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The great tallscreen screenshot project thread!

Posted: 30 Aug 2007, 23:31
by Paddy the Wak
Bioshock ... .





Medal Of Honor: Airborne ...



The great tallscreen screenshot project thread!

Posted: 09 Sep 2007, 07:47
by ToryS
Chronicles of Riddick:

1200x1920



The great tallscreen screenshot project thread!

Posted: 09 Sep 2007, 08:42
by Paddy the Wak
Riddick was a great game ... and it had great Widescreen support ... shame it only did TripleHead at 1920x480 ...
I hope they do more Riddick games.


Off topic but I had to say ...
I love this from your sig ...
Please don't breed or buy while shelter pets die, always adopt from shelters.
... I totally agree.

World of Tallcraft

Posted: 09 Sep 2007, 13:05
by schlaufer
World of Tallcraft

1050x1680:
Image

800x600:
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The great tallscreen screenshot project thread!

Posted: 09 Sep 2007, 17:43
by ToryS

Off topic but I had to say ...
I love this from your sig ... [quote]Please don't breed or buy while shelter pets die, always adopt from shelters.
... I totally agree.

Thanks Paddy, glad to hear. :)

Edit: what got me was seeing the #s killed each year and seeing a photo of a bunch of 50 gallon drums in some back alley that had cat and dog legs sticking out of the tops.... :cry: I bought a bumper sticker to at http://www.cafepress.com/buy/breed%20or%20buy/-/pv_design_prod/p_storeid.15585006/pNo_15585006/id_5986321/opt_/pg_/c_/fpt_

Anyway, don't mean to darken this thread.

The great tallscreen screenshot project thread!

Posted: 03 May 2009, 07:52
by dingo84
this would get in handy for flipper games!!

The great tallscreen screenshot project thread!

Posted: 03 May 2009, 14:57
by skipclarke
noob question:

what's the point of Tallscreen gaming? Thx.....


Just making fun of games that keep a fixed horizontal FOV, and change the vertical FOV as the aspect changes.

The great tallscreen screenshot project thread!

Posted: 03 May 2009, 17:55
by scavvenjahh
Guys, thank you so much for bumping this thread :D
Here's Turok.

4:3
Image

vertical WTH
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The great tallscreen screenshot project thread!

Posted: 11 Jun 2009, 11:26
by scavvenjahh
Wheelman... without the FOV tool

4:3
Image

vertical WTH
Image

Re: World of Tallcraft

Posted: 11 Jun 2009, 18:13
by Mergatroid
1050x1680:

800x600:


I hate to say this, but with some of the viewport mods out there, this may actually be worth doing.

The great tallscreen screenshot project thread!

Posted: 28 Jun 2009, 17:19
by scavvenjahh
Street Fighter IV (Benchmark)

16:10
Image

10:16
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The great tallscreen screenshot project thread!

Posted: 16 Nov 2009, 16:25
by scavvenjahh
Finally resized the shots in my posts for best viewing, so they look as good as TCH's example now. Yay !

I'd love to
- do the same for other people's pics :oops:
- sticky this,
any objections ?

Tip for contributors : the forum's auto-resizing feature requires specific values for this to work.
Tall-widescreen comparison : resize shots to 300 width. Even 480 is too much for automatic alignment.
Tall-surround comparison : resize shots to 100 width. No need to resize the tall-surround shot itself, it'll be done automatically. (Yeah, that's small - and maybe surround is a bit OT anyway.)

Re: The great tallscreen screenshot project thread!

Posted: 24 Dec 2009, 21:24
by scavvenjahh
Ok fans, here are new versions of the 4:3 to 16:10 comparisons posted previously by Apple & schlaufer, thank you guys ! Wherever you are.

Hitman: Blood Money
Image

Image


Guild Wars
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Image

Far Cry... not perfect but still quite tallscreen-friendly
Image

Image

WoW
Image

Image

And as a festive bonus, here's a totally unimpressive Rise Of Flight:
Image

Image

Stripe on top of the screen constantly flashes in tallscreen.
"Tall" cockpit view is much better, I'll give it a shot in my beloved Fokker DrI someday.

That's all folks - more to come in 2010, 'cos Vert- is sooo alive and kickin' ! 8)

Re: The great tallscreen screenshot project thread!

Posted: 26 Dec 2009, 00:13
by JohnnyWakko
Wow, this is the best thread ever. Love your work man. It's good to see the popularity in tall screen finally getting somewhere.

I have never looked back since I converted my widescreen into a tallscreen. Those wide cheaters don't know what they are missing out on.

More pics please! :cheers

Re: The great tallscreen screenshot project thread!

Posted: 30 Dec 2009, 17:54
by scavvenjahh
These more pics are dedicated to The Guy Who Was Once Offered A Joker Banner. Enjoy.

-Hunting Unlimited 2010-
Image

Image


-AaaaaAAaaaAAAaaAAAAaAAAAA!!! A Certain Disregard For Gravity-
Level selection...
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Image

First-person view...
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-4x4 Hummer-
Exterior...
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Image


Cockpit...
Image

Image

Re: The great tallscreen screenshot project thread!

Posted: 31 Dec 2009, 02:36
by JohnnyWakko
Oh man, how is that last shot? You can see the SUN ROOF! Wwwwooooooooooowwwwwwww! I wonder if it will classed as cheating, seeing you might be able to see a 1 in 1million year metoerite coming down before anyone else does. Still give the advantage I guess.

Sunroof for the win. :rockout

Re: The great tallscreen screenshot project thread!

Posted: 11 Feb 2010, 22:10
by phill1978
1 16:9 or 16:10 screen turned on its side.. the effect is greater than a landscape increase even on 1 screen,

this is why eyefinity / nfinity will be better in portrait x 3 screens with no bezzel or perhaps even x4 screens.

really imersive ultra high res and not vertically squished !

Re: The great tallscreen screenshot project thread!

Posted: 12 Feb 2010, 00:07
by suiken_2mieu
1 16:9 or 16:10 screen turned on its side.. the effect is greater than a landscape increase even on 1 screen,

this is why eyefinity / nfinity will be better in portrait x 3 screens with no bezzel or perhaps even x4 screens.

really imersive ultra high res and not vertically squished !

Good sir most engines these days keep the VERT FOV the same and expand or contract the HOR FOV.
Games in which are VERT- will expand or contract the VERT FOV and Keep the HOR FOV static.

Meaning, in most instances, the games does not squish the VERT FOV when put into Surround Resolutions. VERT Squishing only happens in VERT- Games.

Tall screen is a nice alternative to playing in 4:3 resolutions or Having Vert FOV cut away in these Vert- Games.

Re: The great tallscreen screenshot project thread!

Posted: 12 Feb 2010, 18:29
by scavvenjahh
Simply put, "portrait surround" is not tallscreen. Take the total aspect ratio, compare it to 10:16 or 9:16, you'll see.

Re: The great tallscreen screenshot project thread!

Posted: 17 Mar 2010, 21:58
by fuzioninfinity
Heh. Already has these screen shots taken for a post I made on the Global Agenda forums, specifically to mock their argument about not implementing Eyefinity / Proper widescreen support due to unfairness. I don't have 4:3 shots because I was comparing 16:10 to 10:16, and since then I've uninstalled the game.


-Global Agenda-

TH Shot