UT 3's Widescreen support thread on Epic Forums. Vanished...

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vläd
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UT 3's Widescreen support thread on Epic Forums. Vanished...

Post by vläd »

OK, finally get my name straightened out! Every once in a while Firefox just get confused on the character encoding.

Anyway, what the heck is Epic thinking?!? Are they seriously thinking that the vertical view is better? Or do they just not want the discussion on their forums?
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Ryom
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UT 3's Widescreen support thread on Epic Forums. Vanished...

Post by Ryom »

I have posted this on Beyondunreal forum (the biggest fansite of Unreal Engine games in my opinion)

http://forums.beyondunreal.com/showthread.php?p=2345398#post2345398


For the people saying that Horz+ is an advantage, let them know that if widescreeners rotate their monitors to portrait mode, the Vert- method causes an INSANELY MASSIVE vertical FOV increase. FAR, FAR more than the regular Horz+ increase is. Point them towards the BioShock TallscreenGaming posts that Gabbo made in this sub-forum for reference :)

http://www.widescreengamingforum.com/node/8036

For there to be not advantage in any way, the devs must user letter or pillarboxing and choose a single aspect only. See what they say about that.

The horz+ method is more logical because it covers all comercially available aspects in use without rendering some unplayable. Vert- does not. Therefor it makes sense to use Horz+ to cover all aspects "for free"
misadlouhy
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Post by misadlouhy »

I can't deliver all the messages guys. I said my opinion, i have expressed my idea. I can do no more. Not now. It is time to sleep and forget about EVERYTHING.
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Paddy the Wak
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Post by Paddy the Wak »

For there to be not advantage in any way, the devs must user letter or pillarboxing and choose a single aspect only. See what they say about that.
I disagree ... that restricts the immersion of games and we all want the most immersive experience we can from our games even 4:3 users.
The best way to deal with this is for the devs to give control over the individuals FOV to the individual ...
Then everyone can set the FOV to their liking ... everyone then has the same opportunity for that so called "advantage" ...
If then a server or on-line tournament want to put rules in place for a particular game then so be it ... it is their match.
If people then break the rules then yes they are cheating.

I can't deliver all the messages guys. I said my opinion, i have expressed my idea. I can do no more. Not now. It is time to sleep and forget about EVERYTHING.
No worries bud ... well done ... I'm about to post in that thread as soon as I get my activation email.
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Paddy the Wak
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Post by Paddy the Wak »

Now they have locked the thread on the Beyondunreal forum ... shakes head in disbelief.
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Tamlin
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Post by Tamlin »

Now they have locked the thread on the Beyondunreal forum ... shakes head in disbelief.


Don't be so suprised... ;)

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Abram
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Post by Abram »

Deleted? Those dirty shits.

I guess it's time to make an account and give them more rational discussions to delete. Maybe if everyone cusses and uses that stupid 733t5p34k crap they'll listen.
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Paddy the Wak
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Post by Paddy the Wak »

@ Tamlin ... ah ... didn't spot that ... :roll: ... I had only made one post ... lol
SniperMike
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UT 3's Widescreen support thread on Epic Forums. Vanished...

Post by SniperMike »

[quote]Crazy ... this time they can't say there was flaming ... as there wasn't any.

SniperMike ... posted some interesting info ... maybe that is why they deleted it ...
http://www.widescreengamingforum.com/node/8056]


I was only guessing, but who knows now.
vläd
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Post by vläd »

There's something I really do not understand, why is there so much resistance to how UT2004, Half-Life and other games have utilized wide screen formats?

Maybe I'm just blind, but out of all of the UT2004 forums and websites that I check daily, I have never noticed anyone complaining about how UT2004 implemented a way to work with 16:9/16:10 monitors. But as soon as you ask if UT]I[ will provide a way to select horiz+ format, the question virtually turns into a skirmish.
Elios
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Post by Elios »

same thing with games that need SM30, Vista/DX10, PPU

people are envies of thoughts that have better then them
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Ryom
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Post by Ryom »

[quote]For there to be not advantage in any way, the devs must user letter or pillarboxing and choose a single aspect only. See what they say about that.
I disagree ... that restricts the immersion of games and we all want the most immersive experience we can from our games even 4:3 users...

