FOV in Team Fortress 2 too narrow.
FOV in Team Fortress 2 too narrow.
Latest patch included a fov_desired cvar. It only allows values between 75 and 90, but it's still better than fixed 75 degrees.
-
JohnnyWakko
- Posts: 616
- Joined: 06 Jun 2006, 08:56
FOV in Team Fortress 2 too narrow.
Dopefish
The fact that it is thier own game and they will do what they like goes without saying really.
The fact that it is thier own game and they will do what they like goes without saying really.
moboP8P67-M-PRO-V3 cpuI5-2500K-3.3GHZ ramOCZ8GB gpu260GTX hddOCZ-VERTEX II-SSD psuNEOHE550W hudBENQ20"
FOV in Team Fortress 2 too narrow.
The FOV seems fine for me.
Thats great! Hope you have fun.
Since TF2 (Source engine) is hor+, the FOV they choose is going to be right no matter what.
Why be part of the Internet mass that says things as hard fact while not KNOWING with 100% certainty? Don't you mean, "it should probably be right". or did you test all of the ratio's before your comment?
The developers obviously felt 75 is a good value in TF2 and it hasn't bothered me one bit.
Bothered YOU one bit, right...
I'm not saying not to speak up about it. There are developers who listen and would like to appeal to as many people as possible. What I meant originally is that if that's the FOV they chose and they are not going to change it whatsoever, then let it be because there is no point in pursuing it further.
You sure about that or do you mean, no point for YOU.....again....
I am all for supporting proper widescreen with correct FOVs.
If you re-read your posts it sounds like your for YOUR preferences. You like it, so nothing to fix? What is a correct FOV? One that doesn't stretch? That would be like 45 degrees.....why even try to define (in this conversation) a "correct" fov when its individual opinion that matters. Only the online competition argument has objective relevance in my mind. Otherwise, every game would be better off with a fov hot-key imo.
If they decided to make the default FOV 75, well they had their reason. As long as it stays hor+, it won't bother me much.
YOU again.. A dev is a human, with his own opinion setting ONE fov "set" for each ratio, why would his opinion matter to us in a non competitive game.
It kind of makes it reassuring that that is the FOV they designed everything around and that's what they felt the game would be best played at.
For the majority..............4:3 owners.... Do you know which forum your on? Beauty is in the eye of the beholder, so why argue that someone elses OPINION is invalid or less weighty than the devs.
They designed everything around the FOV?
If the game is vert-, well then that field of view might be even worse off and you might not know which aspect ratio the game was really developed around or which it was meant for.
Seriously, why even bother posting what you posted.
FOV in Team Fortress 2 too narrow.
:?:
Widescreen Fixer - https://www.widescreenfixer.org/
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
FOV in Team Fortress 2 too narrow.
Back to the topic.
A patch was released tonight, it includes an option to change the FOV in game in the options.
"Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab"
A patch was released tonight, it includes an option to change the FOV in game in the options.
"Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab"
-
JohnnyWakko
- Posts: 616
- Joined: 06 Jun 2006, 08:56
FOV in Team Fortress 2 too narrow.
Dopefish
I am suprised you are suprised you find yourself in this thread defending your self after posting this:
I am suprised you are suprised you find yourself in this thread defending your self after posting this:
The FOV seems fine for me.
If thats the way they designed the game, then leave it be.
The view is correct for all resolutions and aspect ratios so it's 100% fine.
moboP8P67-M-PRO-V3 cpuI5-2500K-3.3GHZ ramOCZ8GB gpu260GTX hddOCZ-VERTEX II-SSD psuNEOHE550W hudBENQ20"
FOV in Team Fortress 2 too narrow.
:?:
Widescreen Fixer - https://www.widescreenfixer.org/
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
- g00seberry
- Editors

- Posts: 1317
- Joined: 24 Sep 2006, 16:57
FOV in Team Fortress 2 too narrow.
Hey! Who gives a shit now, they've fixed it, lets cheer and move on. See how quick this fix was?...
/poke 2K
/poke 2K
FOV in Team Fortress 2 too narrow.
Wait, they fixed it? I don't notice any change...
- g00seberry
- Editors

- Posts: 1317
- Joined: 24 Sep 2006, 16:57
FOV in Team Fortress 2 too narrow.
It's a selectable option, you have to move the slider in your Multiplayer options....
FOV 75
FOV90

FOV 75
FOV90

-
JohnnyWakko
- Posts: 616
- Joined: 06 Jun 2006, 08:56
FOV in Team Fortress 2 too narrow.
That looks like a zoom out to me.
moboP8P67-M-PRO-V3 cpuI5-2500K-3.3GHZ ramOCZ8GB gpu260GTX hddOCZ-VERTEX II-SSD psuNEOHE550W hudBENQ20"
FOV in Team Fortress 2 too narrow.
The hand/gun models remain the same. Why does it look like a zoom out to you?
- Paddy the Wak
- Editors

