The Witcher

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
kohan69
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Sorry to necropost. But it

Post by kohan69 »

Sorry to necropost.

But it seems there's no centered HUD fix nor a ingame cutscenes not an FMV stretching fix in The WItcher 1 - correct?
Hithlain
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Re: The Witcher

Post by Hithlain »

Hi,

So I guess as the game is a bit old now, there's no chance to have a patch to fix the video stretching while playing in triple screen?
I think then I'll play this game on one monitor only ^^

And sorry to necropost as well ^^

Thanks
Amon Amarth
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Re: The Witcher

Post by Amon Amarth »

Hithlain wrote:Hi,

So I guess as the game is a bit old now, there's no chance to have a patch to fix the video stretching while playing in triple screen?
I think then I'll play this game on one monitor only ^^

And sorry to necropost as well ^^

Thanks


I believe The Witcher is on the coder's list of things to do. But not a priority. I'm sure they'll get to it eventually.
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helifax
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Re: The Witcher

Post by helifax »

Amon Amarth wrote:
Hithlain wrote:Hi,

So I guess as the game is a bit old now, there's no chance to have a patch to fix the video stretching while playing in triple screen?
I think then I'll play this game on one monitor only ^^

And sorry to necropost as well ^^

Thanks


I believe The Witcher is on the coder's list of things to do. But not a priority. I'm sure they'll get to it eventually.


I will defo look at it;)) and see if I will be able to make it properly...but currently I am focusing on other games:) As you might know I already made Dragon Age: Origins, Dragon Age 2 and Bioshock 2 for Multi-screen rendering and those are also older games;)) I cannot give an ETA but is defo on my list at least;))
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Re: The Witcher

Post by Amon Amarth »

helifax wrote:
Amon Amarth wrote:
Hithlain wrote:Hi,

So I guess as the game is a bit old now, there's no chance to have a patch to fix the video stretching while playing in triple screen?
I think then I'll play this game on one monitor only ^^

And sorry to necropost as well ^^

Thanks


I believe The Witcher is on the coder's list of things to do. But not a priority. I'm sure they'll get to it eventually.


I will defo look at it;)) and see if I will be able to make it properly...but currently I am focusing on other games:) As you might know I already made Dragon Age: Origins, Dragon Age 2 and Bioshock 2 for Multi-screen rendering and those are also older games;)) I cannot give an ETA but is defo on my list at least;))


No sweat. Unreal Engines give you guys enough work as it is! :nudgenudge:
Amon Amarth
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Re: The Witcher

Post by Amon Amarth »

Hey! Reviving this thread in hopes of hearing about a fix. Anyone care to take a crack at it?
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Re: The Witcher

Post by Amon Amarth »

Anyone? :nudgenudge:
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Haldi
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Re: The Witcher

Post by Haldi »

How long is a day? In relevance to the existence of this thread?
Most members here don't browse the forum on a daily basis.
Be patient young padawan.
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Re: The Witcher

Post by Amon Amarth »

Trust me, I'm the last person to suffer from impatience (In fact, I should be giving a lesson or two on patience with some people...), but I am a little concerned that a year will go by again and the thread will be forgotten!
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Re: The Witcher

Post by Amon Amarth »

Is anyone still willing to fix this game? :nudgenudge:
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Giant_Panda
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Re: The Witcher

Post by Giant_Panda »

I'd also like to know if The Witcher 1 works in 21:9, since I have a 34" AOC incoming and planning on playing both games before The Witcher 3 is released.

I know The Witcher 2 has a flawless widescreen fix, but how about this one..?
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scavvenjahh
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Re: The Witcher

Post by scavvenjahh »

34" AOC buddy :cheers:
TW1 is natively Hor+, it works in 21:9 out of the box.
Beyond 16:9 all real-time rendered cinematics including dialog scenes are strangely distorted. Setting lighting to Low helps a bit, for some reason.
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Giant_Panda
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Re: The Witcher

Post by Giant_Panda »

scavvenjahh wrote:34" AOC buddy :cheers:
TW1 is natively Hor+, it works in 21:9 out of the box.
Beyond 16:9 all real-time rendered cinematics including dialog scenes are strangely distorted. Setting lighting to Low helps a bit, for some reason.

I suppose there isn't a way to force the game to go into 16:9 mode during dialog/cutscenes?
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scavvenjahh
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Re: The Witcher

Post by scavvenjahh »

Not that I know of.
Maybe with the Borderless Gaming app: start the game in a 16:9 window, let BG "convert" it to your native res, then kill the BG process for dialogs/cut-scenes ? If this works it's only marginally quicker than just changing the resolution manually, but maybe worth a shot.
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Re: The Witcher

Post by Amon Amarth »

Ah, it has been sometime since I last posted on this thread. Would be nice to see a fix.
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Re: The Witcher

Post by Amon Amarth »

Anyone have a huge problem with the large corona in surround mode?

Image

Any way to remove that?

UPDATE: Fixed it by replacing default SLI bits to 0x0240000D. Used nvidia inspector.
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jackfuste
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Re: The Witcher

Post by jackfuste »

Amon Amarth wrote:Ah, it has been sometime since I last posted on this thread. Would be nice to see a fix.

Fix available from the PC Gaming Wiki Community Files (search there)

FMV centered and cutscenes work properly.
Last edited by jackfuste on 20 Jul 2015, 08:59, edited 1 time in total.
Amon Amarth
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Re: The Witcher

Post by Amon Amarth »

Works very well. Only issue is that I can't see the quest announcements. They don't pop up any more.

Otherwise, working very good. Thanks!

UPDATE: It seems that the fix causes blue screens. Always having to force restart.
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jackfuste
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Re: The Witcher

Post by jackfuste »

Amon Amarth wrote:Only issue is that I can't see the quest announcements. They don't pop up any more.

Here's new fix - available from the PC Gaming Wiki Community Files (search there)

- Quest announcements should work now
- Centered HUD
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witcher_HUD_Q.jpg
witcher_HUD_Q.jpg (1.03 MiB) Viewed 6444 times
Last edited by jackfuste on 20 Jul 2015, 08:58, edited 1 time in total.
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MobsterOO7
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Re: The Witcher

Post by MobsterOO7 »

I am also currently playing this game and I've noticed that it breaks the Dice Poker minigame, you can't click on the dice that you want to reroll. Also if I'm not mistaken it makes the "Remains" message disappear after you defeat a monster in combat. Other than that I love this fix, I finally can play the game in surround with non stretched convos, fmvs, cinematics, and with high lighting turned on!
Last edited by MobsterOO7 on 09 Jun 2015, 21:18, edited 1 time in total.
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