me, I'm the last person to suffer from impatience (In fact, I should be giving a lesson or two on patience with some people...), but I am a little concerned that a year will go by again and the thread will be forgotten!
Re: The Witcher
Posted: 12 Dec 2014, 12:26
by Amon Amarth
Is anyone still willing to fix this game?

Re: The Witcher
Posted: 18 Jan 2015, 13:38
by Giant_Panda
I'd also like to know if The Witcher 1 works in 21:9, since I have a 34" AOC incoming and planning on playing both games before The Witcher 3 is released.
I know The Witcher 2 has a flawless widescreen fix, but how about this one..?
Re: The Witcher
Posted: 18 Jan 2015, 17:12
by scavvenjahh
34" AOC buddy
TW1 is natively Hor+, it works in 21:9 out of the box.
Beyond 16:9 all real-time rendered cinematics including dialog scenes are strangely distorted. Setting lighting to Low helps a bit, for some reason.
Re: The Witcher
Posted: 19 Jan 2015, 01:27
by Giant_Panda
scavvenjahh wrote:34" AOC buddy
TW1 is natively Hor+, it works in 21:9 out of the box.
Beyond 16:9 all real-time rendered cinematics including dialog scenes are strangely distorted. Setting lighting to Low helps a bit, for some reason.
I suppose there isn't a way to force the game to go into 16:9 mode during dialog/cutscenes?
Re: The Witcher
Posted: 19 Jan 2015, 14:55
by scavvenjahh
Not that I know of.
Maybe with the Borderless Gaming app: start the game in a 16:9 window, let BG "convert" it to your native res, then kill the BG process for dialogs/cut-scenes ? If this works it's only marginally quicker than just changing the resolution manually, but maybe worth a shot.
Re: The Witcher
Posted: 02 Jun 2015, 07:36
by Amon Amarth
Ah, it has been sometime since I last posted on this thread. Would be nice to see a fix.
Re: The Witcher
Posted: 03 Jun 2015, 09:40
by Amon Amarth
Anyone have a huge problem with the large corona in surround mode?

Any way to remove that?
UPDATE: Fixed it by replacing default SLI bits to 0x0240000D. Used nvidia inspector.
Re: The Witcher
Posted: 03 Jun 2015, 19:40
by jackfuste
Amon Amarth wrote:Ah, it has been sometime since I last posted on this thread. Would be nice to see a fix.
Fix available from the
PC Gaming Wiki Community Files (search there)
FMV centered and cutscenes work properly.
Re: The Witcher
Posted: 04 Jun 2015, 00:09
by Amon Amarth
Works very well. Only issue is that I can't see the quest announcements. They don't pop up any more.
Otherwise, working very good. Thanks!
UPDATE: It seems that the fix causes blue screens. Always having to force restart.
Re: The Witcher
Posted: 08 Jun 2015, 12:47
by jackfuste
Amon Amarth wrote:Only issue is that I can't see the quest announcements. They don't pop up any more.
Here's new fix - available from the
PC Gaming Wiki Community Files (search there)
- Quest announcements should work now
- Centered HUD
Re: The Witcher
Posted: 08 Jun 2015, 17:34
by MobsterOO7
I am also currently playing this game and I've noticed that it breaks the Dice Poker minigame, you can't click on the dice that you want to reroll. Also if I'm not mistaken it makes the "Remains" message disappear after you defeat a monster in combat. Other than that I love this fix, I finally can play the game in surround with non stretched convos, fmvs, cinematics, and with high lighting turned on!