- Posts: 3436
- Joined: 27 Jul 2004, 17:42
FOV in Team Fortress 2 too narrow.
It looks like a zoom out because both the vertical and the horizontal FOVs are getting bigger.
-
JohnnyWakko
- Posts: 616
- Joined: 06 Jun 2006, 08:56
FOV in Team Fortress 2 too narrow.
It looks like a zoom out because both the vertical and the horizontal FOVs are getting bigger.
Precisly, so does that mean, if the hor and vert are equally proportionally increased then it is not really a FOV increase rather than a zoom out?
I believed a FOV increase was to see more on the sides.
Perhaps it is a VERT & HOR FOV increase?
moboP8P67-M-PRO-V3 cpuI5-2500K-3.3GHZ ramOCZ8GB gpu260GTX hddOCZ-VERTEX II-SSD psuNEOHE550W hudBENQ20"
-
The_cranky_hermit
- Insiders

- Posts: 3010
- Joined: 07 Nov 2005, 04:16
FOV in Team Fortress 2 too narrow.
FOV increase and zoom out are the same thing.
That's what an aspect ratio increase does, at least in a Source engine game (and all 3D games that use the same type of projection matrix).
Technically this is correct, but that's what the phrase "FOV increase" usually means. Source engine games only use one FOV var, and this var corresponds to the vertical FOV. The horizontal FOV is only visible in the machine code, and its value is calculated based on the vertical FOV and the aspect ratio. So as long as the aspect ratio does not change, if the vertical FOV increases, the horizontal FOV increases too. So even though there is only a vertical FOV setting, a singular value still represents both FOVs.
I believed a FOV increase was to see more on the sides.
That's what an aspect ratio increase does, at least in a Source engine game (and all 3D games that use the same type of projection matrix).
Perhaps it is a VERT & HOR FOV increase?
Technically this is correct, but that's what the phrase "FOV increase" usually means. Source engine games only use one FOV var, and this var corresponds to the vertical FOV. The horizontal FOV is only visible in the machine code, and its value is calculated based on the vertical FOV and the aspect ratio. So as long as the aspect ratio does not change, if the vertical FOV increases, the horizontal FOV increases too. So even though there is only a vertical FOV setting, a singular value still represents both FOVs.
-
MasterYoda
- Posts: 6
- Joined: 21 Aug 2007, 04:07
FOV in Team Fortress 2 too narrow.
i've just gotta say, why the hell is it taking 2K so long to release a patch for Bioshock?
Again valve shows how they listen to the community. They got a fix out in little over a week.
I think 2K just said they're working on a patch to get us to shut up.
Again valve shows how they listen to the community. They got a fix out in little over a week.
I think 2K just said they're working on a patch to get us to shut up.
FOV in Team Fortress 2 too narrow.
So back to topic, one question: Which FOV setting is now optimal for which kind of user? 16:10 (1680*1050 for example) is there the FOV 90 optimal and for 1024*768 the FOV 75?
FOV in Team Fortress 2 too narrow.
I believed a FOV increase was to see more on the sides.
As has been elaborated, FOV = zoom. I think you're confused by the fact that the FOV change that we talk about as part of hor+ widescreen implementation results in no perceived zoom change between 4:3 and widescreen. However, in that case that's because that's because the shape of the viewspace is changing along with the FOV. At the most literal level a hor+ change is zooming out; it's just that because shape of the viewspace also changes there's no perceived zoom change vs 4:3. Changing the FOV while maintaining the same aspect will certainly alter the actual and perceived level of zoom.
So back to topic, one question: Which FOV setting is now optimal for which kind of user? 16:10 (1680*1050 for example) is there the FOV 90 optimal and for 1024*768 the FOV 75?
Note that the FOV setting indicates what the FOV is at a 4:3 ratio which is then adjusted appropriately to maintain hor+ for widescreen aspects.
In other words if you select FOV 75 and run a 16:10 screen your FOV isn't actually 75°, it's whatever the hor+ "equivalent" is (in the case of a 16:10, the actual FOV would be 85° according to the FOV Calc).
So therefore one FOV setting isn't suited to one aspect over another. You're always getting the "equivalent" FOV for your aspect regardless of the the setting. It's purely a matter of whether or not you like a smaller or larger FOV.
FOV in Team Fortress 2 too narrow.
Great news that Valve did something about the FOV issue. I'm really looking forward to the game!
Who is online
Users browsing this forum: Bing [Bot] and 21 guests
