Crysis

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
The_cranky_hermit
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Crysis: Detailed Report

Post by The_cranky_hermit »

Are you *certain* that there aren't any FMVs? Because the demo has at least one.
Elios
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Post by Elios »

there are no story FMVs but there are "training" ones for multiplayer and they are vert- or atlest look it since the top and bottem of the hud in the FNVs are cut off

heres screens of the videos for multiplayer

4:3


16:10
The_cranky_hermit
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Post by The_cranky_hermit »

Then I guess this game gets a B+. Which is too bad - I was really hoping this would be certified. Of course, there's still the chance that a future patch might fix this little bug - maybe by adding black bars on the left and right for these FMVs.

==Grading==

Calculated grade: B+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
FMVs are vert -

Cranky's coverage estimate: 100%
misadlouhy
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Post by misadlouhy »

there are no story FMVs but there are "training" ones for multiplayer and they are vert- or atlest look it since the top and bottem of the hud in the FNVs are cut off

heres screens of the videos for multiplayer

4:3


16:10


I thought that it is just video, and now I see it probably is not. Well, this "training" video (one option in menu under multiplayer is to watch this video) is like an old joke, the font of the title "Tutorial...", the voice.. seems odd to me, who knows when it was made. I would not look at it as on integral part of the game, and it definitely is not singleplayer anomaly. It is not even part of the multiplayer. It is just .. tutorial for Power struggle that can be watched from the multiplayer menu.

There is one strange video just when you start new single player campaign (later I found out that it is that FMV that Cranky shows on his VERT- pictures), i think it was in the demo as well: Nanosuit trailer - this video is different from all the other cutscenes in the game, because on my 1680x1050 it is in low quality so I noticed it right away. I think it is a video, but I thought, that that tutorial is video as well, so who knows..

So to sum it up, there is one FMV (Nanosuit trailer) at the beginning of the singleplayer game with no relation to the storyline that only introduces the possibilities of the Nanosuit and there is second FMV (Power struggle tutorial) which can be watched from the menu. These FMVs do not have any relation to singleplayer campaign or to the way how is multiplayer realized: first one is an advertisement (which is usually shown in other games when you start the game from windows, before game menu appears), the second one is *old* tutorial that does not represent the quality of widescreen in multiplayer. I doubt these 2 things will be fixed as - as I said - they do not have anything to do with the actual singleplayer or multiplyer game.

Therefore, for me both singleplayer and multiplayer are certified unless you find some real singleplayer or multiplayer widescreen annomalies :D
The_cranky_hermit
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Crysis: Detailed Report

Post by The_cranky_hermit »

the second one is *old* tutorial that does not represent the quality of widescreen in multiplayer.

So is there a *new* tutorial in its place or something?
misadlouhy
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Post by misadlouhy »

the second one is *old* tutorial that does not represent the quality of widescreen in multiplayer.

So is there a *new* tutorial in its place or something?


No, I meant old = low quality looking, different voice then in game, big red letters, probably made ages (months) ago.

The decision is yours of course. I just want to say, that for me it does not matter, that there are these FMVs. Gameplay is HOR+ so are menus, that is what matters most.
The_cranky_hermit
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Post by The_cranky_hermit »

If the FMVs are of any consequence at all, then this bug with them kind of has to count as a minor strike against the game. You are correct when you say that the game gets it right where it matters most, which is why Crysis still gets a respectable grade, but not a perfect one.
Elios
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Post by Elios »

yea
imo i think Crytek should of just left it out
that and the FMV when you start a new game both look like SHIT
or at lest made high res ones
misadlouhy
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Post by misadlouhy »

Screenshots from multiplayer 4:3 (1024x768) vs 16:10 (1680x1050) resolution

Map loading screen



Joining game screen



Ingame




Available resolutions on my 1680x1050 monitor, Gf8800GTS, Vista 32bit, latest forceware


Tutorial (menu is in czech localisation, this is basic multiplayer menu with options Instant game, Internet game, Local network game, Tutorial)





Note the high numbers, I thought it is a video, who knows how FMV works?

Power struggle tutorial on youtube http://www.youtube.com/watch?v=LIFr_okLtE8

Nanosuit trailer on youtube (in retail game the trailer is cca 20sec longer) http://www.youtube.com/watch?v=uPYF1IftGBc
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Post by The_cranky_hermit »

Note the high numbers, I thought it is a video, who knows how FMV works?

