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Re: Beyond Good and Evil: Detailed Report

Posted: 01 Aug 2010, 04:29
by The_cranky_hermit
Yeah, if it was vertical stretching, then you could run it at a 4:3 resolution, but have your GPU stretch it out horizontally, making it anamorphic in a sense closer to the original meaning than our usage.

Re: Beyond Good and Evil: Detailed Report

Posted: 10 Aug 2010, 13:34
by kindred
Thanks for the nobands registry tip, looks much better now fullscreen.

For those having audio/video sync problems, select 60hz refresh rate in the BGE settings and make sure your monitor is also running at 60hz. Game runs perfect now in widescreen. Thanks!!!!

Re: Beyond Good and Evil: Detailed Report

Posted: 12 Aug 2010, 06:11
by The_cranky_hermit
It actually isn't running any better in widescreen than it did before. Things are still stretched out, only now you have extra vertical FOV instead of black bars.

Re: Beyond Good and Evil: Detailed Report

Posted: 13 Aug 2010, 04:35
by Voodooman
how come author of thread says this:

==Singleplayer anomalies==



None.


---

Arent - "everything is stretched" considered as anomaly?

How about someone who knows Racer_S ask him gently to make another trainermemhack that will do magic tricks with fov , croping and other things?

Re: Beyond Good and Evil: Detailed Report

Posted: 16 Aug 2010, 03:32
by Tanuki
Arent - "everything is stretched" considered as anomaly?


The stretching is covered under the screen change section. The "Singleplayer anomalies" section is more for miscellaneous issues not covered elsewhere.

Re: Beyond Good and Evil: Detailed Report

Posted: 24 Aug 2010, 22:14
by Leapo
If anyone is interested, the GameCube version is actually Hor+ in widescreen and surround. Even has a centered HUD. Go figure...



I posted up the exact settings and emulator version I used here: http://www.widescreengamingforum.com/forum/viewtopic.php?f=57&t=18996

Re: Beyond Good and Evil: Detailed Report

Posted: 03 Jan 2011, 13:24
by djsolidsnake86
so on 16:9 monitor the game will look right without borders?

Re: Beyond Good and Evil: Detailed Report

Posted: 03 Jan 2011, 20:57
by Tanuki
so on 16:9 monitor the game will look right without borders?


No. You can override the aspect ratio in Dolphin but I don't think you can remove the letterboxing with that game version. PC version is still stretched with or without the letterboxing.

Re: Beyond Good and Evil: Detailed Report

Posted: 04 Jan 2011, 13:38
by djsolidsnake86
in pc version if i use a 16:9 monitor will look stretched?

Re: Beyond Good and Evil: Detailed Report

Posted: 05 Jan 2011, 02:56
by Tanuki
Do you have a regular 16:9 monitor or a magic one?

Re: Beyond Good and Evil: Detailed Report

Posted: 07 Mar 2011, 06:09
by Simplex
I have FullHD LCD TV, and I found that the "best" (i.e. least worst) solution is to use the "NoBands" trick and play in 1440x1080 - that way you get a 4:3 resolution with 1:1 pixel mapping and you don't see top and bottom bars. It is a real pity that it is not possible to play this game in real proper widescreen on PC.

I also had serious flickering on Win7 x64 with GTX460, which disappeared after disablig "HW Vertex Processing" or some such.

Anyways, for those who have an Xbox360 there are good news - the game is available at XBLA for 800 MSP and as far as I noticed renders in 1080p with widescreen support. The PS3 version is supposed to come out "later this year". If anyone knows how to make screenshots on a 360 (except for photographing a tv ;) ) let me know and I will gladly make some screens, if anyone's interested.

http://marketplace.xbox.com/en-US/Product/Trial-Game-Beyond-Good-Evil-HD/605d6206-8129-418c-8855-123e656a83ad

Re: Beyond Good & Evil

Posted: 23 Nov 2016, 16:54
by czarman
Updated DR for 21:9 and Surround.

Re: Beyond Good & Evil

Posted: 20 Feb 2018, 19:31
by Jerry
Playing in 21:9 3440x1440 perfect.