That isn't exactly what I was alluding to. I meant it simply that Vert- wasn't giving the anti-horz+ people the advantage they thought they were getting since the Vertical FOV increase is dramatically larger than the regular Horizontal increase would be when we rotate our widescreens into portrait mode. And if the goal was to TRULY level the playing field in that manner, that boxing the frame is the only way to be truly fair because Vert- still gives widescreen an "advantage".
misadlouhy
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Post by misadlouhy »

well, i understand what some of them are saying - that it is an advantage over 4:3 users and that Bioshock was simply done the way it was done, so we should take it or leave it...

my reason number one why the widescreen would be nicer to be done HOR+ is, that it is more comfortabely or naturaly done, it is not broken way of doing widescreen, you see everything that 4:3 user would see plus there is more FOV on sides, not cropped picture.

If I wanted to held game competitions, I would say that everyone has to use the same resolution, quality settings etc. and then it would be 100% fair. But playing from home is more about having it done properly - not having it done without any advantage at all. In my opinion widescreen is done properly, if there is no annomaly in the picture, if the picture is not vertically cropped. Than it is comfortoble for widescreen users to play.


And about that advantage on having larger FOV again: widescreen monitors are simply different, so is triplehead so are 2 monitors - one of them supporting tactical map. This is the way it goes today. It would be nice if game developers did reflect that.

But it is not worth arguing or being pissed off. It is not important topic for me. It is not something I would fight for. There are better things in life than having properly done widescreen. You understand
misadlouhy
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Post by misadlouhy »

OK, lets reopen the discussion ..... voala!!........as an OFF-TOPIC there :D

http://forums.beyondunreal.com/showthread.php?t=189422
grambo
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Post by grambo »

The competition stuff is nonsense. All they have to do is add a server variable that locks the FOV or causes pillarboxing. The only real place this is an issue is at big money PC game tournaments like CPL where $100k is on the line, in that case everyone is using the same setup anyway. What kind of idiot cares if other people in an online UT deathmatch server have extra pixels on the side.

I should note that CS:Source and DOD:Source allow 16:10 hor+ in online play without any problems, at least from my experience playing (a lot).
Apple
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Post by Apple »

To put it simply.. all the people that complain about advantages are just idiots.

Theres no other way to say it...
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Paddy the Wak
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Post by Paddy the Wak »

[quote][quote]For there to be not advantage in any way, the devs must user letter or pillarboxing and choose a single aspect only. See what they say about that.
I disagree ... that restricts the immersion of games and we all want the most immersive experience we can from our games even 4:3 users...

That isn't exactly what I was alluding to. I meant it simply that Vert- wasn't giving the anti-horz+ people the advantage they thought they were getting since the Vertical FOV increase is dramatically larger than the regular Horizontal increase would be when we rotate our widescreens into portrait mode. And if the goal was to TRULY level the playing field in that manner, that boxing the frame is the only way to be truly fair because Vert- still gives widescreen an "advantage".Sorry mate ... I misunderstood ... now I get what you were saying ... 8)
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Ryom
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Post by Ryom »

And in regards to the moderator that locked the topic due to the devs not believing widescreen had a large share of the market, they can be pointed to the Steam Hardware Survey that says that 16:10 is over 50% of the displays in use.
Elios
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Post by Elios »

And in regards to the moderator that locked the topic due to the devs not believing widescreen had a large share of the market, they can be pointed to the Steam Hardware Survey that says that 16:10 is over 50% of the displays in use.


link them to dell you cant even get a low end PC now with a 4:3 LCD
the cheapest PC Dell has comes with a 17" widescreen monitor
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