I have a guess. Since it's FMV, each frame is extremely simple for your GPU to render - it really only has to draw one big rectangle for each frame. Let's pretend that this FMV is 24 frames per second. Each frame lasts 1/24th of a second, and your GPU has no problem rendering and re-rendering each one of these rectangles 40 or more times in the 1/24th of a second than it lasts. Each time your GPU successfully renders a rectangle, it tells the CPU that it has rendered an entire frame, and the FRAPS FPS counter increases by 1. My made-up numbers show that this can easily happen more than 960 times per second.
misadlouhy
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Post by misadlouhy »

Note the high numbers, I thought it is a video, who knows how FMV works?

I have a guess. Since it's FMV, each frame is extremely simple for your GPU to render - it really only has to draw one big rectangle for each frame. Let's pretend that this FMV is 24 frames per second. Each frame lasts 1/24th of a second, and your GPU has no problem rendering and re-rendering each one of these rectangles 40 or more times in the 1/24th of a second than it lasts. Each time your GPU successfully renders a rectangle, it tells the CPU that it has rendered an entire frame, and the FRAPS FPS counter increases by 1. My made-up numbers show that this can easily happen more than 960 times per second.


Allright, thank you.
Tanuki
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Post by Tanuki »

I have a guess. Since it's FMV, each frame is extremely simple for your GPU to render - it really only has to draw one big rectangle for each frame. Let's pretend that this FMV is 24 frames per second. Each frame lasts 1/24th of a second, and your GPU has no problem rendering and re-rendering each one of these rectangles 40 or more times in the 1/24th of a second than it lasts. Each time your GPU successfully renders a rectangle, it tells the CPU that it has rendered an entire frame, and the FRAPS FPS counter increases by 1. My made-up numbers show that this can easily happen more than 960 times per second.


Should not FRAPS simply display a constant rate? The number should not change. All the FMVs I have seen display a constant value.

I get the high FPS with static 2D images.
The_cranky_hermit
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Post by The_cranky_hermit »

Maybe you have vsync enabled and he doesn't. Or maybe your video card is just smarter.
Tanuki
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Post by Tanuki »

Or maybe your video card is just smarter.


Maybe misadlouhy's FRAPS is dumber.
xtremyx
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Post by xtremyx »

damn....i try to run it on my LG 194WT , resolution 1440 x 900, but my monitor goes standby and i just hear the sound......the i used hack method by adding dxd9.dll and resolution.ini with my desire setting.... it works ...but only during intro but after loading for the mission , it went error that said something regarding dxd9.dll....

what the problem?

i used ATI X1550....if my graphic card is the problem....maybe i am gonna change it.....

for all 1440 x 900 user that can play the game...can you tell me what kind of graphic card you used....thanks
TheRealOmegaMan
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Post by TheRealOmegaMan »

I have Vista Ultimate and am half way through Crysis. So, just want to make sure I understand this. I only see one WS mode in the video options in the game. To see all I need to add them in the nvidia control panel? Some enlightenment please :D
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Paradigm Shifter
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Post by Paradigm Shifter »

damn....i try to run it on my LG 194WT , resolution 1440 x 900, but my monitor goes standby and i just hear the sound......the i used hack method by adding dxd9.dll and resolution.ini with my desire setting.... it works ...but only during intro but after loading for the mission , it went error that said something regarding dxd9.dll....

what the problem?

i used ATI X1550....if my graphic card is the problem....maybe i am gonna change it.....

for all 1440 x 900 user that can play the game...can you tell me what kind of graphic card you used....thanks
Dunno. I just tried Crysis at 1440x900 on my rig (X1950XTX - Cat 7... uh... 9? ) and it was fine... I'll try it with an 8800GT at some point in the next week and see how it does on that if you want.
TheRealOmegaMan
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Post by TheRealOmegaMan »

Hey, PS,

Is it true that in order to see the widescreen settings in the game you have to add them to Forceware?
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Paradigm Shifter
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Post by Paradigm Shifter »

Hm. Depends what you mean.

If they're not available as a Windows desktop res, they won't be available in the game. You will have to add them via the Forceware drivers (or Powerstrip, if for whatever reason you can't get custom res addition to work in Forceware - nVidia managed to break it for me in any set of drivers post series 80... :() I think there is a walkthrough for that in the Tweaks, Tutorials and How-To section.
The_cranky_hermit
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Post by The_cranky_hermit »

Modern games generally don't have a hard list of resolutions supported by the game, but instead grab a list of resolutions straight from the graphics card's drivers, and filter out any that don't meet certain criteria (typical requirements might include a minimum resolution, a maximum resolution, and a divisible quotient requirement).
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