Beyond Good & Evil

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
The_cranky_hermit
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Re: Beyond Good and Evil: Detailed Report

Post by The_cranky_hermit »

Yeah, if it was vertical stretching, then you could run it at a 4:3 resolution, but have your GPU stretch it out horizontally, making it anamorphic in a sense closer to the original meaning than our usage.
kindred
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Re: Beyond Good and Evil: Detailed Report

Post by kindred »

Thanks for the nobands registry tip, looks much better now fullscreen.

For those having audio/video sync problems, select 60hz refresh rate in the BGE settings and make sure your monitor is also running at 60hz. Game runs perfect now in widescreen. Thanks!!!!
The_cranky_hermit
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Re: Beyond Good and Evil: Detailed Report

Post by The_cranky_hermit »

It actually isn't running any better in widescreen than it did before. Things are still stretched out, only now you have extra vertical FOV instead of black bars.
Voodooman
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Re: Beyond Good and Evil: Detailed Report

Post by Voodooman »

how come author of thread says this:

==Singleplayer anomalies==



None.


---

Arent - "everything is stretched" considered as anomaly?

How about someone who knows Racer_S ask him gently to make another trainermemhack that will do magic tricks with fov , croping and other things?
Tanuki
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Re: Beyond Good and Evil: Detailed Report

Post by Tanuki »

Arent - "everything is stretched" considered as anomaly?


The stretching is covered under the screen change section. The "Singleplayer anomalies" section is more for miscellaneous issues not covered elsewhere.
Leapo
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Re: Beyond Good and Evil: Detailed Report

Post by Leapo »

If anyone is interested, the GameCube version is actually Hor+ in widescreen and surround. Even has a centered HUD. Go figure...



I posted up the exact settings and emulator version I used here: http://www.widescreengamingforum.com/forum/viewtopic.php?f=57&t=18996
djsolidsnake86
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Re: Beyond Good and Evil: Detailed Report

Post by djsolidsnake86 »

so on 16:9 monitor the game will look right without borders?
Tanuki
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Re: Beyond Good and Evil: Detailed Report

Post by Tanuki »

so on 16:9 monitor the game will look right without borders?


No. You can override the aspect ratio in Dolphin but I don't think you can remove the letterboxing with that game version. PC version is still stretched with or without the letterboxing.
djsolidsnake86
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Re: Beyond Good and Evil: Detailed Report

Post by djsolidsnake86 »

in pc version if i use a 16:9 monitor will look stretched?
Tanuki
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Re: Beyond Good and Evil: Detailed Report

Post by Tanuki »

Do you have a regular 16:9 monitor or a magic one?
Simplex
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Re: Beyond Good and Evil: Detailed Report

Post by Simplex »

I have FullHD LCD TV, and I found that the "best" (i.e. least worst) solution is to use the "NoBands" trick and play in 1440x1080 - that way you get a 4:3 resolution with 1:1 pixel mapping and you don't see top and bottom bars. It is a real pity that it is not possible to play this game in real proper widescreen on PC.

I also had serious flickering on Win7 x64 with GTX460, which disappeared after disablig "HW Vertex Processing" or some such.

Anyways, for those who have an Xbox360 there are good news - the game is available at XBLA for 800 MSP and as far as I noticed renders in 1080p with widescreen support. The PS3 version is supposed to come out "later this year". If anyone knows how to make screenshots on a 360 (except for photographing a tv ;) ) let me know and I will gladly make some screens, if anyone's interested.

http://marketplace.xbox.com/en-US/Product/Trial-Game-Beyond-Good-Evil-HD/605d6206-8129-418c-8855-123e656a83ad
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czarman
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Re: Beyond Good & Evil

Post by czarman »

Updated DR for 21:9 and Surround.
CZARMAN aka 彼得爸爸
Jerry
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Re: Beyond Good & Evil

Post by Jerry »

Playing in 21:9 3440x1440 perfect.
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