Dungeon Lords

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
saucerfish
Posts: 2
Joined: 01 Sep 2010, 00:10

Re: Dungeon Lords: Detailed Report

Post by saucerfish »

Can you guys tell me the string necessary to change the 1280x768 resolution to 1280x800?
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scavvenjahh
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Re: Dungeon Lords: Detailed Report

Post by scavvenjahh »

:arrow: Basic Hex Helper Info ;)

1280x768
00 05 00 00 C7 05 E4 09 60 00 00 03

1280x800
00 05 00 00 C7 05 E4 09 60 00 20 03
saucerfish
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Re: Dungeon Lords: Detailed Report

Post by saucerfish »

Awesome. Thanks.
Ergonpandilus
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Joined: 26 Mar 2008, 23:27

Re: Dungeon Lords: Detailed Report

Post by Ergonpandilus »

Horrible surround support?
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scavvenjahh
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Re: Dungeon Lords: Detailed Report

Post by scavvenjahh »

It's Vert- in widescreen, so probably - but feel free to test and report. :)
Ergonpandilus
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Re: Dungeon Lords: Detailed Report

Post by Ergonpandilus »

If I just were able to fix the camera zoom, then otherwise games works nicely in WS. :)
Ergonpandilus
Posts: 132
Joined: 26 Mar 2008, 23:27

Re: Dungeon Lords: Detailed Report

Post by Ergonpandilus »

Not too bad, when you zoom out. I only wish I could zoom a bit further. Using camera lock ("z" key) will also help, since the camera is a bit goofy.


Default (without zooming out) doesn't look that good...


... But with full zoom out it's playble. I didn't remember how much fun this is! :o

PS. And the hud scales nicely. Though it might make your neck hurt to handle the inventory by turning your head from left to right. :lol:
Tanuki
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Joined: 07 Jul 2007, 23:55

Re: Dungeon Lords: Detailed Report

Post by Tanuki »

IIRC the HUD has fixed pixel dimensions. So it doesn't scale at all.
Ergonpandilus
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Joined: 26 Mar 2008, 23:27

Re: Dungeon Lords: Detailed Report

Post by Ergonpandilus »

Well, yeah they have static sizes, but at least they are not stretching. :)
Tanuki
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Re: Dungeon Lords: Detailed Report

Post by Tanuki »

There is an updated/remastered version of this which appears to have widescreen support.

http://www.nordicgames.at/index.php/pro ... ords_mmxii
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Sinbad
Posts: 59
Joined: 07 Feb 2006, 03:46

Re: Dungeon Lords: Detailed Report

Post by Sinbad »

I have a store-bought copy of Dungeon Lords Collector's Edition (v1.5) and I couldn't get that patch to work with it. Dungeon Lords MMXII (2012) may be a completely new version.
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